jozsefkoma wrote:Sorry for double post,but I've discovered something...
A lot of wops have hidden adjustments(just like multi power FireFlower) and one of them is the Magic Charger particle control.
I didn't experimented with all kind of values,but I belive we can make a POP charger that will look like a Brr charger.
That will be something like A fake charger.
Cool! What adjuster are you playing with? My son just discovered that you can add the "Data1" adjuster to the glove charger.
Negative numbers: turn off the particles
0: Normal
1: Only one use!
2 and higher: No uses at all
needs a 12 step program for overcoming addiction to Minecraft.
jozsefkoma wrote:Sorry for double post,but I've discovered something...
A lot of wops have hidden adjustments(just like multi power FireFlower) and one of them is the Magic Charger particle control.
I didn't experimented with all kind of values,but I belive we can make a POP charger that will look like a Brr charger.
That will be something like A fake charger.
Cool! What adjuster are you playing with? My son just discovered that you can add the "Data1" adjuster to the glove charger.
Negative numbers: turn off the particles
0: Normal
1: Only one use!
2 and higher: No uses at all
Thanks for experimenting!
I used Data1 too.
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In my hub project and ab-47 's DC are used 2 wops inspired by TheThaumaturge.
These wops are the working rock Bridge.
Want to post the wop?
Here's my messy notes on ActivationType, which controls how an object moves when it gets activated/deactivated.
00: Does nothing
01: GrowZ
02: GrowXYZ
03: GrowXY
04-0A: Same as 00
0B: Gate (default)
0C: Bridge, sinks 1 unit
0D: Bridge, sinks 2 units
0E: Bridge, sinks 3 units
0F: Bridge, sinks 4 units
10: Bridge, sinks 5 units (default bridge movement)
11-14: Same as 00
15: Fade
16-1E: Same as 00
1F: Gate again?
20-28: Same as 00
29: Dungeon Door
Is there a way to pass into the turtles (when they act like scritters)
You can pass through a spikey ball or a chomper but you die
You can pass through a scritter but you stay alive and he jumps away
You can't pass Through a turtle. Can anyone know how to pass through a turtle.
LEVEL LIS1
All previous projects currently on hiatus OR cancelled
There's also a glitch that will make Turtles go straight through you, but you have to stay in one spot.
You stand in the way of the Turtle, then save. A bit later, load your game. The Turtle will pass right through you if you don't move.
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
There is a way to make the turtle passable.
First you need to chose a logic of a passable creature like scritters or wee stinkers.
Next change the movement type to the turtle movement type.
If you added other model name,change it to turtle and save it.
If you chose the scritter wop it will jump(maybe) and if you chose the wee stinker logic, don't know how it will act(maybe will MAV)
For objects that use the moving star textures (Gems, Teleporters, Cuboids, etc), the color adjuster will automatically revert back to 0 if it's anything above 8.
It should work fine if you Hex-Edit the .wlv file itself by finding the shard and changing its color there.
Huh, I dunno. I think you're going to have to just use a custom texture since it seems that the teleport textures are loaded into the game from wg.exe (I checked the hfn2 model and found nothing, so that's what I assume is going on).
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.