WA3E Bug Topic
Not sure if this was done yet but...
(BTW This is a picture of an already posted .wlv from my adventure...)
(BTW This is a picture of an already posted .wlv from my adventure...)
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"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
That's not a floor tile or object that makes it a floor tile, is it? :s
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
- Wonderman109
- Rainbow MegaStar
- Posts: 3543
- Joined: Thu Jun 28, 2012 11:25 pm
It's a glitch with conveyers where two move commands at once sometimes makes them generate floor tiles where they should have moved to next. The conveyer then turns and goes somewhere else. I just don't understand how the changed tile is 2 away from the belt, not 1.
This is a block of text that can be added to posts I make. There is a 255 character limit.
Probably because the amethyst conveyor had two followers.Wonderman109 wrote:It's a glitch with conveyers where two move commands at once sometimes makes them generate floor tiles where they should have moved to next. The conveyer then turns and goes somewhere else. I just don't understand how the changed tile is 2 away from the belt, not 1.
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
No, this picture is not edited, it is totally possible to do it 100% legitimately. This picture was immediatelty taken form the POTZ level: Detours.
Apparently you can grow growflowers inside walls by shooting grow onto a wall one tile DIAGONALLY away from you. It has little (if any) effects on gameplay, but it's kind of funny.
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
It has huge impact on gameplay if you need your Growflowers to expire quickly and you are out of space to place themYzfm wrote:Apparently you can grow growflowers inside walls by shooting grow onto a wall one tile DIAGONALLY away from you. It has little (if any) effects on gameplay, but it's kind of funny.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
- Wonderman109
- Rainbow MegaStar
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- StinkerSquad01
- Rainbow AllStar
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- Wonderman109
- Rainbow MegaStar
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Apparently, as I discovered while making my sixth adventure, fireflowers can shoot through walls if this condition is met:
F-Fireflower
X-Wall
S-Spellball traveling path
_-Floor
_____________S________
______________S_______
_______________S______
________________SXX___
________________XFX___
F-Fireflower
X-Wall
S-Spellball traveling path
_-Floor
_____________S________
______________S_______
_______________S______
________________SXX___
________________XFX___
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Resemblance
It kind of reminds me of how a player can Q-spell - if I am reading that map correctly, anyways.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Yeah, it must be remnants of that glitch. Although the player can't shoot diagonally in a direction if both the adjacent horizontal and vertical directions contain a wall.
That said, I'm pretty sure the grow-in-a-wall glitch has to do with the Q-spell glitch, since spellballs are created in a tile adjacent to the player, maybe they immediately create growflowers before the wall has time to destroy it.
Also, I discovered that if you're standing beside a wall, and trying to target a tile with your gloves active and charged with a color past that wall, the particle remains from the spellball may not be of the correct color.
That said, I'm pretty sure the grow-in-a-wall glitch has to do with the Q-spell glitch, since spellballs are created in a tile adjacent to the player, maybe they immediately create growflowers before the wall has time to destroy it.
Also, I discovered that if you're standing beside a wall, and trying to target a tile with your gloves active and charged with a color past that wall, the particle remains from the spellball may not be of the correct color.
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
- Wonderman109
- Rainbow MegaStar
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- jdl
- Rainbow SuperStar
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Just out of curiosity, for those who experience the "Couldn't Load Mesh" error when opening the Editor or when cycling through objects, do you happen to have any Mcafee software on your computer?jdl wrote:Just wanted to say that the "Couldn't Load Mesh" problem is really bad. I was cycling through the objects in the Editor and it error'd on me and I lost all my work for a wlv. It's my fault for not saving enough, but this really needs to be fixed.
Pawelec and I have been investigating this problem and right now the cause might be Mcafee.
I did a test on a Windows XP machine running Avast! Free, the Editor worked fine, after switching to McAfee CLM bug started to occur, then the bug was gone after I switched to Bitdefender Free. The same thing happened on my Windows 7 laptop, so I'm sure McAfee is causing the Couldn't Load Mesh bug. McAfee's antivirus software uses multilayer safety procedures, which use enormous amount of CPU and longer the time of accessing files to an extend which makes Blitz3D consider the files nonexistent, displaying Couldn't Load Mesh error.jdl wrote:Just out of curiosity, for those who experience the "Couldn't Load Mesh" error when opening the Editor or when cycling through objects, do you happen to have any Mcafee software on your computer?jdl wrote:Just wanted to say that the "Couldn't Load Mesh" problem is really bad. I was cycling through the objects in the Editor and it error'd on me and I lost all my work for a wlv. It's my fault for not saving enough, but this really needs to be fixed.
Pawelec and I have been investigating this problem and right now the cause might be Mcafee.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
So the 'sticky-text' bug that appears from time to time happened again...
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"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
- Wonderman109
- Rainbow MegaStar
- Posts: 3543
- Joined: Thu Jun 28, 2012 11:25 pm
It's not a bug, but an extremely useful Editor feature. When you press Enter hovering a certain field of the Tile Editor, you turn that field off to make it have no effect. To turn it on again simply press Enter again while hovering that field. It's described in official WA1 Editor guide, I'm not sure if Emerald mentions it.llarson wrote:So the 'sticky-text' bug that appears from time to time happened again...
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
- jdl
- Rainbow SuperStar
- Posts: 2895
- Joined: Fri Jun 06, 2008 8:37 pm
- Location: West Virginia, USA
- Contact:
In case his guide doesn't mention it:Pawelec wrote:It's not a bug, but an extremely useful Editor feature. When you press Enter hovering a certain field of the Tile Editor, you turn that field off to make it have no effect. To turn it on again simply press Enter again while hovering that field. It's described in official WA1 Editor guide, I'm not sure if Emerald mentions it.llarson wrote:So the 'sticky-text' bug that appears from time to time happened again...
Feel like posting it here since it's a little hard to find in the guide. I never found out about it until not too long ago.Official WAE Guide wrote:Advanced Technique: Placing your cursor on a Tile Tweak Setting (including textures) and pressing Return will “cross out” this setting. When placing a tile, any setting that is crossed out is simply ignored. For example, if you wish to change an entire group of tiles from Smooth to Jagged, but don’t want to change anything else, you can set the Tile Tweak to jagged, cross out all other settings, and paint over the required tiles.
Unofficial Editor Guide - Tiles
It turned out Emerald mentions that feature in subchapter 5.7., Crossing Out Factors.
It turned out Emerald mentions that feature in subchapter 5.7., Crossing Out Factors.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
Doodle-Jag
And to think that for over a dozen rooms, I've hand-replaces pretty much every wall so they'd look jagged, because I forgot to at first.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
- SearchForReality
- Rainbow Wonderlander
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- Joined: Thu Jun 05, 2014 3:00 am
@SFR: huh.....maybe the graphics haven't loaded up correctly? (I need more programming knowledge)
@Pawelec & Jdl: I think I understand it now...thanks!
@Pawelec & Jdl: I think I understand it now...thanks!
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
- Wonderman109
- Rainbow MegaStar
- Posts: 3543
- Joined: Thu Jun 28, 2012 11:25 pm
The bug I encountered is that objects trapped in cages can be Flashed, but they are taken from the cage after the cage is opened, not when Flash spell reaches them
My superhard Flash-cage adventure concept seems to be impossible to realise - I wanted to close cages with scritters and take them out of the cages with Flash, so the cages remain closed...
My superhard Flash-cage adventure concept seems to be impossible to realise - I wanted to close cages with scritters and take them out of the cages with Flash, so the cages remain closed...
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
Snowballs are Deadly
I find a fair few strange bugs when I play Blaze's hub...
Here's one involving what I assure you are all ice flowers and their spellballs.
Here's one involving what I assure you are all ice flowers and their spellballs.
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Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.