New Level - Legends Of Time And Space 14
New Level - Legends Of Time And Space 14
Fasten your seat belts, please, and thank you for flying RYDER'S RAPIDS.
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Last edited by Chip on Sun Jan 25, 2015 12:19 am, edited 1 time in total.
>Link to my level list
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This is great fun so far, the opening sign had me a little confused but I figured out what had to done. And I'm not fast enough at the pink tps...of course if there were some ice slides I could do it.
Edit: All done! Thanks for another terrific ride and forget the ice slides idea, I saw where I was going wrong (too many steps).
Edit: All done! Thanks for another terrific ride and forget the ice slides idea, I saw where I was going wrong (too many steps).
bob
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
Hi Liz
Here's the solution for room 3:
Here's the solution for room 3:
Follow Green Leader and step on the conveyor, it will push you up. Wait here, until BOTH spheres jump over you. Then collect the right bonus coin inside the fake wall, jump L to collect the other one and wait left of the channel. Green will arrive with your new raft - follow as close as possible.
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
Walkthrough:
General hint:
The rafts of Green, Red and you are very close. To prevent jams: Keep the arrow keys pressed, until your raft reaches it's destination.
Room 1:
Step on the red timer and follow Green Leader as close as possible: R,L,D,R,U and D.
Room 2:
The same here - just follow Green Leader: D, L and R.
Room 3:
When your raft stops, go 2xR on the conveyor - it will push you U. Wait here, until BOTH spheres jump over you. Then quickly collect the right bonus coin inside the fake wall, jump L to collect the other one and wait left of the channel. Soon, Green will arrive with your next raft - follow him as close as possible. Red Wingman will protect you from the fire.
Room 4:
When your raft stops, go 1xU onto the raft of Green and steer R. Fast now: Go R and D (pushing the upper box), then U,R and U (through the TP), and finally L and U (pushing the lower box and completing the bridge), before Green arrives. Follow him.
Room 5:
When your raft stops, go U and wait here, until Red reaches the conveyor. Now step D, back onto your raft. If you time it well, the spheres will protect you from the fires in the following channel.
Room 6:
Wait, until your raft stops, the go D,2xL,U and 2xR to follow Green.
Room 7:
You can't follow the spheres in this room. When your raft stops, go 1xR onto the raft of Green and steer U. You'll stop at the left lamp. Wait here for Green, then follow him closely.
Room 8:
When your raft stops, immediately steer L. You'll stop at the tramp. Wait here, until Green jumps over you, then follow him. That's all.
Room 9:
Go 2xR to jump over the left pyramid. Go U, and the conveyors will push you onto the timer. This releases the two boulders on the sides. Wait, until they reach the upper conveyors, then step D onto your next raft. Again, the spheres will protect you from the fires in the following channel.
Room 10:
Hurry up! When the rafts stop, go D to jump over the pyramid, go D again to collect the coin, then go U and 3xL to follow red, who takes the lead in this final section.
The long channel:
In the middle of the channel, your raft will stop. Dont't follow Red here - step U instead. The slides and the tamps will move you around the UFO and bring you to your last raft. Follow Red again and step U, when you stop at the exit gate.
The DWATCH:
Jump in and get on the sign. Wait for a good moment to step onto the conveyor at 12 o'clock. Then quickly slide R and D to 3 o'clock and step L to exit.