New Level - Myths Of Distant Shores 17
New Level - Myths Of Distant Shores 17
Tie a yellow ribbon...
You do not have the required permissions to view the files attached to this post.
Last edited by Chip on Sat Jan 24, 2015 11:53 pm, edited 1 time in total.
>Link to my level list
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Myths of Distant Shores 17
Great level. Thanks for the fun.
Annie
Annie
The hints:
Good luck!The Key Ring:
Go 2xD over the bridge, then slide R to push the yellow sphere. It will switch the conveyor, and you get a new sphere behind you. Don't step onto the conveyor now, go D and R instead. Repeat these steps with the other spheres going clockwise around the whole geyser. Finally push the new yellow sphere R to start the machinery and leave quickly over the bridge, but don't destroy it completely.
The black tiles:
Start your search for the bonus coins here.
The ice blocks:
Not very useful. Just push them 2xU or D out of the way.
The Big Boxer...
...delivers all the boxes you need to build bridges and to extinguish fires. A good start:
Use the initial boxes to build a bridge above the sign and to extinguish the fires. Step back, then push the next box U over the tramps into the cyan TP. Step back again and repeat. Now you have a good access to all sides and to the needed reflectors.
The Lame Duck...
...produces - nothing.
The Sleeping Beauty and The Binded Beast:
The line of fire goes from the cannon through the right gate, then U and L over the top black tiles and D and L through the left gate.
It's possible to solve the puzzle using the two prisms, but the shot is probably blocked by the yellow spheres.
To be on the save side (and to tie a durable yellow ribbon): Use the two lower reflectors from the boxer on the black tiles and the two top reflectors from the duck at the insides of the gates.