New Level - Myths Of Distant Shores 23

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Chip
Rainbow Star
Posts: 1449
Joined: Wed Nov 04, 2009 12:46 pm

New Level - Myths Of Distant Shores 23

Post by Chip » Sat Nov 05, 2011 4:40 pm

TIME TO SAY GOODBYE 3
(4 little stories for 6 great friends, part 3)

Please don't miss this last deployment of the tireless

COMMANDER COILY

(Thanks again to Amnon for testing the level and keeping the commander on the safe side.)
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Last edited by Chip on Sat Jan 24, 2015 11:58 pm, edited 1 time in total.
>Link to my level list
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Amnon
Rainbow Spirit Seeker
Posts: 6495
Joined: Wed Mar 22, 2006 5:29 am

Post by Amnon » Sun Nov 06, 2011 6:07 am

Pleasure to do it again, thanks!
Chip
Rainbow Star
Posts: 1449
Joined: Wed Nov 04, 2009 12:46 pm

Post by Chip » Sun Nov 13, 2011 7:32 pm

Solution:
1. How to stop the conveyors?
a) Go 3xD and read the sign, but don't step on the cyan button now. Enter the rigth blue TP from D instead. You'll push the right box U through the red TP. Follow and push it U again, then push it 3xL over the ice curve and 2xL onto the sign.
b) Evade the cyan button again. Enter the left green TP from D instead. You'll push the left box U through the yellow TP. Follow and push it U again, then push it 3xR over the ice curve and the tramp. Go between the tramp and the box and push it U and R.
c) Now step on the cyan button to release your waiting helper. Go back to the upper of the two boxes and wait for a good moment to push it R, when the Commander does, what he does best: Pressing timers! Now you can care about the helpless spirit without these nasty running conveyors.

2. Anything else to do before I free the sprit?
Yes, there's a third box between the upper black and white TPs. You have to handle it with care, because it's your only ticket back home.
a) Enter the lower white TP from L. You'll push this central box R through the black TP.
b) Go back L through the the white TP, go around and enter the left cyan TP from U. You'll push the box D. Push it D again, then go around the right water bassin and push the box 2xL.
c) Don't push it D into the gap between the walls! Leave it just on this tile for now.

3. How to free the spirit?
The spirit has to collect a lot of coins for you, so just advance slowly, step by step.
a) Enter the left yellow TP from L: Upper coin done.
b) Enter the left green TP from L: Lower coin done.
Now you have to do a mean, but inevitable thing. You must catch the spirit on the central field again! To do so:
c) Go to the tile just L of the left blue TP and push the boulder L, when the spirit is above.
d) Go to the tile just L of the left red TP and push the boulder L, when the spirit is in the centre.
Don't worry, little spirit, We'll release you soon again!
e) Enter the lower black TP from D: Coins on the right side done!
f) Enter the lower white TP from D: Coins on the left side done!
Now you have to force the spirit down to his little island. You have three boulders in a row in front of you and a fourth one two tiles above.
g) Push the leftmost boulder U and R,then the top one U to fill the pond beneath the white button.
h) Go beneath the right of the two remaining boulders: Push it U, just when the spirit enters the central field from L, then quickly push the other boulder L and stay aside.
Now you can use these last two boulders to cover the blue and green buttons. Wait for a good moment to step onto the white button yourself.

4. How to make it there and back again?
a) Push the lowest box 2xL, if the spirit turns clockwise (or 2xR, if it tuns anticlockwise) and enter the little island over the other side.
b) Collect the coins there, leave over the other side and push the box U through the cyan TP. Follow and bring the box to the tile just L of the left tramp.
c) Collect the last two coins, then push the box R over the tramp. The commander will leave his cage soon, and you can use the remaining box to finish the level.
Good luck! :)
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