New Level - Sagas Of Rainbow Islands 16

Post, download, and discuss custom levels for Return To Wonderland.
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Chip
Rainbow Star
Posts: 1449
Joined: Wed Nov 04, 2009 12:46 pm

New Level - Sagas Of Rainbow Islands 16

Post by Chip » Sat Aug 25, 2012 3:44 pm

Sagas Of Rainbow Islands 16

It's a gas, gas, gas!

The honourable major of Wonderland's capital singing 'Jumpin Jack Flash' in the center of an enemy spacecraft...
Don't miss this weird adventure of our cool mission commander and have fun!
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Last edited by Chip on Sat Jan 24, 2015 10:53 pm, edited 1 time in total.
>Link to my level list
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Chip
Rainbow Star
Posts: 1449
Joined: Wed Nov 04, 2009 12:46 pm

Post by Chip » Sat Sep 01, 2012 2:46 pm

Hi
Two PMs ask for help in the shooting gallery. So here's a little nudge.
Peegue wonders: "If it's possible to win BOTH prizes?"
Hm... Let's say it this way:
It's possible to win TWO prizes.
Good luck! :)
Chip
Rainbow Star
Posts: 1449
Joined: Wed Nov 04, 2009 12:46 pm

Post by Chip » Tue Sep 11, 2012 1:09 pm

The hints:

In the cinema:
1. Go U to the screen and wait for a good moment to step on the red button. Stay aside through the hidden passage.
2. Wait until the boulder hits the 'operator', then return and push the ice block R onto the smiley.
3. Step off the conveyor button and 'Jumpin Jack Flash' will switch to 3D and empty the cinema for you.
In the shooting gallery:
Try to get two 'prizes' from here: A keg and the downward pointing cannon.
1. Push the upper cannon L and go D to the tile just R of it.
2. Wait until a BACKSLASH-reflector appears in the upper green TP, then quickly...
3. ...push the upper cannon L over the tramp, get the lower bonus coin and push the lower cannon 2xR befor the conveyors restart.
4. Use the keg to get rid of the 'stage master' and the cannon to solve the puzzle in the golf range.
In the storeroom:
1. Walk over both blue timers to lure the dancers and the visitors to the big stage, then go through the cyan TP.
2. Push the rightmost stell box R over the tramp, the central steel box D and the left steel box L.
3. Get the coin and push the central steel box R through the blue TP to the small stage.
4. Follow and enter the blue TP on the small stage from D. This will bring the right wooden box L of the tramp.
5. Push this box R over the tramp and wait here. Finally push the box L through the cyan TP and follow to leave the room.
Good luck! :)
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