New Level - Sagas Of Rainbow Islands 22

Post, download, and discuss custom levels for Return To Wonderland.
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Chip
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New Level - Sagas Of Rainbow Islands 22

Post by Chip » Sun Nov 04, 2012 6:03 pm

Sagas Of Rainbow Islands 22

THE BOSS LEVEL

Good luck and have fun!
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Last edited by Chip on Sat Jan 24, 2015 11:02 pm, edited 1 time in total.
>Link to my level list
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yot yot5
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Post by yot yot5 » Sun Nov 04, 2012 6:10 pm

First download. I'm looking forward to this!
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L'Carpetron Dookmarriot 3
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Post by L'Carpetron Dookmarriot 3 » Sun Nov 04, 2012 6:14 pm

Second download! Ha, beat everyone except for yot yot 5. Looking forward to this too!
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L'Carpetron Dookmarriot 3
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Post by L'Carpetron Dookmarriot 3 » Sat Nov 10, 2012 7:58 pm

Can I have help? :shock:

I've been working on this one for days. Those guards and the buttons are really confusing me.
Chip
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Post by Chip » Sat Nov 10, 2012 9:34 pm

Hi LCD
Here are a the first hints:
1. The guards (Loof's and Peegue's shadows) are no help with the buttons. Better you deal with them early.

2. Stinky has to free his crew to get help with the buttons. Hm... A major problem.

3. You can always use <alt>+<x>+<numeric keys> to get the big picture.

4. Signs are important in my levels. Did you read all of them?

5. Really? Even the poor lonely one in a particular corner of the scene?

6. It has a very short text. But in this case the position is crucial...

7. You're not alone. Share your discoveries with other players, maybe one of them has found another end of the thread.
Thanks for your fantastic persistence. :D
I'm sure you'll succeed. Good luck!
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Liz Mayhew
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Post by Liz Mayhew » Mon Nov 12, 2012 6:54 am

Hmmm ... a short sign. I shall have to go in search of that.

I've been struggling with the shadows and with pointlessly trying to outrun cannon fire :roll:
Lizzie

To err is human,
To arr is pirate!
Chip
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Post by Chip » Mon Nov 12, 2012 12:23 pm

Hi Liz
1. Stinky alone can outrun the cannons, the others aren't fast enough.

2. An easy way to deal with the guards: Bring them in a fatal (for them, not for you...) position before Stinky starts running.
Good luck! :)
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L'Carpetron Dookmarriot 3
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Post by L'Carpetron Dookmarriot 3 » Mon Nov 12, 2012 12:52 pm

Wait, what?

Stinky is actually faster than the other stinkers? Was it supposed to be like this?
Chip
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Post by Chip » Mon Nov 12, 2012 1:07 pm

Hi LCD
No, Stinky isn't faster than the others. (Sorry, bad word choice.) :oops:
But he has got the slowest cannons (second slot from right) and can make it across the lake.
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Liz Mayhew
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Post by Liz Mayhew » Tue Nov 13, 2012 8:03 am

I've run and run about 100 times with Stinky. I run whilst the fire is still coming out of the cannon and I still get shot when I reach the far bank (and yes I do try to turn out of the line of fire :lol: ).

The other problem is that I can't get the red shadows shot without getting Loof and Peegue shot. :roll:
Lizzie

To err is human,
To arr is pirate!
Chip
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Post by Chip » Tue Nov 13, 2012 1:13 pm

Hi Liz
Here are the first steps for this one:
1. Stinky goes U on the second sign and 3xL near the second bridge from right.

2. Loof steps U on the conveyor and U again on the second sign. His shadow moves 2xD.

3. Qookie goes U and 2xR near the second bridge from left.

4. Peegue steps U on the conveyor and U again. His shadow moves 2xD.

5. Stinky waits for the next shot and runs close behind it over the second bridge from right. On the other side he turns immediately L to evade the next shot and to get the coin over there. The two guards will eliminate each other when Stinky passes.

6. Now Stinky tries to free his crew...
It's difficult, I know, but it's the boss level of a long series.
Good luck! :D
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Liz Mayhew
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Post by Liz Mayhew » Tue Nov 13, 2012 5:23 pm

At last I got Stinky across the bridge and got rid of the Red Shadows.

Still working on it. Totally dumbfounded. :roll: :oops:

EDIT: Woke up this morning with an idea of how to proceed, and yes I've got them across the water.

Solved the electro tiles :twisted: :evil: :twisted:
Solved the blue boulders :evil: :evil: :twisted: :twisted: :evil: :evil:
Defeated Mr Grasp :D 8) :D

Now have Qookie standing at the exit, Peegue and Stinky ready to escape, and poor little Loof needing something to hold a gate open for him :cry: :cry: :cry:

The solution may come to me after another night's sleep. :wink:
Lizzie

To err is human,
To arr is pirate!
Chip
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Post by Chip » Wed Nov 14, 2012 7:13 pm

Hi Liz
"Where have all the reflectors gone..."
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Liz Mayhew
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Post by Liz Mayhew » Thu Nov 15, 2012 8:48 am

That was my instant thought, Chip.
I've placed the reflectors where I can't recover them. I have tried to find alternative positions for the 2 top ones so that I can get one of them to the button, but so far I haven't managed it.
Still working on it ... :wink:
Lizzie

To err is human,
To arr is pirate!
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Liz Mayhew
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Post by Liz Mayhew » Thu Nov 15, 2012 2:41 pm

:D :D :D I DID IT!!!! :D :D :D

Wow! That was a totally amazing challenge.

The solution came to me as I was pushing a trolley round the supermarket and had a mini-collision with another trolley :lol: :lol:

So this is the end of the Saga of Rainbow Islands? What a shame.
(I'm still working on the earlier ones, so I have lots of treats in store).

Thanks for all these fantastic levels.
Lizzie

To err is human,
To arr is pirate!
Chip
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Joined: Wed Nov 04, 2009 12:46 pm

Post by Chip » Thu Nov 15, 2012 8:40 pm

Hi
This is the end of Mr. Grasp. But really bad guys are really perseverant...
No, this isn't the end of the Sagas. :wink:
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L'Carpetron Dookmarriot 3
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Post by L'Carpetron Dookmarriot 3 » Thu Nov 15, 2012 10:38 pm

Using Liz's thoughts and your hints combined with my RTW knowledge (which isn't much, by the way) I have finally figured out the puzzle. And it only took me 11 days! :lol:

The electro was a nice way to incorporate action into a puzzle level. Even though some people here don't like action, I certainly do. In fact, you can give me any action level that's possible with no puzzle and I think I could solve it. Unless it is a time consuming thing such as a 3D 50x50 maze (which I have made because I was really bored.) :lol:
Chip
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Post by Chip » Thu Nov 22, 2012 10:18 pm

Here are the complete hints:

The guards and the first passage:
1. Stinky goes U on the second sign and 3xL near the second bridge from right.
2. Loof steps U on the conveyor and U again on the second sign. His shadow moves 2xD.
3. Qookie goes U and 2xR near the second bridge from left.
4. Peegue steps U on the conveyor and U again. His shadow moves 2xD.
5. Stinky waits for the next shot and runs close behind it over the second bridge from right. On the other side he turns immediately L to evade the next shot and to get the coin over there. The two guards will eliminate each other when Stinky passes.
The cannons:
1. Stinky goes (avoiding the fire) to the rightmost reflector.
2. He pushes it 2xL,2xU,6xL,4xD,1xR,3xD,7xL and 15xD onto the lonely sign in the lower left corner of the scene.
3. He pushes the left reflector D above the left bridge and 5xL against the wall.
4. Finally he pushes the central reflector 4xD. The cannons will destroy themselves.
5. Bring two other characters across the lake to continue.
The catapults and the mines:
1. You're absolutely safe on the 'ventilation shafts'.
2. There are only 3 electro tiles to pass:
a. The first (type 4) to get beneath the right tree.
b. The next two tiles to your left (type 2 and 4) to reach the center.
3. The rest of the way up can be done with simple jumps. Just watch the spheres before you use the trampolines.
4. The jumps are: U,L,U,R,D,R,U and U. Push the upper ice block 2xU to stop the left conveyors and the lower one D.
The rams and the grenades:
1. You have to safe one of the kegs here, because you'll need it to defeat the boss.
2. There are different approaches to the puzzle. Here's an easy solution that allows you to save the lowest keg:
a. Start on the sign and let the next wave pass. Then quickly go R and 5xU to get the left coin.
b. Wait for the next wave and get the central coin.
c. Wait again, then jump U and push the central keg 3xR against the wall. Quickly get the last coin to stand save.
d. The next wave will destroy the kegs. Use the top tramp to get between the two rightmost TPs.
e. Watch the spheres before you step U through the white TP.
3. Push the upper ice block 2xU to stop the right conveyors and the lower one D.
The boss:
1. Use Stinky, Loof or Qookie to distract the fire of the boss down against the clock or right against the steel box.
2. Use Peegue to collect the bonus coins in front of the boss and to read the signs. Wait on the left sign.
3. Use a third character to push the remaining keg U over the lowest tramp, U again and L over the left tramp.
4. Switch back to Peegue and push the keg R and D. (Don't forget to distract the fire!)
The exit:
1. Walk over the last bridge(s) and use the rafts to get the remaining two bonus coins.
2. Then steer both rafts to the upper side of the lake and let them collide beneath the flower and the central reflector.
3. Push the reflector onto the blue button (there are always free tiles in the meadow) to exit with the whole crew.
Good luck! :)
Hm... What will this clock bring along?
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