I know future levels in this series are not going to be a walk in the park, are they Chipster?
No, they won't be a walk in the park like this first one (though a very pleasant and interesting walk), but so far as I had the privilege to test, none of them will be as hard as some in the previous series.
I had a severe case of Puzzler's Block on this one, but I got it in the end. I'm do hope that a restart doesn't count as a "Failure", because 10,000 years is a long time to wait for another try.
I think part of my brain must have dropped out through my ear one night because I'm having to ask for help on every level at the moment
I can't get across to the yellow gate area. I'm pretty sure I'm supposed to get a blue sphere in the water there but I don't know how. Maybe I'm on the wrong track completely.
Liz Mayhew wrote:I think part of my brain must have dropped out through my ear one night because I'm having to ask for help on every level at the moment
I can't get across to the yellow gate area. I'm pretty sure I'm supposed to get a blue sphere in the water there but I don't know how. Maybe I'm on the wrong track completely.
You need to get one sphere on the blue button, one sphere on the yellow button, one sphere in the water so you can reach the key in the middle of the pool, and one sphere in the waterhole WEST of the "Please let me wake up!" sign.
Hi Liz
Forget the caboose, you belong to the bridge.
Here are the hints:
1. Push the left yellow sphere U, then (switching the conveyor) R.
2. Push the left blue sphere U, then L.
3. Wait until the other blue sphere covers the blue button, then step on the conveyor (never fear, the conveyor protects you).
4. Get the bonus coin.
5. Push the lower yellow sphere R, then (using the raft) D. Voilà.