Ack, I wish I figured that additional bit during design, especially because I'm technically already using something similar for another bit in the level... yeah, that would've been a clever addition, indeed. Great job, Jutomi.
(Amnon, this does work, but the fake walls may be a bit much. :lol: I do ...
Search found 5069 matches
- Tue Feb 03, 2026 7:40 am
- Forum: Puzzle/Action Levels
- Topic: New Level -- Rise to the Occasion
- Replies: 9
- Views: 155
- Mon Feb 02, 2026 7:36 pm
- Forum: Puzzle/Action Levels
- Topic: New Level -- Double Bind II
- Replies: 7
- Views: 167
Re: New Level -- Double Bind II
I'll be the first to admit that the timing for the original intended solution is pretty nasty, and I usually need a few tries to get it. The idea is delightfully absurd, which is why I made it, but I wouldn't want to see it in a bigger level where retrying takes longer.
The Shadow version is MUCH ...
The Shadow version is MUCH ...
- Mon Feb 02, 2026 1:00 pm
- Forum: Puzzle/Action Levels
- Topic: New Level -- Double Bind II
- Replies: 7
- Views: 167
Re: New Level -- Double Bind II
Aaaaaah, OK, OK, so you solved this one, but not the "edited original", understood. :wink:
The original intended solution isn't as multi-step as this one, it's just a little absurd, that's all. It shouldn't be possible by normal logic, but the game allows it to happen, and it's not even really a ...
The original intended solution isn't as multi-step as this one, it's just a little absurd, that's all. It shouldn't be possible by normal logic, but the game allows it to happen, and it's not even really a ...
- Mon Feb 02, 2026 7:50 am
- Forum: Puzzle/Action Levels
- Topic: New Level -- Double Bind II
- Replies: 7
- Views: 167
Re: New Level -- Double Bind II
Huh... which of the two solutions were you able to use in both? I thought I locked it down to make only one of the two solutions exclusive for each level... guess not. :lol: Or is there a third option available in both?
The original level should've needed a trick highlighting the precise nature of ...
The original level should've needed a trick highlighting the precise nature of ...
- Sun Feb 01, 2026 10:52 am
- Forum: Puzzle/Action Levels
- Topic: New Level -- Rise to the Occasion
- Replies: 9
- Views: 155
Re: New Level -- Rise to the Occasion
Amnon, I haven't seen you comment on Double Bind (a different level I made semi -recently), so maybe you've missed the two versions of it:
https://pcpuzzle.com/forum/viewtopic.php?t=28733
https://pcpuzzle.com/forum/viewtopic.php?t=28734
As for this level, let's just say that in the initial designs ...
https://pcpuzzle.com/forum/viewtopic.php?t=28733
https://pcpuzzle.com/forum/viewtopic.php?t=28734
As for this level, let's just say that in the initial designs ...
- Sat Jan 31, 2026 11:58 am
- Forum: Puzzle/Action Levels
- Topic: New Level -- Rise to the Occasion
- Replies: 9
- Views: 155
New Level -- Rise to the Occasion
Came up with the central idea (that everything else caters to) one night, right before going to sleep... had to quickly sketch it out on paper just to be able to zzzzzz.
Some actual design work later + some testing (and a few "I can't get this alternate solution to work, but I know how to provably ...
Some actual design work later + some testing (and a few "I can't get this alternate solution to work, but I know how to provably ...
- Wed Dec 10, 2025 11:07 am
- Forum: Puzzle/Action Levels
- Topic: New level - December 9th
- Replies: 5
- Views: 1126
Re: New level - December 9th
I was able to have two spare boulders (relatively easily), and I suspect three might be possible, but the boulders at the top are rather intertwined to the point that it's difficult to get them out without wasting that third one anyway.
Four and above I think are even theoretically not possible.
Four and above I think are even theoretically not possible.
- Tue Dec 09, 2025 9:56 pm
- Forum: Puzzle/Action Levels
- Topic: New Level -- Double Bind
- Replies: 2
- Views: 125
New Level -- Double Bind
"What, a new level?" Yeah. Don't get used to it.
Was playing RTW recently and realized one of my old nasty ideas that I never put into practice could be... extended into further absurdity. In theory, it's impossible. In practice, it's merely unlikely.
There isn't much to this level other than its ...
Was playing RTW recently and realized one of my old nasty ideas that I never put into practice could be... extended into further absurdity. In theory, it's impossible. In practice, it's merely unlikely.
There isn't much to this level other than its ...
- Thu Dec 26, 2024 3:43 pm
- Forum: Puzzle/Action Levels
- Topic: New levels - Soko-Ban 06-10
- Replies: 8
- Views: 6251
Re: New levels - Soko-Ban 06-10
I understand these aren't your layouts and that Thinking Rabbit invented the ruleset to begin with, but level 10 is just sad . I understand having some filler here and there to hide your basic puzzle idea a little more, but when 99% of a big level is empty calories, I think it's safe to say the ...
- Tue Dec 24, 2024 9:02 pm
- Forum: Puzzle/Action Levels
- Topic: New levels - Soko-Ban 01-05
- Replies: 11
- Views: 7351
Re: New levels - Soko-Ban 01-05
Yes, there is a conversion mistake. There should be more space behind these two boxes.
There is also technically 1 wall tile missing in 02, but impact is minimal.
- Sat Dec 21, 2024 6:27 pm
- Forum: Puzzle/Action Levels
- Topic: New level - Box puzzle
- Replies: 9
- Views: 6993
Re: New level - Box puzzle
I once recreated the entirety of Aymeric du Peloux's Minicosmos as one pack, but I released it with a different filename. Didn't feel right to put mine on it.
As for interest, the original Sokoban pack always finds a way of being cloned, cloned and cloned again. :) In pure Sokoban clones, inside ...
As for interest, the original Sokoban pack always finds a way of being cloned, cloned and cloned again. :) In pure Sokoban clones, inside ...
- Thu Dec 19, 2024 7:40 am
- Forum: Puzzle/Action Levels
- Topic: New level - Box puzzle
- Replies: 9
- Views: 6993
Re: New level - Box puzzle
"Inspired by"? More like "perfect recreation"...
Level is exactly how I remember it. It's not very hard, but one of the more memorable ones in Thinking Rabbit's original set.
Level is exactly how I remember it. It's not very hard, but one of the more memorable ones in Thinking Rabbit's original set.
- Tue Dec 17, 2024 10:18 pm
- Forum: Puzzle/Action Levels
- Topic: New level - Box puzzle
- Replies: 9
- Views: 6993
Re: New level - Box puzzle
Long time no see (I'll play the level tomorrow, need to zzzzz before work), but FYI you can force a near-infinite amount of boxes into a Sokoban level. (Well, maybe not thousands since it might overflow the game's internal object limits, but you get the idea.) You just need a slightly more complex ...
- Mon Nov 06, 2023 2:01 pm
- Forum: Puzzle/Action Levels
- Topic: New Level [ADV] - Amalgamation
- Replies: 10
- Views: 10424
Re: New Level [ADV] - Amalgamation
I watched the video solution -- it is solvable, but not "reasonably" so. The glitches are strong with this one.
- Wed Oct 25, 2023 5:00 pm
- Forum: Puzzle/Action Levels
- Topic: New level - December 11th
- Replies: 8
- Views: 6404
Re: New level - December 11th
That's because whoever maintained the archive after mette didn't do the best job and some levels are in wrong folders.
Kiddy Land series is in Kids levels and is by szai14, which I don't think is a Mette alt. Level is here: https://pcpuzzle.com/forum/viewtopic.php?f=12&t=10310&p=102290
Doesn't ...
Kiddy Land series is in Kids levels and is by szai14, which I don't think is a Mette alt. Level is here: https://pcpuzzle.com/forum/viewtopic.php?f=12&t=10310&p=102290
Doesn't ...
- Thu Oct 19, 2023 9:46 pm
- Forum: Puzzle/Action Levels
- Topic: New Level -- Thinking Time
- Replies: 12
- Views: 5721
Re: New Level -- Thinking Time
In hindsight, I feel maybe the timing trick should've just been left out entirely. The actual first room puzzle is, IMO, really cool (tooting my own horn here, I know), but then having to also time the sphere just doesn't feel "in style".
I think "Transporting" from WSW was my initial inspiration ...
I think "Transporting" from WSW was my initial inspiration ...
- Sun Oct 08, 2023 11:29 pm
- Forum: Puzzle/Action Levels
- Topic: New level - Mette is back 01
- Replies: 11
- Views: 8895
Re: New level - Mette is back 01
I'm not nearly as active here as I used to be, but welcome back, mette!
It's not too difficult, but also not very easy -- it looks open-ended, but it's not. Almost every step feels initially like you can do it however you want, but then you realize it's not true. Very interesting design with a nice ...
It's not too difficult, but also not very easy -- it looks open-ended, but it's not. Almost every step feels initially like you can do it however you want, but then you realize it's not true. Very interesting design with a nice ...
- Fri Sep 29, 2023 10:16 pm
- Forum: Puzzle/Action Levels
- Topic: New Level -- Run For Fun
- Replies: 10
- Views: 4762
Re: New Level -- Run For Fun
Ah yes, since this was brought back to people's potential attention, I will make a special note to everyone here that I do apologize. I drew the layout, then threw Stinky at it until I eventually figured out one consistent way of making your way through. At the time, I guess I wanted a "danger all ...
- Sat Sep 23, 2023 9:11 pm
- Forum: Puzzle/Action Levels
- Topic: New level: Hmmm...
- Replies: 15
- Views: 6775
Re: New level: Hmmm...
This level is strange to me -- I can solve it in two ways, but... neither looks intended? You can permanently place a steel box on the purple button, and then you don't need the other purple button at all. This works because there's a steel box pre-sunk in water near the bonus coins, so there's just ...
- Mon Oct 04, 2021 6:42 pm
- Forum: General Wonderland Discussion
- Topic: Hardest Level in Original Trilogy (TOW, RTW, WSW)
- Replies: 18
- Views: 9188
Re: Hardest Level in Original Trilogy (TOW, RTW, WSW)
Most complicated puzzle: Stinker Rescue
Most complicated chaotic mess: All Fired Up
Hardest singular timing trick: Guard Corridor
Hardest timing you have to repeat: Let's Go For a Walk + Knght's Move
"Long, arduous, precise": One Last For The Road + Rescue Mission + a few WSW levels (The Ice Cave ...
Most complicated chaotic mess: All Fired Up
Hardest singular timing trick: Guard Corridor
Hardest timing you have to repeat: Let's Go For a Walk + Knght's Move
"Long, arduous, precise": One Last For The Road + Rescue Mission + a few WSW levels (The Ice Cave ...
- Sat Sep 25, 2021 10:09 pm
- Forum: Wonderland Mobile
- Topic: Wonderland Mobile FAQs
- Replies: 9
- Views: 15385
Re: Wonderland Mobile FAQs
Excellent question - I've added it to the FAQs. In short, the mobile game is 100% new code (in C# for the Unity platform). Its internals are completely different from the original, though I've tried throughout to exactly replicate the original behavior and timing of all objects.
In that case, I'm ...
In that case, I'm ...
- Sat Sep 25, 2021 9:01 pm
- Forum: Wonderland Mobile
- Topic: Wonderland Mobile FAQs
- Replies: 9
- Views: 15385
Re: Wonderland Mobile FAQs
Ooooof, I wish I actually had that sort of phone now... (yes, I know my preference to have phone functions and computer functions separate is old fashioned, whatever, but I still believe phones are best used for phonecalls and maybe a built-in simple camera, while computers are best for the other ...
- Tue Sep 21, 2021 10:07 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - The Munchy Transfer
- Replies: 3
- Views: 3661
Re: New Level - The Munchy Transfer
I'm not exactly sure how and if there are any extra things you should be aware of and I just got lucky, but it did happen... somehow.
The solution is what you think it is, I'm just not sure why.
The solution is what you think it is, I'm just not sure why.
- Mon Sep 20, 2021 9:26 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - Factory Devil 4.5: Half Devil
- Replies: 5
- Views: 4776
Re: New Level - Factory Devil 4.5: Half Devil
I honestly thought that was intended!
Was watching Cookie streaming it on Discord and one of his failed attempts (he did later find both solutions) gave me the idea to try out a different solution, so then I asked MNIK which solution was intended. :lol:
My comment about elimination still applies ...
Was watching Cookie streaming it on Discord and one of his failed attempts (he did later find both solutions) gave me the idea to try out a different solution, so then I asked MNIK which solution was intended. :lol:
My comment about elimination still applies ...
- Mon Sep 20, 2021 7:05 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - The Walker
- Replies: 4
- Views: 3902
Re: New Level - The Walker
Easy enough, even with the bonus coin.
The title made me expect a much more horrible intended solution, but thankfully that's not the case and everything works out in a fairly easy manner. Manipulating the shadow stinker where you need him is the tricky part.
- Mon Sep 20, 2021 5:56 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - Stinky Processor
- Replies: 4
- Views: 4481
Re: New Level - Stinky Processor
Be very careful when you start your movements in this one!
Simple concept, but what an execution. Lovely little action-er.
Simple concept, but what an execution. Lovely little action-er.
- Mon Sep 20, 2021 4:47 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - Factory Devil 4.5: Half Devil
- Replies: 5
- Views: 4776
Re: New Level - Factory Devil 4.5: Half Devil
Can be solved rather quickly by elimination -- work backwards from what you need to achieve. Probably would be very difficult in a level with more stuff. A neat trick.
- Mon Sep 20, 2021 3:51 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - Shadow Barrier
- Replies: 4
- Views: 3790
Re: New Level - Shadow Barrier
Very unique level, all of your movement is important. With the exception of "you can go two tiles up at the very start while the warp gate generates before they fully appear" (but that isn't super useful in this case), there are no breaks that I can see. An excellent idea!
- Mon Sep 20, 2021 1:06 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - Amnon Unboxing (Not Glitch)
- Replies: 2
- Views: 3058
Re: New Level - Amnon Unboxing (Not Glitch)
Wow.
I never suspected this was possible in the original version. Amazing solution.
I never suspected this was possible in the original version. Amazing solution.
- Mon Sep 20, 2021 1:05 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - Muzozavr Ice
- Replies: 3
- Views: 3247
Re: New Level - Muzozavr Ice
This is based on how I initially solved version 2 of Cursed Ice -- not as tricksily counterintuitive, but a bit more complex.
There's some effort required in Sokoban-ing the sticky cubes around, but nothing too crazy. Just think about it. 