Features You'd Like to See in WA3?
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Me too.
But MAYBE MS wold make it as another game.
But MAYBE MS wold make it as another game.
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- Wonderman109
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I would also like a Level Physical Adjuster. Basically, there would be a bar saying 'Change Adjust: X __ Y __ Z __ and an Adjust button. The __s would be default set at 0.0 You would type in the number of units you want to adjust the level and it would change it. All objects would be that much X, Y, and Z adjusted, and the tiles would be that much lower, farther, or higher.
That way you could make a wlv from the top of a canyon and another from the bottom of it that looked otherwise identical without having to change the Z Adjust of all the objects on the ground, canyon and all the tile heights individually.
That way you could make a wlv from the top of a canyon and another from the bottom of it that looked otherwise identical without having to change the Z Adjust of all the objects on the ground, canyon and all the tile heights individually.
As for multiplayer: how would it work, anyway?
Deathmatch doesn't fit the game type, and co-op... maybe for being able to move all characters "at the same time" for harder action-based tricks, but other than that, I don't see ANYTHING new that multiplayer could bring to the table here.
A MMO is theoretically possible, but it'd be way harder to develop... plus I tend to hate MMOs, so the less I say about them, the better for everyone.
![Confused :?](./images/smilies/icon_confused.gif)
Deathmatch doesn't fit the game type, and co-op... maybe for being able to move all characters "at the same time" for harder action-based tricks, but other than that, I don't see ANYTHING new that multiplayer could bring to the table here.
A MMO is theoretically possible, but it'd be way harder to develop... plus I tend to hate MMOs, so the less I say about them, the better for everyone.
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- DEEMAN223344
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Look at Portal's co-op. That worked very well.Muzozavr wrote:As for multiplayer: how would it work, anyway?![]()
Deathmatch doesn't fit the game type, and co-op... maybe for being able to move all characters "at the same time" for harder action-based tricks, but other than that, I don't see ANYTHING new that multiplayer could bring to the table here.
A MMO is theoretically possible, but it'd be way harder to develop... plus I tend to hate MMOs, so the less I say about them, the better for everyone.
- DEEMAN223344
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Look at Portal's co-op. That worked very well.Muzozavr wrote:As for multiplayer: how would it work, anyway?![]()
Deathmatch doesn't fit the game type, and co-op... maybe for being able to move all characters "at the same time" for harder action-based tricks, but other than that, I don't see ANYTHING new that multiplayer could bring to the table here.
A MMO is theoretically possible, but it'd be way harder to develop... plus I tend to hate MMOs, so the less I say about them, the better for everyone.
- StinkerSquad01
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- StinkerSquad01
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May I direct us to this topic?
http://www.pcpuzzle.com/forum/viewtopic.php?t=23052
http://www.pcpuzzle.com/forum/viewtopic.php?t=23052
Not sure if this was said but....
How about an on / off button for the ability to stack blocks on top of eachother like minecraft ? It could be use useful for patterns .
How about an on / off button for the ability to stack blocks on top of eachother like minecraft ? It could be use useful for patterns .
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- exhypercube
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- exhypercube
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I was thinking that there would be speech bubbles on a certain spaces and if you right click it, someone will talk about that part of the game. Like valve does it.Nobody wrote:Like, audio commentary like Valve?
...actually, that might be entertaining with the Stinker voice editing...
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- tyteen4a03
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That's audio commentary.exhypercube wrote:I was thinking that there would be speech bubbles on a certain spaces and if you right click it, someone will talk about that part of the game. Like valve does it.Nobody wrote:Like, audio commentary like Valve?
...actually, that might be entertaining with the Stinker voice editing...
- Wonderman109
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- Master Wonder Mage
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Everything people said starting from Boh's post.
Especially the custom sounds (Ya know why)
Especially the custom sounds (Ya know why)
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- Wonderman109
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- Wonderman109
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Wonderman109 wrote:![]()
Custom sounds.
E.g.
in PotZ editor, you go to Chomper object:
Custom Sound, Moving: !Default
Custom Sound, Destoryed: !Default
etc...
*self-facepalm*Wonderman109 wrote:Oh, and custom sounds. You can associate a command or event with a sound, so like when you finish a dialog about a bomb, a voice calls out and starts saying 10, 9, 8...
But I guess hat's true, SS01.
- flameterror91
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I want 16:9 , I want Indigo magic and it can play in iPhone/iPad/Mac,not only windows,and can support chinese.
Last edited by chakfull on Tue Jan 15, 2013 2:47 pm, edited 2 times in total.
Hello,I live in Hong Kong.I don't know English very well. Please correct if I made any mistakes.
I also thought of the idea that WA could be compatible with PS3, Xbox, and especially the touchscreen devices; I love this idea.chakfull wrote:I want 16:9 , I want Indigo magic and it can play in iPhone/iPad/Mac.
Well, there WILL be an indigo magic feature for the coming WA. as for the 16:9 thing, I don't actually know what does it imply to exactly.
![Embarassed :oops:](./images/smilies/icon_redface.gif)
but how to use magic is a problem.ab-47 wrote:I also thought of the idea that WA could be compatible with PS3, Xbox, and especially the touchscreen devices; I love this idea.chakfull wrote:I want 16:9 , I want Indigo magic and it can play in iPhone/iPad/Mac.
Well, there WILL be an indigo magic feature for the coming WA. as for the 16:9 thing, I don't actually know what does it imply to exactly.
Hello,I live in Hong Kong.I don't know English very well. Please correct if I made any mistakes.