New Level - Loopy Lowray

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kiki
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New Level - Loopy Lowray

Post by kiki » Sun Nov 15, 2009 7:22 pm

Dozens of my levels have been inspired by playing other level makers levels.
My Wonderlander series is a tip of the hat to all those I have encountered here, past and present.
There is no storyline, its just my way of saying thanks for all the fun and inspiration from other wonderlanders over the years.
Thanks and carry on. :)

Thanks to Marinus for taking the time to test this level.

Order will be very important with this one. :wink:

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Last edited by kiki on Mon Nov 16, 2009 1:03 pm, edited 1 time in total.
Keeks
Marinus
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Post by Marinus » Mon Nov 16, 2009 12:22 pm

Great level. Thanks! :D
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bob roest
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Post by bob roest » Mon Nov 16, 2009 10:19 pm

Are you kidding!! :shock:

After working through all that I get caught on a conveyor to nowhere and I have to start again! :twisted:

This level is not sweetness and light and you're off my Christmas card list for putting me through it! :wink:

Thanks for the challenge (hmmmm....)
bob
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kiki
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Post by kiki » Tue Nov 17, 2009 1:52 am

Sorry about that! You should have seen the original. :twisted:
This is one of those levels that just didn't work from the get go and just morphed into what is is now from many revisions.
It was twice the size it is now with a whole other puzzle to work thru to get to the exit.
My next level will be the left overs from this level...if I can make it work that is. :)

PS - There are hints for those who want them.
Keeks
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Liz Mayhew
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Post by Liz Mayhew » Tue Nov 17, 2009 9:44 am

Don't want the hints yet Keeks, but I am working on it! (and working, and working and working). :P :P :P

Enjoying it too! :D :D
Lizzie

To err is human,
To arr is pirate!
annedanner
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Post by annedanner » Tue Nov 17, 2009 5:49 pm

Roll, roll, roll the bolders
Gently down the stream
Merrily, merrily, merrily, merrily
At the end it could get mean.

Kiki's right. Order is very important as I found out over and over and over again. Thanks, Kiki. Another great level!
Anne
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Liz Mayhew
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Post by Liz Mayhew » Wed Nov 18, 2009 7:29 am

I think I'm going to have to ask for hints Keeks. At the moment I'm sacrificing one boulder to get another into the water below the blue sphere and I'm sure I'm not supposed to do that because I have nothing to cover the light blue button.

Got the dark blue button and the red button covered. Bumped off one coiley but not the one in the yellow gate room, and that's another whole part which I can't do.

So :lol: help perleeeeeeese!
Lizzie

To err is human,
To arr is pirate!
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kiki
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Post by kiki » Wed Nov 18, 2009 8:41 am

PM sent Liz. :)
Keeks
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Liz Mayhew
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Post by Liz Mayhew » Wed Nov 18, 2009 6:04 pm

I knew I shouldn't have wasted that boulder, but I just couldn't see a way round it! Brain malfunction ... beep ... zzzz ...

I was nearly there in so many areas, but so far from a solution I don't think I'd ever have made it without the help.

Thanks for another brilliant tour de force Keeks! :stinkyhappy:
Lizzie

To err is human,
To arr is pirate!
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Caro
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Post by Caro » Sat Nov 21, 2009 8:05 pm

Hi Kiki,
I think I need a little hint for the beginning. I cannot put the boulders in a right order. :oops:
caro
Marinus
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Post by Marinus » Sat Nov 21, 2009 8:25 pm

Here is the first part:
1. Push boulder (upper of 2) left. Lower one ULU on pink button. Through pink gate and push right boulder down. Left boulder DLURU. (in water below tramp/blue sphere) Right boulder LULD LURU to the same place. Lower-left boulder UU in the water below the coily.
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doodlebug
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loopy Lowry

Post by doodlebug » Sat Nov 21, 2009 10:55 pm

How do you block the coily on the white button without killing him. Is that how you cover the white button. Thanks

Annie
Marinus
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Post by Marinus » Sat Nov 21, 2009 11:06 pm

Annie, if you take a look behind every tree, you'll find the answer. :wink:
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doodlebug
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loopy Lowry

Post by doodlebug » Sat Nov 21, 2009 11:23 pm

That is so funny. I should of looked in the editor. Thanks for the hint.

Annie
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doodlebug
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loopy Lowry

Post by doodlebug » Sun Nov 22, 2009 1:08 am

Thanks Kiki for the crazy level. It made me want to jump and scream but with Marinus hints I finally got it. It was a lot of fun. Thanks

Annie
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kiki
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Post by kiki » Sun Nov 22, 2009 1:18 am

Way to hang in there Annie, thanks Marinus coming to the rescue. :)
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Post by Teri1255 » Wed Nov 25, 2009 1:50 pm

I get the beginning and I kill coileys and the only part I can't seem to get is how to cover the hole left when you get the first blue sphere? I can fill it, but however I am doing it is leaving the blue button uncovered so I can't get the last few and get out. What on earth order am I messing up here??????
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kiki
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Post by kiki » Wed Nov 25, 2009 2:26 pm

Here is a walkthru courtesy of Marinus.

1. Push boulder (upper of 2) left. Lower one ULU on pink button. Through pink gate and push right boulder down. Left boulder DLURU. (in water below tramp/blue sphere) Right boulder LULD LURU to the same place. Lower-left boulder UU in the water below the coily.

2. Push plasmacube L 3U 2L in flame. Boulder on pink left to blue button, and get coin on ice. Jump L, push boulder from blue R, and step on/off breaktile above blue button. Stand on yellow button and push cube 2R.

3. Jump U over blue sphere, get coin and push box down in water. Sphere DLU to destroy coily. After a short time follow, get coin on red, travel down, and push boulder U to red, before new sphere arrives.

4. Push cube 4L 2D in yellow gate. Get coin on square white button, on lightblue button, and push boulder up to lightblue. Push 2 blue spheres up in water, and quickly get coin behind green gate and run back before new sphere arrives.

5. Run through the conveyor-timer room and exit.
Keeks
Marinus
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Post by Marinus » Wed Nov 25, 2009 8:55 pm

Someone sent me a pm about the walkthrough, and now I noticed that I made a mistake in line 2.

Of course the boulder has to cover the blue button, before you can get that plasmacube.

Sorry about that.

Edit: It also happens sometimes that I exchange up and down or left and right. It's just, when I think about how to write a walkthrough, I use to stand on my head, so up is down and left is right. :lol:
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Amnon
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Post by Amnon » Tue Dec 01, 2009 7:17 am

Stinky made it safely home and had lots of fun on the way.
However, he didn't use the paved road: for example he's never hurt that coily next to the transpoter and never activated the ice-cube generator.

I can see how Marinus' solution is so much easier, oh well... Thanks for the fun!
Marinus
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Post by Marinus » Tue Dec 01, 2009 12:20 pm

I must have overlooked a possibillity. I didn't play it your way yet, Amnon, but I guess the blue sphere generator has been working for many extra "hours".
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Amnon
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Post by Amnon » Tue Dec 01, 2009 12:26 pm

but I guess the blue sphere generator has been working for many extra "hours"
It certainly did :twisted:
Marinus
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Post by Marinus » Tue Dec 01, 2009 7:25 pm

I could also play it your way, Amnon, and indeed, although some things were not used, it's definitaly not easier then the intended way. Let's say it's a double-challenging level. 8)
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