HALLOWEEN LEVEL CONTEST -> including level discussion etc

Post, download, and discuss custom levels for Return To Wonderland.
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Lutz
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Post by Lutz » Sat Oct 21, 2006 6:40 pm

bob roest wrote:I'm with Lutz on 'K' (and here I thought he made it!)
Maybe I did - just covering tracks :twisted: :twisted: :twisted:
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kiki
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Post by kiki » Sat Oct 21, 2006 8:41 pm

:D :D :D There are some real toughie levels in this contest, Yes K is giving me fits. :D :D :D
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wonderlandlover
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Post by wonderlandlover » Sat Oct 21, 2006 8:59 pm

I have a pretty good idea on how to do "K", but by the time I saw it, I needed a rest. :D
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Loirae
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Post by Loirae » Sun Oct 22, 2006 12:10 am

I just solved "K" so either I'm bragging, or it's a way to throw you all off the real track of who made what. You be the judge. :twisted: :twisted: :lol:
Last edited by Loirae on Sun Oct 22, 2006 5:59 am, edited 1 time in total.
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bob roest
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Post by bob roest » Sun Oct 22, 2006 1:27 am

Level K, is now solved! Thanks to Alt - X and lots of waiting.
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kiki
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Post by kiki » Sun Oct 22, 2006 1:36 am

:D :D :D I did use alt-X and waited and waited and waited and the window of opportunity never came :shock: I can't wait to see the spoiler for this one. :shock: :twisted:
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Loirae
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Spoiler for Entry C

Post by Loirae » Sun Oct 22, 2006 3:38 am

Entry C wrote:The trick is that you must do it with red timers never EVER activated. As soon as the red timer is pressed, your exit is blocked.
There are two ways to finish the level. One involves carefully guiding the red chomper in the spikes, while avoiding the red timers at all cost. This can be done, but it's very risky.
Another option is to temporarily ignore the first house and walk through the spikes without stepping on the bridge (easy) then free the gold chomper. Walk carefully and kill that chomper with a cannon (easy too)
Now for the final trick. Push the cannon like so it shoots in the first room. Go back yourself. Now it becomes easier as you can simply make the red chomper to be shot.
To get back with the cannon shooting, you will need to use both bridge and the house where the gold chomper was hiding to your advantage. You can exit!
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Spoiler for Entry D

Post by Loirae » Sun Oct 22, 2006 3:39 am

Entry D wrote:Don't kill any boxes off at all-
Push the right side cannon onto the yellow button-
Push all the boxes into the eater and collect the three rainbow coins on the right side-
One box down into the water by purple cannon-
Box pushing for the left side is U-R-D-R-L-U-
Leave the last box for now-
Push the left cannon onto the green button-
Push the remaining box up carefully into the water-
Collect the rainbow at the top-
Carefully step on the red button and collect all the remaining rainbow coins-
The jump for the left bonus coin is U-L- time it to miss the fire coming out of the left eye-
The jump for the last is R- then U-U-U-to exit.
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kiki
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Post by kiki » Sun Oct 22, 2006 4:06 am

:D :D :D OK! Level K is a real humdinger, I finally solved it. Dangy! :D :D :D
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uneekrose
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Post by uneekrose » Sun Oct 22, 2006 2:26 pm

Well I got 2 left. I'm having trouble with K, I got the shadow to get the one button twice so far, this one's a stinker and so isn't R, if the ghost doesn't get Stinky then he gets fried. I finally got I after many attepts, that red chomper just didn't want to co-operate.
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Entry K spoiler

Post by Loirae » Sun Oct 22, 2006 10:07 pm

Entry K wrote:
When you start do exactly like this with real Peegue:

D,D,R,L,U,U,U,R,D,D,D,L,U,U,L,L,U,R,R,D,D,D,R,U,U,R,R
now STOP. You should be standing at the yellow X, watch the electric tile and go through for the coin and back. You should be back at the yellow X. Now go U,U through the red teleporter (now you are at the green X).

Run like the wind to get the bonus coin in the house, and don't stop running until you are at the green X again, then STOP, DO NOT go through the red teleporter before all 5 ghosts on the left are out of the house.

When there is a ghost at the blue X go down one tile, making you stand at the yellow X again. When all 5 ghost have left the house go L,L,L,U. You should be on the white X now, again with all the ghosts out of the house and above the green line go R,D,D,D you should now be at the tile below the green line.

You might think that getting any further up is impossible but I have to tell you a little thing about shadows and ghosts: If a ghost occupies a space directly below the shadow you can move the real Peegue up a space, without shadow Peegue moving down, the ghost works like a sort of barrier. So with a little help from your friends the ghosts you should be able to get the red shadow to the gray X, (the yellow line is just to illustrate one possible way). The shadow should now be standing below a reflector, push it into the house and walk Peegue through the black teleporter. The shadow should now start shooting and destroy the box. Go back through the teleporter and get the shadow out of the way, then walk through the black teleporter again, and out through the exit and you are home free!
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Loirae
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Post by Loirae » Sun Oct 22, 2006 10:17 pm

A couple questions about scoring have some up so a little clarification:

You may score a level even if you can't finish it if you have a sense of the three things you are scoring. If by the end of the contest there is a level (or 2 or 10) that you can't finish, you should still be able to tell if it's fun, inventiveness, and halloweeney anyway.

Also, to clarify what to send me: The levels are judged on fun, inventiveness, and halloweenishness. You can send me one score that is an average of those three, or send me three scores per level. Either will fit into my record keeping.

For example, Entry X was: a 7 on Fun; 5 on inventiveness; and 9 on halloweenishness. You can either send me:

"Entry X: 7"
Which is (7+5+9)/3
or
"Entry X: fun 7; inventiveness 5; halloweenishness 9"

Either is fine. If you have questions on scoring, drop me a line.
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Lutz
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Post by Lutz » Sun Oct 22, 2006 11:09 pm

Thanks for posting the hint, Loirae. Now I can sleep again without dreaming of Wonderland :lol:
All contest levels completed 8) Now there's the even more difficult task of rating the levels....
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kiki
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Post by kiki » Sun Oct 22, 2006 11:56 pm

:D :D :D That's how I have been scoring. :D :D :D
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Liz Mayhew
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Post by Liz Mayhew » Mon Oct 23, 2006 2:21 pm

Well, I would never have finished K without that spoiler! What a mind-bender and brilliant trickery. :shock:

So I've finished all except A (which I know how to do and have tried about 154 times but always get electrocuted :cry: ) and S (which I will never know how to do :lol: ).

Now all I have to do is think about scores. Very very difficult with so many high quality levels, so much effort put in and so much fun to play.
8) 8) 8)
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Lillie
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Post by Lillie » Mon Oct 23, 2006 3:37 pm

I'm waaaaaaay behind - going to have to play catch up this week if I have any chance of completing these faberoonie levels! :?

WELL DONE everyone - they all look great!

Thanks for organising this :D

Now onto completing the levels - see you in a year or two :shock: :shock: :shock:
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Loirae
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Entry S Spoiler

Post by Loirae » Mon Oct 23, 2006 5:27 pm

Entry S wrote:
Follow the yellow line with Qookie. Using the ghosts as stoppers for the shadow move around in the purple square to get the shadow to the red button (if you want the bonus coin get the shadow a square further up). You're now done with the shadow.
Enter the black TP. Pick up the coin at the purple circle. Push the box (green X) to the light blue X (by using the conveyer and tramp). Tramp left and go around (using the ice) to push the box to the button. Enter red TP.
Follow green arrow and pick up coin at yellow X, but don't stand around too long.
Exit (following the white line).
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Lillie
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Post by Lillie » Mon Oct 23, 2006 9:22 pm

I got through quite a few today! :D They are all really good! :D

I now have a list of who did what - can I send that to you now Loops, even though I haven't finished them all yet and haven't done my scoring yet?

Also, I was wondering if the textures are for general use yet? I love the texture in B and was wondering if you could ask that person if I could use it in a level please :D

Carry on.......... :wink:
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bob roest
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Post by bob roest » Mon Oct 23, 2006 9:28 pm

I have just sent in my scores and I wish to thank everybody who participated because I had a lot of fun playing these!

In fact I simply could not score any lower than a 6 out of 10, some were obviously easier than others but I wasn't scoring on difficulty.

All the best,
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kiki
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Post by kiki » Mon Oct 23, 2006 10:26 pm

:D :D :D I have sent my scores and who I think made what.

I would like to thanks Lowray and Mette for getting this contest off the ground, Well done.

also a big thanks to all the level makers for taking the time to enter into the contest. :D :D :D
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laura n.
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Post by laura n. » Tue Oct 24, 2006 2:07 am

Welcome back Lillie, :D don't feel like you're alone I've just finished the 1/2 way point. :shock: :oops: (but I've been working, not at some fabulous gala all weekend :P )
There are some excellent levels here & some of the textures & backgrounds are so festive, I just LOVE the witch flying through the moon in entry "J" , I wish I could find some material like that it would make some spooooky Halloween decor.

Well time to play on.....
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Loirae
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Post by Loirae » Tue Oct 24, 2006 3:30 am

Lillie wrote:I now have a list of who did what - can I send that to you now Loops, even though I haven't finished them all yet and haven't done my scoring yet?

Also, I was wondering if the textures are for general use yet? I love the texture in B and was wondering if you could ask that person if I could use it in a level please :D
You can send the who's who to me separate from the scores if you want.

I'll PM "B" on the texture. Hopefully aftet the contest is done, eveyone who made stuff will post it in the custom folders for general use because it was all great!
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Loirae
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Entry A Spoiler

Post by Loirae » Tue Oct 24, 2006 3:33 am

Entry A wrote:Keep moving
Blow up chompers
Grab loot!
Go home, eat loot, feel kinda sicky in the morning even though your mother told you not to eat so much candy before you go to bed!
Loirae's personal note: :lol: :lol: :lol: :lol: :lol: :lol:
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Loirae
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Post by Loirae » Tue Oct 24, 2006 6:44 am

Lillie wrote:Also, I was wondering if the textures are for general use yet? I love the texture in B ...
Confirmed for general use:
hallow texture (posted in the General Discussion thread)
deathhouse houses (posted in the General Discussion thread)
battycastle texture and models
zhallowtext, zhallowhouse, zhallowback texture, house, background
Darkcastle texture
franksplace Model
witch Background
pumpkin Texture
halloweenh houses
halloweenm model
hhalloween texture

Watch this space for updates on if others decide to let me release other custom items.

Everything but hallow and deathhouse came with the competition and are not zipped individually. So let me know if you are unable to rezip for attaching to your own levels.
Last edited by Loirae on Tue Oct 24, 2006 5:30 pm, edited 2 times in total.
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Liz Mayhew
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Post by Liz Mayhew » Tue Oct 24, 2006 7:40 am

Liz Mayhew wrote:So I've finished all except A (which I know how to do and have tried about 154 times but always get electrocuted :cry: ) and S (which I will never know how to do :lol: ).
Did I say S :roll: :oops: I meant R of course - I don't know my Rs from my Ss :wink: :lol: :lol: I can't even get past the first trampoline section on R. :shock: :shock:
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Loirae
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Entry R Spoiler pt 1

Post by Loirae » Tue Oct 24, 2006 8:59 am

Entry R wrote:1. Use the 2nd tramp from the bottom and go up, then left. Next, jump down, then left.

2. Let 2 boulders go by, then follow down and right. Push the 3rd boulder over the tramp. Don't forget to read signs and collect a coin from just about every house from now on. Walk around and push the boulder up and in the water. Get a 2nd boulder and push over the tramp, then up, then left and step out of the way, then up. The 3rd boulder goes on the yellow button.

3. After the yellow gate you'll find a wooden box. That needs to go on the ice slide. Only then collect a bonus coin behind the house and then follow the box down. Go back up to find another ghastly sign. You can't screw up much here, except when you take the ghost seriously. So fumble around inside the houses until 2 boxes fall into place. Remember that the conveyors turns on and off, on and off.

4. Eventually you'll end up at the puzzle that explains why the conveyors go on and off. The only way forward is over the tramp and onto the bridge. Whichever way you go then, you'll see that the timer will be disrupted. If you want to collect the coins in the houses still to come, you'll need to restore the box motion. The steel box needs to go on the box that ended in the water. Good luck and hope you enjoy the little story.

This concludes Sleet spoiler part I.
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laura n.
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Post by laura n. » Tue Oct 24, 2006 3:48 pm

A cry for help here :cry: :cry: I must be the only idiot that can't get past level "H"... I'm loving/hating this level :D :evil: there are so many "what NOT to do first" things in it I've probably restarted now about 5 zillion times :oops: :oops: I've finally managed my way through... to the final part, where the green cannon, chompers & I'm guessing a boulder in the wall :? I'm TOTALLY lost here :oops: :oops: :oops:
I keep pushing the cannon into the lava, (I couldn't begin to count the amount of times I've "timed it just perfect" ) if I try to go through the wall I break up the boulder, which I'm assuming you need for the blue button..
I don't know I could be (and probably am) way off base here ... I'm so confuseled Image
Could somebody plese send me a PM or could the wonderful creator of this level please post a tiny bit of a "spoiler" :D I've enjoyed it so much this far I'd hate not being able to finish it. :cry: :cry:

BTW I LOVE the lamp posts... could you design some for my backyard please :D :D

Oh ya, Liz, don't feel to bad about level "A" that level is a GREAT lesson in patience. (which I'm not very good at :wink: )
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Lillie
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Post by Lillie » Tue Oct 24, 2006 4:08 pm

Laura - just walk through the walls and push the boulder. You don't need anything for the blue button - except a stinker to stand on it! :wink:

Also - you don't need to time pushing the cannon - have a stinker stand on the conveyor button! :D

Could be my level - but then again it couldn't be :wink:
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kiki
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Post by kiki » Tue Oct 24, 2006 4:20 pm

:D :D :D Lillie beat me to it Laura, I just went and played level H again to refresh myself on its workings, Lillie got it covered. :D :D :D
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laura n.
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Post by laura n. » Tue Oct 24, 2006 4:25 pm

Lillie, thanks for the hints... I just now figured it out :D I also got a PM from Tasha (thanks again Tasha) thank god the Image finally came on before I Image

Thanks everyone, this includes all levels makers, this has been a great contest, it'll be hard to score that's for sure :D
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