Maybe I did - just covering tracksbob roest wrote:I'm with Lutz on 'K' (and here I thought he made it!)



Entry C wrote:The trick is that you must do it with red timers never EVER activated. As soon as the red timer is pressed, your exit is blocked.
There are two ways to finish the level. One involves carefully guiding the red chomper in the spikes, while avoiding the red timers at all cost. This can be done, but it's very risky.
Another option is to temporarily ignore the first house and walk through the spikes without stepping on the bridge (easy) then free the gold chomper. Walk carefully and kill that chomper with a cannon (easy too)
Now for the final trick. Push the cannon like so it shoots in the first room. Go back yourself. Now it becomes easier as you can simply make the red chomper to be shot.
To get back with the cannon shooting, you will need to use both bridge and the house where the gold chomper was hiding to your advantage. You can exit!
Entry D wrote:Don't kill any boxes off at all-
Push the right side cannon onto the yellow button-
Push all the boxes into the eater and collect the three rainbow coins on the right side-
One box down into the water by purple cannon-
Box pushing for the left side is U-R-D-R-L-U-
Leave the last box for now-
Push the left cannon onto the green button-
Push the remaining box up carefully into the water-
Collect the rainbow at the top-
Carefully step on the red button and collect all the remaining rainbow coins-
The jump for the left bonus coin is U-L- time it to miss the fire coming out of the left eye-
The jump for the last is R- then U-U-U-to exit.
Entry K wrote:
When you start do exactly like this with real Peegue:
D,D,R,L,U,U,U,R,D,D,D,L,U,U,L,L,U,R,R,D,D,D,R,U,U,R,R
now STOP. You should be standing at the yellow X, watch the electric tile and go through for the coin and back. You should be back at the yellow X. Now go U,U through the red teleporter (now you are at the green X).
Run like the wind to get the bonus coin in the house, and don't stop running until you are at the green X again, then STOP, DO NOT go through the red teleporter before all 5 ghosts on the left are out of the house.
When there is a ghost at the blue X go down one tile, making you stand at the yellow X again. When all 5 ghost have left the house go L,L,L,U. You should be on the white X now, again with all the ghosts out of the house and above the green line go R,D,D,D you should now be at the tile below the green line.
You might think that getting any further up is impossible but I have to tell you a little thing about shadows and ghosts: If a ghost occupies a space directly below the shadow you can move the real Peegue up a space, without shadow Peegue moving down, the ghost works like a sort of barrier. So with a little help from your friends the ghosts you should be able to get the red shadow to the gray X, (the yellow line is just to illustrate one possible way). The shadow should now be standing below a reflector, push it into the house and walk Peegue through the black teleporter. The shadow should now start shooting and destroy the box. Go back through the teleporter and get the shadow out of the way, then walk through the black teleporter again, and out through the exit and you are home free!
Entry S wrote:
Follow the yellow line with Qookie. Using the ghosts as stoppers for the shadow move around in the purple square to get the shadow to the red button (if you want the bonus coin get the shadow a square further up). You're now done with the shadow.
Enter the black TP. Pick up the coin at the purple circle. Push the box (green X) to the light blue X (by using the conveyer and tramp). Tramp left and go around (using the ice) to push the box to the button. Enter red TP.
Follow green arrow and pick up coin at yellow X, but don't stand around too long.
Exit (following the white line).
You can send the who's who to me separate from the scores if you want.Lillie wrote:I now have a list of who did what - can I send that to you now Loops, even though I haven't finished them all yet and haven't done my scoring yet?
Also, I was wondering if the textures are for general use yet? I love the texture in B and was wondering if you could ask that person if I could use it in a level please![]()
Loirae's personal note:Entry A wrote:Keep moving
Blow up chompers
Grab loot!
Go home, eat loot, feel kinda sicky in the morning even though your mother told you not to eat so much candy before you go to bed!
Confirmed for general use:Lillie wrote:Also, I was wondering if the textures are for general use yet? I love the texture in B ...
Did I say SLiz Mayhew wrote:So I've finished all except A (which I know how to do and have tried about 154 times but always get electrocuted) and S (which I will never know how to do
).
Entry R wrote:1. Use the 2nd tramp from the bottom and go up, then left. Next, jump down, then left.
2. Let 2 boulders go by, then follow down and right. Push the 3rd boulder over the tramp. Don't forget to read signs and collect a coin from just about every house from now on. Walk around and push the boulder up and in the water. Get a 2nd boulder and push over the tramp, then up, then left and step out of the way, then up. The 3rd boulder goes on the yellow button.
3. After the yellow gate you'll find a wooden box. That needs to go on the ice slide. Only then collect a bonus coin behind the house and then follow the box down. Go back up to find another ghastly sign. You can't screw up much here, except when you take the ghost seriously. So fumble around inside the houses until 2 boxes fall into place. Remember that the conveyors turns on and off, on and off.
4. Eventually you'll end up at the puzzle that explains why the conveyors go on and off. The only way forward is over the tramp and onto the bridge. Whichever way you go then, you'll see that the timer will be disrupted. If you want to collect the coins in the houses still to come, you'll need to restore the box motion. The steel box needs to go on the box that ended in the water. Good luck and hope you enjoy the little story.
This concludes Sleet spoiler part I.