I have two Questions
I have two Questions
My first question is: What programs do you use to create textures and models that are complex?
My second question is: In the texture folders, why do you get wallside1,2, and 3, and
wallside1a and 1b?
My second question is: In the texture folders, why do you get wallside1,2, and 3, and
wallside1a and 1b?
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
I know nothing about making models, so I can't help you with that.
For textures I use Adobe Photoshop. A texture folder must have 13 jpg's:
floor1.jpg (normal and X-floor)
floor2.jpg (B floor)
floor3.jpg (C floor)
floor4. jpg (D floor)
sign.jpg (sign tile)
break.jpg (bridge tile)
walltop.jpg (walltops)
wallside1a.jpg (normal wall)
wallside1b.jpg (normal wall - another side)
wallside2a.jpg (deep wall)
wallside2b.jpg (deep wall - another side)
wallside3a.jpg (fake wall)
wallside3b. jpg (fake wall - another side)
I hope this answers your texture questions
Mette
For textures I use Adobe Photoshop. A texture folder must have 13 jpg's:
floor1.jpg (normal and X-floor)
floor2.jpg (B floor)
floor3.jpg (C floor)
floor4. jpg (D floor)
sign.jpg (sign tile)
break.jpg (bridge tile)
walltop.jpg (walltops)
wallside1a.jpg (normal wall)
wallside1b.jpg (normal wall - another side)
wallside2a.jpg (deep wall)
wallside2b.jpg (deep wall - another side)
wallside3a.jpg (fake wall)
wallside3b. jpg (fake wall - another side)
I hope this answers your texture questions

Mette
\Mette
- janetgalle
- Rainbow SuperStar
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- Joined: Wed Dec 10, 2003 12:59 am
This did answer my questions.mette wrote:
I hope this answers your texture questions
Mette
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*