Problem with models

Custom 3d models, houses, etc. for Return To Wonderland.
Post Reply
User avatar
mqdar
Rainbow Star
Posts: 1436
Joined: Mon May 09, 2005 10:46 pm

Problem with models

Post by mqdar » Wed Mar 07, 2007 7:55 pm

I can't texture models. When I make a skin image, it just displays one colour, not the image.
I'm using Wings3D. How do I texture models?
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
User avatar
Blast!10
Rainbow Star
Posts: 1739
Joined: Thu Nov 02, 2006 7:26 pm
Location: New Hampshire

Post by Blast!10 » Wed Mar 07, 2007 8:18 pm

I have no idea how to put the textures on them :?
User avatar
dlcs18
Rainbow MegaStar
Posts: 3282
Joined: Sun Jul 09, 2006 9:44 pm

Post by dlcs18 » Wed Mar 07, 2007 8:28 pm

Blast!10 wrote:I have no idea how to put the textures on them :?
Why did you post then? :wink:

Anyway, You have model1.3ds which is the model (Obviosly) and you have to save the texture as model1.jpg
dlcs18
User avatar
Toon Dog
Rainbow Master
Posts: 693
Joined: Sat Oct 07, 2006 9:21 pm

Post by Toon Dog » Wed Mar 07, 2007 8:39 pm

dlcs18 wrote:
Blast!10 wrote:I have no idea how to put the textures on them :?
Why did you post then? :wink:

Anyway, You have model1.3ds which is the model (Obviosly) and you have to save the texture as model1.jpg
He's talking about puting the texture ON the model.
Importing color onto the model without a .jpg image in the file. :twisted:
Take a look at jg's super couch and chair models, for example.
Image
Image
Image
Please email me \/
User avatar
dlcs18
Rainbow MegaStar
Posts: 3282
Joined: Sun Jul 09, 2006 9:44 pm

Post by dlcs18 » Wed Mar 07, 2007 8:45 pm

Toon Dog wrote:
dlcs18 wrote:
Blast!10 wrote:I have no idea how to put the textures on them :?
Why did you post then? :wink:

Anyway, You have model1.3ds which is the model (Obviosly) and you have to save the texture as model1.jpg
He's talking about puting the texture ON the model.
Importing color onto the model without a .jpg image in the file. :twisted:
Take a look at jg's super couch and chair models, for example.
But what's wrong with having a jpg image with it? :wink:
dlcs18
User avatar
Toon Dog
Rainbow Master
Posts: 693
Joined: Sat Oct 07, 2006 9:21 pm

Post by Toon Dog » Wed Mar 07, 2007 8:47 pm

dlcs18 wrote:
Toon Dog wrote:
dlcs18 wrote:
Blast!10 wrote:I have no idea how to put the textures on them :?
Why did you post then? :wink:

Anyway, You have model1.3ds which is the model (Obviosly) and you have to save the texture as model1.jpg
He's talking about puting the texture ON the model.
Importing color onto the model without a .jpg image in the file. :twisted:
Take a look at jg's super couch and chair models, for example.
But what's wrong with having a jpg image with it? :wink:
It might texture a part of the model that doesn't look good where it is.
Like red handels and yellow cloth instead of brown handels and red-yellow cloth. :wink:
Image
Image
Image
Please email me \/
User avatar
popo
Rainbow AllStar
Posts: 4179
Joined: Fri Jan 23, 2004 1:07 pm

Post by popo » Thu Mar 08, 2007 3:35 am

I don't know anything about Wing3D but there are basically two ways to colour a model. One is with the inbuilt colouring tool where you can make different surfaces different colours and you don't need a jpg file. The other is by using one or more jpg files with a texture on them. These have to be assigned to the model, or parts of the model.

In AC3D it is done in the Texture Coordinate Editor. If a texture is loaded and not assigned then the model uses the predominate colour in the texture as a base colour. That is probably what is happening to your model.

This also happens if you have a model that is part textured and part coloured and you name the jpg file model#.jpg. The model then takes the predominate colour in the texture for the part of the model that hasn't been assigned. An example is the Flagpole model I made for Secret Worlds. The pole should have been white but the flag is mostly blue, and as the file was named model#.jpg the pole took it's colour from the flag texture and turned blue. It baffled me for a while when it happened.

Is there a help file with Wings3D? It should give instructions on assigning textures in there.
Pauline
User avatar
mqdar
Rainbow Star
Posts: 1436
Joined: Mon May 09, 2005 10:46 pm

Post by mqdar » Thu Mar 08, 2007 3:55 am

I did a bit of fiddling after importing an image and saw something that I had seen before.
For some reason it put the texture from the .jpg onto the model completely, and the model was textured.
I right clicked the model and went the "UV mapping", then I clicked "Direct",
then "Continue" after right clicking again, and "Unfolding". I don't understand what actually happened.
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
User avatar
Blast!10
Rainbow Star
Posts: 1739
Joined: Thu Nov 02, 2006 7:26 pm
Location: New Hampshire

Post by Blast!10 » Thu Mar 08, 2007 6:15 pm

dlcs18 wrote:and you have to save the texture as model1.jpg
No I don't! when I used AC3D I named the skin images differently and I put multiple often, and it still worked!
\


I imported an image and got to that CURSED! :evil: "Unfolding" thing but all I got was that:
You do not have the required permissions to view the files attached to this post.
User avatar
John925
Rainbow Master
Posts: 553
Joined: Fri Feb 17, 2006 7:11 pm

Post by John925 » Thu Mar 08, 2007 11:24 pm

You have to unselect the surface. It can't make a map for only one surface.
Don't eat your computer... or it might eat you! :stinkylol:
o_0
'-|-
"/\
This is Guy. Copy Guy into your signature to help him on his way to world domination.
Post Reply