Shadow Fawn Games

For discussion of non-Wonderland topics - please read rules!

Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl

User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9712
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Sun Nov 20, 2011 8:50 pm

Variables are best initialized in the create event. They should've all been in the code there.

But at this point I really don't know how I can help you.
User avatar
Nobody
Rainbow Spirit Chaser
Posts: 5545
Joined: Thu Aug 21, 2008 5:52 pm

Post by Nobody » Mon Dec 05, 2011 5:03 am

*touches Quests again* Ergh. The text box won't draw and the game glitches at the end of the dialog.
i should change my signature to be rude to people who hate pictures of valves
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 » Mon Dec 05, 2011 5:38 pm

I just copy the code from the engine exactly.
User avatar
Nobody
Rainbow Spirit Chaser
Posts: 5545
Joined: Thu Aug 21, 2008 5:52 pm

Post by Nobody » Fri Mar 23, 2012 8:09 pm

somethin' reminded me of dis

Well, five pages of this thread for me making games and I have never really progressed farther than 'gets someone to make a fairly basic engine'. So, do you know what I'm going to do about it?

Because I don't! :P

So, I was listening to 8-bit music and thought, 'only having this type of music in Purple would be good if I ever make Purple'. So now I'm going to think of a better plot for Purple.
i should change my signature to be rude to people who hate pictures of valves
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9712
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Fri Mar 23, 2012 8:19 pm

I'm glad to see you starting up again! :D

Good luck.
Post Reply