Shadow Fawn Games

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MyNameIsKooky
Rainbow Spirit Master
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Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky »

Variables are best initialized in the create event. They should've all been in the code there.

But at this point I really don't know how I can help you.
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Nobody
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Joined: Thu Aug 21, 2008 5:52 pm

Post by Nobody »

*touches Quests again* Ergh. The text box won't draw and the game glitches at the end of the dialog.
i should change my signature to be rude to people who hate pictures of valves
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DEEMAN223344
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Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 »

I just copy the code from the engine exactly.
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Nobody
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Post by Nobody »

somethin' reminded me of dis

Well, five pages of this thread for me making games and I have never really progressed farther than 'gets someone to make a fairly basic engine'. So, do you know what I'm going to do about it?

Because I don't! :P

So, I was listening to 8-bit music and thought, 'only having this type of music in Purple would be good if I ever make Purple'. So now I'm going to think of a better plot for Purple.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
Rainbow Spirit Master
Posts: 9701
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky »

I'm glad to see you starting up again! :D

Good luck.
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