I really can't help it! It's so hard to make an easy level. So I had a relaxed week making this one. The good news is that there are multiple options and sequences possible. After a few tries you'll know what I mean by this: no more than 12 items. At least, that seems to be the most elegant solution, Bob!
Bloemendaal ('Flowerdale') is close to Zandvoort and the beach area there is nice and friendly. One of the beach terraces is called "Woodstock". You can hang out on the old couches, have a swim and just relax with the music....
Have fun!
PS: Thanks to Janet and others for the Models!
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Amazing piece of work, I loved the vending machine This took many restarts, quick reflexes, patience and planning and while I'm not sure how elegantly I solved this, I did wear a Tux!
I had to include a screenie but I cropped it so I hopefully haven't given anything away!
Nice job, Dutch boy!
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Your Vending Machine was truly inspired.
The rest of this level was pure mayhem!
Must confess to peeking in the editor since Loof's reincarnation count was nearing one thousand!
But would I quit... stubborn masochist that I am?
And even though I got my gold star... it's still not over.
Because it will haunt my dreams.
Finally after 1000's of reincarnations I got my gold star.
The solution itself is not difficult, but getting it all in one piece and not making any wrong move in haste under the time-pressure is. Finally, after finding lots of time-saving tricks, I ended with 2:30 minutes left.
I like the vending machine and fighting those evil ghosts.
Just to let you know I have renamed your level "Bloomin Hell Beach".
The action is totally brilliant, and I've spent most of this afternoon trying to do this level, but I know the solution is so far away ... I've made progress on several fronts, but definitely can't get a certain generator to work. Also keep getting stuck at the bottom of the level where one of the red guys was.
Anyway, as usual I can't do yet another of your levels, but your evil genius is much appreciated!
Well, I'm happy to hear you got rid of that red guy at the bottom. He kept working his way into the design, so finally I offered him a deal: he's got a license to kill, but can be taken out by one of his own fireballs.
He said: "Ooommph, well, allright then."