In hindsight, I feel maybe the timing trick should've just been left out entirely. The actual first room puzzle is, IMO, really cool (tooting my own horn here, I know), but then having to also time the sphere just doesn't feel "in style".
I think "Transporting" from WSW was my initial inspiration, with all its boulder/teleporter shenanigans, and the first room is like that, only in a much smaller space. Also: I forgot I had the level start with a sign just saying "?" and nothing else, maybe I should make a level that starts with "!" and nothing else.
