new level (advanced) chesttest

Post, download, and discuss custom levels for Return To Wonderland.
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LinkyNStoof
Rainbow Master
Posts: 539
Joined: Tue Jan 06, 2004 1:06 am

new level (advanced) chesttest

Post by LinkyNStoof » Mon Jul 19, 2004 7:10 pm

This is not a real level per se, but to demonstrate proper use of my latest custom model, a treasure chest. For more details (and to obtain the custom model itself), please see http://www.pcpuzzle.com/forum/viewtopic.php?t=1299.
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sfseaman
Rainbow Master
Posts: 687
Joined: Sat Mar 13, 2004 2:07 pm

Post by sfseaman » Mon Jul 19, 2004 8:02 pm

Nice idea for opening chest.

Steve
LinkyNStoof
Rainbow Master
Posts: 539
Joined: Tue Jan 06, 2004 1:06 am

Post by LinkyNStoof » Tue Jul 20, 2004 12:53 pm

Maybe I'm paranoid, but I have a feeling many people don't quite understand how the chest works, so let me point this out:

there's a coin inside the chest, but you can't get to it until you pick up the "chest key" as the sign posts suggested, then the chest gets "opened up" (logically, not visually) and you can grab the coin inside. You can look at the level in the level editor if you're wondering about the underlying mechanism that makes it possible to let the chest be locked and unlocked. (But you can probably guess how it works by just playing the level.)

The idea for allowing the chest to be locked and unlocked is the main reason why I set the dead spot of the model as I did.
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