New Level (catch33)

Post, download, and discuss custom levels for Return To Wonderland.
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rmalloy
Silver Wonderlander
Posts: 41
Joined: Tue Apr 18, 2006 4:35 am
Location: cambridge, ma

New Level (catch33)

Post by rmalloy » Thu May 24, 2007 7:23 am

The intended solution should be very hard, with lots of tricky maneuvering. I hope I have not left an easy solution, but I can at least say there is some solution (I had to force myself to do it). Enjoy. (Oh, and it's probably a bad idea to try to collect all the coins!)
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rmalloy
Silver Wonderlander
Posts: 41
Joined: Tue Apr 18, 2006 4:35 am
Location: cambridge, ma

Post by rmalloy » Thu May 24, 2007 7:46 am

argh, left an easy solution...please hold off :)
rmalloy
Silver Wonderlander
Posts: 41
Joined: Tue Apr 18, 2006 4:35 am
Location: cambridge, ma

(minus easy solution)

Post by rmalloy » Thu May 24, 2007 7:50 am

I knew it! OK, here is the amended version, minus the annoyingly easy solution.
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rmalloy
Silver Wonderlander
Posts: 41
Joined: Tue Apr 18, 2006 4:35 am
Location: cambridge, ma

(minus easy solution)

Post by rmalloy » Thu May 24, 2007 7:51 am

I knew it! OK, here is the amended version, minus the annoyingly easy solution.
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bob roest
Rainbow Spirit Chaser
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Joined: Mon Jul 11, 2005 9:04 pm

Post by bob roest » Sun May 27, 2007 4:25 pm

I played the revised version and it took a long time to setup things up and avoid being botted or shot!

I see Catch 55 is similar but I moved an object I shouldn't have and that ended my bridge idea :D

I'll try '55' again later.

Thanks for the challenge and the fun!
bob
rmalloy
Silver Wonderlander
Posts: 41
Joined: Tue Apr 18, 2006 4:35 am
Location: cambridge, ma

Post by rmalloy » Sun May 27, 2007 6:47 pm

bob roest wrote:I played the revised version and it took a long time to setup things up and avoid being botted or shot!

I see Catch 55 is similar but I moved an object I shouldn't have and that ended my bridge idea :D

I'll try '55' again later.

Thanks for the challenge and the fun!
Try 88 instead! I think it's harder. It's so damn hard to get these levels right without beta testing.
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