New Level (Advanced) - The Red Dragon

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LEMARQUIS
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New Level (Advanced) - The Red Dragon

Post by LEMARQUIS » Thu Jul 12, 2007 4:20 am

Here's the Red Dragon... Make sure you download all the files (M:models,H:house,T:textures)... Good luck! Le Marquis
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Last edited by LEMARQUIS on Sun Jul 27, 2008 12:52 am, edited 3 times in total.
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Mark
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Post by Mark » Thu Jul 12, 2007 5:00 am

I haven't solve it yet, but wanted to say this is the coolest looking level I have ever seen! 8)
Just wish I could see that treasure chest. :wink:
Last edited by Mark on Thu Jul 12, 2007 5:03 am, edited 1 time in total.
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LEMARQUIS
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The Red Dragon - New Level (Advanced)

Post by LEMARQUIS » Thu Jul 12, 2007 5:01 am

Oups.. upped the wrong version... please redownload level.... Sorry for that!
Amnon
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Post by Amnon » Thu Jul 12, 2007 12:18 pm

That's the coolest looking texture - congratulations for that.

I am now trying for many hours:
the very quick move towards the end, I managed to get right only twice out of a 100, and then I need to play again and again just to reach that point and be killed 98% of the time, but I got there: all coins taken, the angry red dude and all his chompers killed, the exit-gate is open, yet the exit is still blocked.

Will downloading the updated version help with getting to the exit?
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Post by Amnon » Thu Jul 12, 2007 12:30 pm

Sorry, even after re-loading and checking with the level-editor, I still see no way - by land, by sea or by air to get past that blockage near the exit. If only there was a barrel there instead of a wood-block, I could still do it - perhaps that was your intention?
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LEMARQUIS
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New Level (Advanced) - The Red Dragon

Post by LEMARQUIS » Thu Jul 12, 2007 2:51 pm

Nope! It's a wood-block all right!!! LoL
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bob roest
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Post by bob roest » Thu Jul 12, 2007 9:14 pm

I seem to be in the same boat as my friend Amnon, although I don't know what quick move he's referring to, all the chompers are dead and all the coins are collected. I'm reasonably certain I need the red dude alive so I have to get Loof off the island, I think :? but that's enough time on one level for now, I'll try again later!
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LEMARQUIS
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The Red Dragon

Post by LEMARQUIS » Thu Jul 12, 2007 11:24 pm

Hint: You need the red angry dude until the end!!!
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Post by Amnon » Thu Jul 12, 2007 11:44 pm

Bob my friend, the quick move is in order to kill the bad red dude,
however, I am told that he is still needed alive, but I had no time yet to figure out how to release Loof while he is alive, and without releasing Loof, the bad guy cannot do his necessary work.

I am now working on releasing Loof while the bad guy is alive: I see a direction, but that is devilish - I am still working on it!

At least I don't need to make that quick move again!
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bob roest
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Post by bob roest » Fri Jul 13, 2007 12:41 am

LEMARQUIS wrote:Hint: You need the red angry dude until the end!!!
That's not much of a hint since I just said that. A better hint would be, hmmmm, Loof off the island, good idea! :wink: :D
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Post by Amnon » Fri Jul 13, 2007 1:09 am

Progress!!!

I made it in untimed mode.

I know it is not the intended way because it took me 15 minutes.
Also, I did not use the wooden box.

But that's something at least and I have no more time to play until Sunday.

LeMarquis, in this level you have brought the level of character cooperation to a new height! you have shown that even friends of imapired mobility can have a great value!
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LEMARQUIS
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Post by LEMARQUIS » Fri Jul 13, 2007 2:07 am

CONGRATULATION AMNON!!!

You're the first one to solve it!!!

Partial Solution:

Here's how I get Loof off the island:

You need to go through that sequence! Do not move Loof till you've done the following steps:

1) Stinky pushes the box on the top left down 1 case then pushes it left into the water.
2) Stinky ride the boat left, then right, then up, then left then grabs the coin in the pillar.
3) now Stinky needs to get that box off the bridge in the middle and send it on that same boat he came in right underneat the wooden box on the ice.

To do that, DO NOT GRAB THAT COIN YET! you have to press the red button then stay on the right side so that only 2 chompers come after you, while the 3rd one is stuck behind the coin. Let the 2 chompers follow you on the bridge then push the box up the bridge. As you push the box for a ride on the boat, quickly avoid the 3rd chomper, grab that coin and use the beautiful bridge to cross over the right side.

4) Stinky destroys that box by giving the red dude a target so it leaves only the boat.
3) Make sure the conveyer in the chest is working by removing the chomper from the button behind the house.
4) Then finally Loof pushes the box on the ice down on the boat
5) Enjoy the show!!!!


Then you're far from beeing done! LoL

Good luck! Hope it helps!!

Lemarquis
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Post by Amnon » Fri Jul 13, 2007 3:31 am

OK, I did it in the intended way - took much less than 15 minutes (2:50 to be exact).

What I really miss now is that wonderful brilliant cooperative move that Bob and I were using in the "15-minute" version. I actually thought that it was the intended holy grail of this level.
I will need to incorporate it in one of my future levels!
(and LeMarquis, it seems that you also took an idea from my last level in your solution, so I'll do the same...)
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LEMARQUIS
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The Red Dragon (Disabled Bridge Version)

Post by LEMARQUIS » Fri Jul 13, 2007 3:52 am

OK Amnon and Bob... Since I used a glitch in that partial solution... I played a bit more with it, increased the level of difficulties by removing some key elements, like 1 wooden box, 2 boats, and moved 2 coins... so this version is called:

The Red Dragon (Disabled Bridge Version)...

Straight playing, no tricks or glitch!
Just for you hard core Return to Wonderland players...
(obviously the solution of this level could be used on the original Red Dragon!)

Enjoy! LOL

Lemarquis
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bob roest
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Post by bob roest » Fri Jul 13, 2007 8:44 pm

Very cool, figured there had to be a glitch just wasn't sure what it was going to be! :shock:

I'll save the revised version for another time, thanks for the challenge!
Last edited by bob roest on Sat Jul 14, 2007 1:50 pm, edited 1 time in total.
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Post by Amnon » Sat Jul 14, 2007 11:41 am

Hey, Lemarquis - you took away my other boat!!!

No box - no problem.
No bridge - no problem.

But without the other boat, how can I release Loof?

I can reach his island by boat, say "hello Loof", but there is only one boat between us to take us home. Neither is there any object that Stinky could send Loof his own boat with.

Have you actually made this revised level yourself?
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LEMARQUIS
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Thr Red Dragon (Disabled Bridge Version)

Post by LEMARQUIS » Sat Jul 14, 2007 12:45 pm

LOL... Off course I did it!

Hint: Loof escapes through the house!!!

Also, some people had problems with the treasure chest model and couldn't see it properly in the level because the texture wasn't "square". This problem affects some video cards only... Big Thanks to Popo who fixed it for me ... please redownload MarquisM3.zip for "the Red Dragon" levels and MarquisM4.zip for "Ghosts in the Carribeans" level. THX

LeMarquis
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Post by Amnon » Sat Jul 14, 2007 2:43 pm

Finally! Finally! Finally!

After a few more hours, I made the revised version!!!

My problem was not how to get Loof via the house - I did consider it, but he (Loof) could not get out before the bad dude was away, and the bad dude would not go away until all points were collected, and all points could not be collected before Stinky could sail the southern seas, and I didn't know how to get him South without losing Loof's box...

Finally I found that brilliant, brilliant maneuver that allowed Stinky to sail to the Southern seas. That was not the end yet:
1) without the box, the chompers misbehaved and it was harder to get them into line - finally they were tamed.
2) taming the bad red dude was more difficult than taming the chompers... after several hours I found the right combination (using both characters!) and that fool went down and blew the box in the wall!

One thing I am sorry for: I miss my earlier brilliant cooperative move that Bob and I used before... I thought this is what you had in mind to begin with... too bad, it will have to go into some future level!
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Lillie
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Post by Lillie » Sun Jul 15, 2007 2:53 pm

This looks absolutely brilliant! 8) Ten out of ten for creativity! :D

Too hard for me though with those quick move red doode shooting thingies and stuff hidden in houses! Sorry! :D
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Post by Amnon » Sun Jul 15, 2007 2:55 pm

Lillie, there are several ways to make this level:

I can do it without quick moves.
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LEMARQUIS
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The Red Dragon

Post by LEMARQUIS » Sun Jul 27, 2008 4:11 am

Hi everybody,

While i was making the video solution, I realised that Version A was created because I miss a loop hole in the original version that allowed a different solution. I slightly revised the original version to take care of that! So no more need for version A.

Here's the video solution for "The Red Dragon" Revised Version.

http://www.youtube.com/watch?v=JpeUdXcyzNw

Please note that the video get the red dude to kill the wood box in front of the exit without showing it... If you try my moves and use the shift key, you will understand better what I'm actually doing!

Enjoy!

LeMarquis

Now all my levels have a video solution for reference :)
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