
New Level - Rainbow Towers
New Level - Rainbow Towers
It's a combination between puzzles and time trials. WARNING: This one is tough 

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Hi Kaboom,
I am stumped? When you start the level all of the gang are locked behind bars???? I tried going into the walls but there are no hidden passageways...Can you give me a hint as to how we can start the level?
I hope it is not just me but I think there might be a problem with the beginning.
Thanks,
Uvas
I am stumped? When you start the level all of the gang are locked behind bars???? I tried going into the walls but there are no hidden passageways...Can you give me a hint as to how we can start the level?


















I hope it is not just me but I think there might be a problem with the beginning.
Thanks,
Uvas
Martha's Vineyard and good friends...Life can not get much better!
I knew somebody would say that, so...
WARNING: INCOMING SPOILER!!!

Solution:
First, quickly change to Peegue. Then, press the light blue timer (down). Then, change to Qookie and activate the dark blue timer (left). Change to Loof and activate the purple timer, then change to Stinky and enter the brown teleporter. Colect all coins there and when the Kaboom! is in the blue X, quicky enter the same teleporter you came out and and enter again from the other side. Now, move to the white teleporter (doesen't work yet).
Switch to Loof and move to the red X, to make the chompers down to folow your position. The, quickly enter the red teleporter (BY THE LEFT) and dash for the coins and bonus (be carefull with the chompers) and enter the red teleporter again. Activate the red timer and make your way to the yellow X.
Switch to Peegue and enter the green teleporter (carefull with spikes). And build a bridge over the yellow path. Collect the coind marked in green and get back to the purple X. Switch to Loof and go to the white X. Now, switch to Peegue and enter the green teleporter. Switch to Loof, and enter the green teleporter too, and then the purple one. Attract the chompers near by to the spikes and DON'T catch the coins. By doing that, you will release the Kaboom! and it will eventually explode near Stinky. Switch to Peegue (again!) and enter the green, then purple teleporter. and when the Kaboom! is in the gray X, catch the two coins and immediatly switch to Stinky (one ENTER tap) and catch all the bonus coins and enter the white (or yellow) teleporter. Exit Stinky, Peegue and Loof. Missing someone? Yes, Qookie!
Since now everybody has left, all chompers will follow Qookie. Quickly, enter the blue teleporter, then the yellow and go to exit.
Phhhhhewwwwwww!


WARNING: INCOMING SPOILER!!!

Solution:
First, quickly change to Peegue. Then, press the light blue timer (down). Then, change to Qookie and activate the dark blue timer (left). Change to Loof and activate the purple timer, then change to Stinky and enter the brown teleporter. Colect all coins there and when the Kaboom! is in the blue X, quicky enter the same teleporter you came out and and enter again from the other side. Now, move to the white teleporter (doesen't work yet).
Switch to Loof and move to the red X, to make the chompers down to folow your position. The, quickly enter the red teleporter (BY THE LEFT) and dash for the coins and bonus (be carefull with the chompers) and enter the red teleporter again. Activate the red timer and make your way to the yellow X.
Switch to Peegue and enter the green teleporter (carefull with spikes). And build a bridge over the yellow path. Collect the coind marked in green and get back to the purple X. Switch to Loof and go to the white X. Now, switch to Peegue and enter the green teleporter. Switch to Loof, and enter the green teleporter too, and then the purple one. Attract the chompers near by to the spikes and DON'T catch the coins. By doing that, you will release the Kaboom! and it will eventually explode near Stinky. Switch to Peegue (again!) and enter the green, then purple teleporter. and when the Kaboom! is in the gray X, catch the two coins and immediatly switch to Stinky (one ENTER tap) and catch all the bonus coins and enter the white (or yellow) teleporter. Exit Stinky, Peegue and Loof. Missing someone? Yes, Qookie!
Since now everybody has left, all chompers will follow Qookie. Quickly, enter the blue teleporter, then the yellow and go to exit.
Phhhhhewwwwwww!
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- Rainbow Master
- Posts: 539
- Joined: Tue Jan 06, 2004 1:06 am
Hmm, shouldn't be that bad. Just wait until the screen completely fades in, then press ENTER 3 times quickly, and then start moving Peegue in the direction you want him to go. If it's still a problem, try using your left hand for the ENTER key and your right hand for the arrow keys, that way you don't have to move your hand from one place to another. Remember also that when you press ENTER, you don't have to wait until the screen pans completely to the character before pressing ENTER again, just press ENTER 3 times quickly.lgrapes wrote:I still can not seem to switch quick enough...Is there a trick to it? I tried until my fingers bled!! I now have a cramp in my index finger and a spasm in my thumb!!
Eh, no need. There are a lot of people who downloaded levels without ever commenting on them. You can't generalize one person's difficulties to everyone else. There's nothing wrong with an occasional hard level.Kaboom! wrote:okok
I see this kind of levels is too hard, so..
i'll avoid it for now on.

Besides, your way of solving the level is more dangerous than necessary. Here's what I did (SPOILERS). I started off moving Peegue to the right instead. He enters the red teleporter and collect coins where the 3 yellow chompers are. Now Peegue enters the other red teleporter to re-enter the starting room, and then head right, to the pink button.
Switch to Stinky as as you said, get the coins and do that thing to get the coin near the blue teleporter. But instead of having Stinky wait at the white teleporter, do this. Have Peegue reactivate the pink button, then have Stinky enter the brown teleporter to get back to the starting room, and then move left to get back to the exact position he was at the beginning. Then, if necessary, have Peegue activate the pink button one more time so Stinky can now move up towards the green teleporter and enter it. With Stinky, proceed to the pink teleporter to get to the spike area, then do as you said, build the bridge and collect one coin only.
Now, take Stinky all the way back out of the green teleporter back into the starting room. have him activate the light blue button to get Qookie out, then have Qookie activate the dark blue button to get Loof out. Loof will move down when he's free. He pushes the wooden box all the way down until he can't go further. Now switch back to Stinky and have him reactivate the light blue button. Switch to Loof and have him move the box onto where the light blue gate used to be. Eventually the light blue gate closes, resulting in the wooden box being destroyed.
Now Stinky reactivate the light blue button yet one more time. Switch to Loof to have him enter into the corner with the light blue gates. This will lure the yellow chompers to cross the powder keg bridge. Then have Stinky reactivate the light blue button yet one more time, and this time bring Loof back up, far enough to get one of the yellow chompers to kill itself in the spikes. Finally, have Stinky reactivate the light blue button for the last time, so that Loof can move past the light blue gates for good and head to where Qookie is.
Now finally have Stinky re-enter the green teleporter again to collect the remaining 2 coins previously guarded by two chompers.
Now everyone's set. Stinky can head to the exit using the light-blue teleporter. Loof and Qookie can head to the exit thru the dark-blue teleporter and then the white. And Peegue can head to the exit thru the red teleporter and then the white. Just watch out for the Kaboom as you go thru the teleporters. Optionally you can collect the bonus coins on your way.
If you did it this way, you never have to worry about getting chased by anything. The kaboom and the spikes are the only thing to watch out for.
Last edited by LinkyNStoof on Sat Aug 07, 2004 11:51 am, edited 1 time in total.
I haven't read all the spoilers so. . . anyway, it took me a while to figure out how to get started, the sound of a switch operating at the beginning is the clue. However, after that you have to keep switching and moving so quickly that I have no time to figure out which way I want to be going, with whom next. Yikes! Not sure I'll be able to work it out, but I'll keep trying.
Steve
Steve
I didn't know that one of them was standing on a timer!!!
I'll try this level again


I'll try this level again

(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
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- Gold Wonderlander
- Posts: 51
- Joined: Tue Jun 01, 2004 3:58 am