
Peter Piker pucked a pick of peckered pickers.....if Peeker Potter pecked....

Using my FAV Dizgreen Texture made by Sugar Booger Robyn.

Thanks so much, ya sexy voice.

Have Fun Please!







Dizzy063 - Peter Piker
(love that song) Oh Lizzie!!! I feel the same way about you!Liz Mayhew wrote:I'm so dizzy
My head is spinning
Like a whirlpool
It never ends
And it's you girl
Making it spin
You're making me dizzy!
Thank you so much, glad I could give you a 'brainache'! (not really)Liz Mayhew wrote: Oh Dizz - you've outdone yourself with this one.What a complex level.
So many little details to remember, and what order to do it, and what goes where, and how.
I think it's taken me about 100 tries, and I'm so proud to have completed this one! Thanks for the brainache.
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Hint 1:
Take no coins yet, push box right, green sphere left, box down, stand on sign until both water holes are full. Avoiding the rolling green sphere, go through green TP & hold left arrow down (you will automatically jump once via tramp next to TP, then jump left). Go up & push prism right, over ice & tramp. Avoiding green sphere, go back to white button area.
Hint 2:
Take coin on blue button & push cannon onto blue button. Push box thru green TP & follow. Box goes in water below two coins. Take two coins there, go back down, over tramp and back to white button area.
Hint 3:
Push cannon up one, so green sphere will stop on blue button. Push cannon right, through green TP, don’t follow yet, now push plasma cube to white button. Go thru green TP. push cannon to left over tramp, don’t follow yet. Quick part: in between cannon fire, go over tramp (cannon is now in position so hurry) go right over top tramp and stand on red button and stay there until cannon fire shoots all prisms. Push cannon left one spot.
Hint 4:
Go down and push box (by white gate) up to the spot above the top, two-way conveyor. Quick part: Between cannon fire, push box up one spot, cannon down one spot. Push box to right, don’t follow, but quickly push cannon on to yellow button & go right, pushing box via tramp & over red gate, into water and move up one spot.