New Level(adv) - If I Had a Hammer

Post, download, and discuss custom levels for Return To Wonderland.
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bordeaux
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New Level(adv) - If I Had a Hammer

Post by bordeaux » Sun Jan 13, 2008 10:23 pm

I had some time on my hands so I went to the editor. This one is not too difficult. Have fun 8)

Thanks to Janet for the use of her texture 'jg21'
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bob roest
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Post by bob roest » Mon Jan 14, 2008 12:16 pm

I'm not sure how difficult this may be for others but I spent a long time trying to come up with a feasible solution to the blue sphere set-up. I'm not sure I did it as intended but it worked and that's the main thing. :D

Good fun in a challenging package, thanks Michelle!
bob
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Dizzy1
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Post by Dizzy1 » Mon Jan 14, 2008 5:04 pm

Michelle, this is swell, but I'm stuck! :shock: Right after the first couple boulder pushes, I'm not sure where to jump, via the tramps. :D

I need a LARGE SHOVE in the 'intended' direction. Please! :D 8)
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bordeaux
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Post by bordeaux » Mon Jan 14, 2008 5:24 pm

Hi Dizzy,

I am not quite sure where you are stuck but I know it is in the first room. I will give the answer in 2 parts so I don't give you more of push than you are asking for.

Part 1 of Room 1
After the red sphere goes through the red gate, follow it up to the tramp and jump up and left.
Part 2 of Room 1
Collect the coins in the water then enter the generator area. Push the red sphere into the water and quickly step up. Now push the block to the right and it will stop the red sphere. As soon as the red sphere reaches the block push it to the right before the aqua gate closes. The sphere will return via the tramp. Next go to the left most tile in front of the ice and step up and collect the coin from the blue timer button. Step down and right and push the block down and right. Now push the red sphere down, right, and down. When the aqua gate opens follow it.
Hope this helps,

Michelle
Amnon
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Post by Amnon » Mon Jan 21, 2008 2:29 pm

Took me a long time to solve - mainly because I thought I needed the metal box in the first room: turns out it is a red herring. Then I enjoyed this beautiful puzzle of the teleporters.
rescuefire
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Post by rescuefire » Mon Jan 28, 2008 8:51 pm

Holy cow! I really liked this one too. I'm on a Michelle roll here! I only had some trouble with the box TP room. Took at least 8 tries to figure that out and then realize the goof I had made in that room that didn't allow me to exit..ya STINKAH!

Great fun. I left a red sphere just sittin' there and dumped a blue one in the water..hope that's right.

Thanks for this. Now I'm gettin' brave. I think I'll go dig up another one of yer levels :D
Image Blessed are those who can give without remembering and take without forgetting.
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bordeaux
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Post by bordeaux » Mon Jan 28, 2008 9:07 pm

You are on a roll! If you made to the exit with a gold star then it's right. It's not exactly how I intended but I think I see what you did with the red sphere area, not sure with the blue. But it worked for you :lol:

I am glad you enjoyed the level.

Michelle 8)
rescuefire
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Post by rescuefire » Mon Jan 28, 2008 9:16 pm

With the blue I had two on the ice timers. I used the steel box for the conveyor button. Was a sphere supposed to go there?
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bordeaux
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Post by bordeaux » Mon Jan 28, 2008 9:25 pm

The block is for the CB button, the blue spheres were for the blue, white, and yellow gates. How did you keep them open without using all three blue spheres. Was there enough time for you to step on a timer and get through the gate?
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Post by rescuefire » Mon Jan 28, 2008 9:31 pm

I had a red sphere on the dark blue, light blue didn't need one and two of the blue were on the yellow and white. Sorry I goofed all your hard work up :oops:
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bordeaux
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Post by bordeaux » Mon Jan 28, 2008 9:39 pm

No problem but I think maybe you worked harder than I intended :lol:
rescuefire
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Post by rescuefire » Mon Jan 28, 2008 9:44 pm

LOL Go figure.....I'm really good at making things way harder than they have to be hehehe
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