New Level - Zebra Station Kappa

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kiki
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New Level - Zebra Station Kappa

Post by kiki » Fri Feb 08, 2008 2:43 am

:D :D :D It takes two to tango! Have fun. :D :D :D

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Post by rescuefire » Fri Feb 08, 2008 1:59 pm

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Post by annedanner » Fri Feb 08, 2008 5:16 pm

Thanks, Kiki! This level was so much fun to figure out!
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wonderfull
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Post by wonderfull » Fri Feb 08, 2008 5:24 pm

Had the poor couple doing the quick-step rather than the tango. Once I slowed it down and stopped stumbling around, it was quite beautiful. Thanks Kiki!
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Post by rescuefire » Fri Feb 08, 2008 8:44 pm

Well I've got them playing all kinds of games but never to the right end. I can get one out and not the other. I'm sure it has something to do with that travelator thingy going somewhere. BUT there's no travelator going anywhere and there isn't one where I need it.

I'm goofin' sumpin' up here. I need a hint as to where to leave a travelator so that I can get the second stinker out.
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kiki
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Post by kiki » Fri Feb 08, 2008 9:02 pm

Robyn wrote:I need a hint as to where to leave a travelator so that I can get the second stinker out.
Spoiler below kiddo!

Push the right side boulder RIGHT towards the exit onto the conveyor-
Once you push it get on to the travelator and let the boulder drop into the water, It will be a stopper later-

Once on the left side push the box left and the boulder down then RIGHT,
This will deposit the boulder on top of the RIGHT side boulder and leave the travelator in position for Qookie-

Push the box into the water to get to the red button-
:D :D :D
Last edited by kiki on Mon Feb 11, 2008 10:36 pm, edited 2 times in total.
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Post by rescuefire » Fri Feb 08, 2008 9:22 pm

That did it! I still did it a bit different cuz I was doing it wrong from the start and didn't get out of that habit BUT it all worked for me. I just need that boulder R instead of L and it all fell into place.

This was great Keekster! Your last one has me baffled but I'll 'see' it eventually I hope.

Thanks for the great level!!!
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Post by fiffi » Sat Feb 09, 2008 1:09 pm

what a clever level, i finished it after reading you help to Robyn, i have just started you last level, i have no idea just yet, but i know i will enjoy trying, :D :D :D
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bob roest
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Post by bob roest » Sat Feb 09, 2008 6:47 pm

kiki wrote:After the yellow button is covered send Loof into the black TP, This must be done before the box gen is activated or the way will be blocked.
Uhm, Mr. Kiki sir, are you sure about this. Because when I do it the way to the black tp is not blocked and if it was how would Qookie get to the exit? :?

Anyway, this was good fun to figure out.

Thanks Keeks,
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kiki
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Post by kiki » Sat Feb 09, 2008 7:07 pm

:D :D :D Your right Bob, That part of the spoiler was for the previous version never posted, I changed it cuz I thought it would be to much of a stinker, I wrote the spoiler from memory and forgot about my changes to the level. :shock:
Thanks for the heads up pal. :oops:
Just another spoiler screw up by me. :oops: :lol: :lol:

PS - my apologies if this has confuzeled anyone, My spoiler has been edited. :roll:
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kiki
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Post by kiki » Mon Feb 11, 2008 10:35 pm

:D :D :D Spoiler below to exit -

See spoiler above for the red button and boulder placement-

Have Qookie collect the coins on and above the yellow button -

Then have her wait until three boulders have made the bridge then step up and right to avoid boulder coming to cover the yellow button -

Have Loof go thru the TP to the exit hall -

Now have Qookie finish the rest, when she pushes the last box into the water hole up top the gen will fill the water hole leading to the TP and exit.
:D :D :D
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Post by uneekrose » Tue Feb 12, 2008 12:56 am

Another one done, this also without the spoiler. I left Qookie where she was and let Loof collect the coins in the hallway. Took me several tries till I realized what had to be done with the UFO before I led her to her doom. Fun level, thanks Kiki
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Lillie
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Post by Lillie » Tue Feb 12, 2008 10:50 am

GOT IT!!!! :D :D :D

Thanks for the exit hint Keeks - I just couldn't get the ending although I did work out the rest on me todd! :D

Very clever - loved the originality of the first room and the sound of the rolling boulda schmoulda's added to the atmosphere! 8)

You keep makin' 'em and we'll keep playin' 'em! :D

Many thanks Mr Sass :D
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Liz Mayhew
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Post by Liz Mayhew » Wed Feb 13, 2008 4:31 pm

I needed the exit hint too. Thanks for that Keeks, it was driving me barmy (more barmy than I am already). :lol:

The beginning was brilliant. How do you keep coming up with such original ideas.

:D :stinkycool: :D
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wonderlandlover
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Post by wonderlandlover » Thu Mar 13, 2008 4:10 am

I feel like a first-class dodo after this one. I think I've lost my touch. :oops: I was stuck where Robyn was; just couldn't see the forest for the trees. For some reason, I kept thinking that pushing the second boulder would just cause it to go back and forth, not go into the water.

Superb levels, thanks!
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Post by Amnon » Mon Dec 22, 2014 1:34 pm

Phew, this was hard. Thanks Kiki!
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