WA Editor Ideas

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mqdar
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WA Editor Ideas

Post by mqdar » Fri Feb 01, 2008 7:28 am

Could there be a topic where everyone could share their own WA Editor ideas?
My ideas are:

1. All objects have another parameter of what object layer they are (there is layer 0 and layer 1 (
the 'flip' bug would be fixed because it goes strange with two of the same object))

2. In the tile section, something saying how the top and tiles are fliped i.e if it says "top" it means the tile
hasn't been flipped. "Right", "Down", and "Left" say the direction that the tile is flipped in, and "Mirrored"
added means that the tile has been mirrored.

3. An object "Ice Wall Reflecter" which is a reflector.

4. It would be nice to have boxes that you can push, because the WA Editor supports keyboard control.
Last edited by mqdar on Mon Feb 04, 2008 8:02 am, edited 1 time in total.
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dlcs18
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Post by dlcs18 » Sun Feb 03, 2008 6:38 pm

It would be cool if the Rainbow Shards in the Object Tweaker could have some options to go to a location when you play the shard 3 times and do the combination like in the actual game.

CombiLevel: (The area in your adventure it would go to)
CombiX: (The X position of where you would end up)
CombiY: (The Y position of where you would end up)
Last edited by dlcs18 on Mon Feb 04, 2008 2:18 am, edited 1 time in total.
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maxnick
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Post by maxnick » Sun Feb 03, 2008 7:18 pm

Costom gates, buttons and keys :D
Last edited by maxnick on Tue Feb 05, 2008 1:41 am, edited 1 time in total.
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mqdar
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Post by mqdar » Mon Feb 04, 2008 8:06 am

maxnick wrote:Costom gates, buttons and keys :D
What do you mean?

How about a secondary winning condition?
For example:
Winning Condition: Destroy All Fireflowers
Winning Condition #2: Save #10 (click and right-click to change number) Cuboids
Last edited by mqdar on Thu Feb 07, 2008 7:49 am, edited 1 time in total.
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Post by maxnick » Mon Feb 04, 2008 1:18 pm

mqdar wrote:
maxnick wrote:Costom gates, buttons and keys :D
What do you mean?
New colors and textures that you could create.
Last edited by maxnick on Tue Feb 05, 2008 1:41 am, edited 1 time in total.
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Post by wondertown » Mon Feb 04, 2008 2:43 pm

Destroy item check
If you destroy ID# in this Dat1# number Dat2# will activate
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2yu556
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Stuff

Post by 2yu556 » Mon Feb 04, 2008 9:45 pm

every old feature from the wonderland series includeing my playable characters trampolines boulders bridges

oh yeah and a super adventure
description: a super adventure is basicly like wonderland adventures where you walk on a star you start an adventure that way the gate
(gates have 2 options of star or coin but whats the point of star where you cant get more than 1 per adventure)
Image
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mqdar
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Post by mqdar » Mon Feb 04, 2008 11:36 pm

I know I've already posted quite a few ideas, but:

For stars that start an adventure when you walk on them, the parameters could be:

ID=1, 2, 3, ...
Active=Yes, No
AdventureStart=<adventure#>
LoseExitX=0 --> <level size x>
LoseExitY=0 --> <level size y>
WinExitX and WinExitY same as LoseExitX and LoseExitY
WinCommand=<com #>
WinData1 to WinData4 linked with WinCommand

The adventure directories would be like this:
Adventures/<adventure name>/Hub

Adventures/<adventure name>/Adventure1
Adventures/<adventure name>/Adventure2
Adventures/<adventure name>/Adventure3
...
Last edited by mqdar on Thu Feb 07, 2008 7:52 am, edited 1 time in total.
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Erwin042
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Post by Erwin042 » Tue Feb 05, 2008 11:14 pm

When you have to collect gems to end the level/adventure, the amount of your gems is not displayed. (like in Killicool64's Red Room).

Usage of the shard would be very nice to combine in mutiple rooms.
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Kilicool64
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Post by Kilicool64 » Wed Feb 06, 2008 4:44 pm

Erwin042 wrote:When you have to collect gems to end the level/adventure, the amount of your gems is not displayed. (like in Killicool64's Red Room).
You don´t HAVE TO collect the gems in my adventure!
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Post by tyteen4a03 » Wed Feb 06, 2008 5:22 pm

Erwin042 wrote:When you have to collect gems to end the level/adventure, the amount of your gems is not displayed. (like in Killicool64's Red Room).

Usage of the shard would be very nice to combine in mutiple rooms.
Happy 888 posts!(good in Chinese,means loads of money goes to you :lol: )

Yup,it's VERY useful when you are in the first level,and yuo want to go to another level(in NO connection)
and the duck went moo

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Boppelist
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Post by Boppelist » Sat Feb 09, 2008 1:10 am

Multiple textures in one room
Or Texture Change Command! (Change from a texture to another texture)
:D Image :D
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Post by tyteen4a03 » Sat Feb 09, 2008 3:30 am

Boppelist wrote:Multiple textures in one room
Or Texture Change Command! (Change from a texture to another texture)
Been told in RTW too! :wink: :wink:
and the duck went moo

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Boppelist
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Post by Boppelist » Sun Feb 10, 2008 8:06 am

Other languages in the Dialog &#3648;&#3594;&#3656;&#3609;&#3616;&#3634;&#3625;&#3634;&#3652;&#3607;&#3618;

:lol: :lol:
:D Image :D
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mqdar
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Post by mqdar » Mon Feb 18, 2008 12:15 am

How about being able to play more than one stinker in a level, changing from one to another with a key
like Space or Enter (Return)? You could even have data in individual adventures saying what custom
stinker to use!
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Re: Stuff

Post by tyteen4a03 » Sun Mar 09, 2008 4:13 pm

2yu556 wrote:every old feature from the wonderland series includeing my playable characters trampolines boulders bridges

oh yeah and a super adventure
description: a super adventure is basicly like wonderland adventures where you walk on a star you start an adventure that way the gate
(gates have 2 options of star or coin but whats the point of star where you cant get more than 1 per adventure)
They will be a funny thing!

But if it really does,it will be an "Free"WA :lol: :lol: :lol: :lol:
and the duck went moo

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Com Rante
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Post by Com Rante » Wed Mar 12, 2008 3:49 am

I would like to see cages cast shadows.

It would also be nice if you could hover your pointer over a tile and see its properties.
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quick11
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Post by quick11 » Tue Nov 04, 2008 3:24 pm

I have a few ideas and comments:

I think Shard Teleporting is a great idea, like in WA. But, however, I think it should have these options:

WarpLevel:
WarpX:
WarpY:
Require ID: (item you must have to use shard, default "none")
Require #: (number of coins/gems needed to use. Subtracts object afterward)
# of Strikes: (# of strikes to repeat, default 7)

Here is another idea:

Magic Changers will change the current magic you have, but you still have the same number of charges. For example, you "Blink" across a few gaps. You take 6 jumps and have 3 charges left. You step on a "Brr Changer" and now have to freeze your way across water. But the water is 4 tiles long, and you have 3 charges, because there was a better "Blink" path that took less charges, and even a better way, so that you will have an extra "Brr" charge to get some gems. "Blink" would make it much easier, and a full "Brr" charge would make it easy, too.
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Post by Nobody » Tue Nov 04, 2008 4:03 pm

quick11 wrote:Magic Changers will change the current magic you have, but you still have the same number of charges. For example, you "Blink" across a few gaps. You take 6 jumps and have 3 charges left. You step on a "Brr Changer" and now have to freeze your way across water. But the water is 4 tiles long, and you have 3 charges, because there was a better "Blink" path that took less charges, and even a better way, so that you will have an extra "Brr" charge to get some gems. "Blink" would make it much easier, and a full "Brr" charge would make it easy, too.
what would be easier would be "Blinking" OVER the "Brr Charger" and still having blink. also, why don't you put this in the "fun ideas" thread, because i doesn't have much to do with the editor, unless you want it invisible. :wink:
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lizwiz
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Post by lizwiz » Tue Nov 04, 2008 11:19 pm

I agree with Erwin about the gems collection - it would be nice to know how many you have already collected.

Apart from that it would like to be able to collect stars, so that we could use the star gates. Perhaps they could have an "end level or just collect" toggle.
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quick11
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Post by quick11 » Wed Nov 05, 2008 4:03 am

nobody wrote:what would be easier would be "Blinking" OVER the "Brr Charger" and still having blink.
Put the "Brr Changer" in a corner. You won't be able to "Blink" over it.

The "Magic" category would have the subcategorys "Magic Chargers" and "Magic Changers". Here's the object:

Category: Magic
Subcategory: Magic Changers
ColorChange: (choose magic)
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Post by dlcs18 » Wed Dec 17, 2008 10:30 pm

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Post by Pawelec » Sun Mar 01, 2009 7:52 am

The Ice Wall Gate!

Normal gates behaves like walls, this gate will behaves like ICE wall.
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Post by bround » Sun Mar 01, 2009 10:54 am

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