Im trying to create an adventure where two matching (color and subcolor) teleporters start out with one being active and the other being not active. I want the player to step on a button that actives the one not active from the start without deactivating the other one. I have figured out how to do this using the "general command button" (Command = 1, Data1 = 500). The problem is that you can't see the general command button in the game, so if I just use that, the TP will just suddently be activated with the player not knowing why. I would like a visible button to step on. So I read in the tutorial:
This I cannot figure out - unless the second button mentioned is also a general command button. If the latter is the case, it doesn't help me solve my problem.Tutorial wrote:General Command Button (Advanced Option): allows an internal program command to be run. This button itself can be given an ID (allowing a second button to activate/deactivate it).
Can anybody tell me how to do this, please? Any help will be appreciated.
Thanks,
Mette
Edit: I just made a test level so you can see what I mean. The general command button is placed on the floor tile that's different. I just want a visible button that does what the general command button does.....