New Level - The Broken Maid

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bob roest
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New Level - The Broken Maid

Post by bob roest » Mon May 19, 2008 8:43 pm

:wink:
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Post by annedanner » Mon May 19, 2008 8:44 pm

Funny, Bob. The "Maid" really is broken. Where is the level? :shock: :shock: :?

[Edit] Oh, I see it now. Forgot to attach it the first time around, huh?

[Double Edit] I had the most fun with this level, Bob. You are a mastermind in putting all of the nuances together to make a great level! Thanks!

[Triple Edit] And...ta da! I just realized that you're one away from 100!! Take it easy on us, please. :roll: :wink:
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bob roest
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Post by bob roest » Tue May 20, 2008 12:34 am

annedanner wrote:Oh, I see it now. Forgot to attach it the first time around, huh?
Yes, sorry.
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kiki
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Post by kiki » Tue May 20, 2008 3:35 am

:D :D :D Just a fine level all around Bob, Had a bot of trouble with the goobers, but had a great time sorting it out.
Love the wood texture, Glad you used it.
I use it every chance I get. NOT! :lol:
Can't wait to see what you come up with next for your 100th level. :D :D :D
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Post by fiffi » Tue May 20, 2008 5:30 pm

please a hint please, cant figure out the jumps, :oops: :oops:
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bob roest
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Post by bob roest » Tue May 20, 2008 7:24 pm

There's really only two, the first is down into the white tp then up and right to land behind the wood box, the other is to jump over the wall into the white tp. That's it. :D
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Post by rescuefire » Tue May 20, 2008 10:29 pm

Great stuff! Another mechanical genius level Bobster :D

Had a bit of a time with the UFO's at first and ya know with that WOOD texture it's so hard to figure out how to maneuver around :wink:

Not sure what your steel box was for but it didn't get in my way so that was cool. Loved your exit too. Great stuff, thanks!

Boy ya think ya got enough pressure for coming up with #100? Me thinks for Bobster's 100th it should be a Kiki, Lutz, Bob collaboration so that maybe we'll finish it by the time Kiki gets to 1000!
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Post by jcvalcar2 » Tue May 20, 2008 11:15 pm

I didn't use the steel, the boulder and I had a green sphere left over so I don't think I did it your way :( :( I think I did it the hard way :roll: and the UFO's :twisted: :twisted: gone :lol: :lol:

I look forward to seeing your spoiler cuz the mechanics were awesome. 8) 8)

Thank you for this ace challenge. :D :P :D :P
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bob roest
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Post by bob roest » Wed May 21, 2008 1:26 am

The original version did not have a row of hidden coins in false walls so you had to use the box/boulder/etc., serves me right for trying to be too clever. :D
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Post by Lillie » Wed May 21, 2008 4:23 pm

Don't know what's wrong me me - but I just cannot do this!!! Which way first please? :oops: :? :roll: :( :idea:
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bob roest
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Post by bob roest » Wed May 21, 2008 4:25 pm

Left, then right then down.

Oooops, this should read, left, then right, then left, then down.
Last edited by bob roest on Wed May 21, 2008 8:48 pm, edited 1 time in total.
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Lillie
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Post by Lillie » Wed May 21, 2008 4:29 pm

Thanks for your detailed help Bobster! :lol: :lol: :lol:

Left over tramp?
Right through red TP?
Down???? I can't get over the conveyor if I go down!

:lol: :lol: :lol: :lol: :lol:
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bob roest
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Post by bob roest » Wed May 21, 2008 8:47 pm

Lillie wrote:Thanks for your detailed help Bobster! :lol: :lol:
What, you need more!? :shock: :lol:

Okay tramp left, remember the UFO won't shoot you when it's between tiles, now go right into the left side tp, then back left into the right side tp.

Just as the red sphere rolls past the right side red teleporter you can walk across the left side one and tramp down, up, right.

You're on your way!!!! :D
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Lutz
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Post by Lutz » Thu May 22, 2008 2:53 pm

I alway tried to leave the first room south :roll:
Did it your way now and it went a bit better.
A long time I was short at least one green sphere until I noticed I could start the goobies part different :!:
Excellent puzzle, thanks :D
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Liz Mayhew
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Post by Liz Mayhew » Thu May 22, 2008 5:29 pm

Thanks for the help with the opening moves Bob - I was going South too and ending up completely lost.

I tried a little experiment with the goobies and it worked, so the spheres all fell into place nicely.

Never mind the loopholes, this was FUN! :stinkyhappy:

Very nice wood texture - I don't think I've seen that one before :lol: :lol: :lol:
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Post by uneekrose » Thu May 22, 2008 7:15 pm

I was heading down also, then decided to go left, 9 out of 10 times that UFO got Qookie. Once I got left though I didn't know where or what to do. I had forgotten about the sphere blocking the tp, once I got to the other side the rest was fairly easy.

Mighty fine level there Bob, thanks....
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Post by Lillie » Fri May 23, 2008 10:16 pm

Thanks for the help with the start Bobster - even though it was wrong ya nanahead :mrgreen: It still took me a million tries to complete it without getting goobed on the head :mrgreen: :!: Qookie loved using the tramps! She even tramped into the green TP for a laugh and a half :P She also loved the texture - yummy :!: Next time - to add to the fab all round woody ambience, please use music number one :lol:

Great stuff Mr Puffinstuff - the big one coming next eh? :wink:
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Post by wonderfull » Sun May 25, 2008 2:27 pm

Got this beaut without peeking (surprise surprise surprise) Image and I did use the boulder, box and sphere, just for the heck of it. Nice one Bob! thanks!
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Post by Marinus » Fri Jun 27, 2008 3:49 pm

I had almost given up doing the first move without getting shot, but after removing the UFO in the editor this was really a very nice level. 8) :D Like some others I'm not sure about your intention with the stuff in the upper part but never mind, I enjoyed it!!

Thanks for the fun! :D :D

P.S. After all I played the original, with both UFU's 8) :lol:
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bob roest
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Post by bob roest » Fri Jun 27, 2008 7:34 pm

Marinus, a UFO will not fire at you when it's between two tiles, it doesn't give you a lot of time but usually just enough! :D
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Post by Marinus » Fri Jun 27, 2008 7:59 pm

Thanks. :D You're right about that, but at the beginning I made the mistake to start moving Qookie at the moment the UFO was between tiles, and then Qookie was on a tile when the UFO was too.

When I finally knew that, I started moving a split second earlier and it went well. The UFO did shoot but too late to hit Q.

I think this is almost the same situation as in Lillie's level "Suit of armour" (the difficult version) but then actually the opposite. 8)

It's just a matter of exact timing and that's not my job. When I play a level with such difficult things I use to change it with the editor, to practice it or to practice just the rest, but then finally I always try the original again, and then it went well :D

Thanks :D
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