Post, download, and discuss custom levels for Return To Wonderland.
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Liz Mayhew
- Rainbow Spirit Master
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by Liz Mayhew » Thu May 22, 2008 11:35 am
442LIZM - Mystery of the Moor 3
Stinky's fallen down a tin mine, and Qookie's still up on the Moor wondering what's happened to him.
Using the same Dartmoor texture which you may have already, and using one of a set of houses which I've just designed. Please download - I'll be using these in later levels.
Have fun!

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Lizzie
To err is human,
To arr is pirate!
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Marinus
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by Marinus » Thu May 22, 2008 12:54 pm
Great level Liz. Like we use to say in NL: I 'm falling from the one astonishment into the other when I play these Dartmoor levels. Very creative!

And so are the texture and houses too.
Thanks

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Lutz
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by Lutz » Thu May 22, 2008 1:38 pm
Qookie had a hard time finding her Bread & Breakfast.
Hardest part was the red spheres - even with the sign.
Needed a few restarts because of the ice cubes, too
Fun level, thanks

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kiki
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by kiki » Thu May 22, 2008 5:42 pm

All top notch puzzles beginning with the sphere puzzle at the start, That took me an age to sort out.
On to the rest and a few more restarts.
I absolutely loved all of it and am inspired to use your awesome texture with my next level.
But first I will enjoy my stay at the bed and breakfast and share some ghost stories.
very atmospheric, Thanks Liz!

Keeks
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uneekrose
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by uneekrose » Thu May 22, 2008 7:51 pm
Had a bit of trouble with the spheres at the begining but finally found the right combination. I pushed the cube throught the tp but the ghost must have been in the way and the cube sat there and just went in and out, in and out, next time I made sure the ghost was out of the way.
This one was easy except I have one problem...how the heck do you get the bonus coin sitting on the conveyor where the tramp and ice curve are? I thought maybe it was a double tramp but Qookie has nothing to bounce off of. Am I missing something?
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Marinus
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by Marinus » Thu May 22, 2008 8:09 pm
uneekrose wrote:
.how the heck do you get the bonus coin sitting on the conveyor where the tramp and ice curve are? I thought maybe it was a double tramp but Qookie has nothing to bounce off of. Am I missing something?
You can push the plasmacube through the white gate so it's between the icefield and the coin, Then jump with the tramps U U U R.
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uneekrose
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by uneekrose » Thu May 22, 2008 8:25 pm
OK, that worked, the first time when I sent the cube back it smashed so I had to think my strategy the next time. Got out yet again but this time with the elusive bonus coin. thank you Marinus for the help.
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rescuefire
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by rescuefire » Fri May 23, 2008 1:09 pm
Drats I got that bonus coin figured out. I can't get the one over by the white timer and cubies.
This was a super puzzler Lizzie! Love the B&B at the end. Gorgeous
Those red spheres were giving me fits though! And of course leaving an area when it's not complete makes me crazy but I soon found I could go back
I'm still stuck on the bonus by the white timer...oh wait! brb
Edit: Oh silly me

I wasn't usin' that for that!
Great stuff Lizzie Wizzie! Thanks and I can't wait to see what happens next!

Blessed are those who can give without remembering and take without forgetting.
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Seagal
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by Seagal » Sat May 24, 2008 10:30 am
Can I have some help with the Red Sphers please.
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rescuefire
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by rescuefire » Sat May 24, 2008 1:19 pm
Here's what I did with those sassy spheres:
Hop over the wall. Middle sphere down and get the heck outta da way. Top sphere left. Hop over wall, pink goobie down and around the ice to just one space above the left side ice curve. Top sphere down and then right onto the ice curve (you'll slip over on the conveyor at the top to get this sphere to go down). Grab coin just above the middle sphere. Push that one up. Push goobie up one space so that it is in front of the doorway to the timer area that already has a sphere rolling. Pop over the wall and push that sphere left, then up (git outta da way) at this point you can collect all the coins in this room. Push goobie up into the water and then that last sphere you were just pushing into the water too.

Blessed are those who can give without remembering and take without forgetting.
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Lillie
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by Lillie » Sat May 24, 2008 3:43 pm
Lillie The Beanhead!
"Lillie Still A London Phillie Dancing Like A Billie Goatee Wee Wee Lillie"
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bob roest
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by bob roest » Sat May 24, 2008 4:08 pm
No major probs with the spheres but a world of trouble with the ghost in the lower right pasture, dangy he had my number!
Another fun one Lizzie, big thank-youze!
bob
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Amnon
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by Amnon » Sat May 31, 2008 6:44 pm
I learnt a few new tricks here - Thanks Liz!
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wonderfull
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by wonderfull » Tue Jun 03, 2008 7:53 pm
Okay, all caught up now. That was a challenge. I had figured out the red spheres last week, but darned if I remembered what I had done. So I did it Robyn's way (sort of) and then pieced the rest together. Ace puzzle Liz. Thanks!
Break's over..back to work I go...really!
It's a Wonderfull life
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dylan1298
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by dylan1298 » Sun Aug 29, 2010 2:49 am
I read above about how to get the last bonus coin with a plasma cube. What cube? Two are spinning on the ice curve and one is on the blue button.
D's MOM
LISA
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dylan1298
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by dylan1298 » Sun Aug 29, 2010 2:52 am
I read above about how to get the last bonus coin with a plasma cube. What cube? Two are spinning on the ice curve and one is on the blue button.
D's MOM
LISA
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Liz Mayhew
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by Liz Mayhew » Sun Aug 29, 2010 8:49 am
Here's a complete walkthrough:
MYSTERY OF THE MOOR 3
WALKTHROUGH
1. Jump down and push bottom sphere down, stepping aside quickly. Push top sphere left, then jump right over the wall and push the pink cube round the ice and 1 space above the end of the ice at the left. Push the sphere down from the conveyor and right round the ice. The pink timer sphere is now rolling. Take the coin from above the middle sphere and push it upwards. Push the pink cube up 1 next to the opening. Jump over the wall and push the sphere left, then up. Collect all coins. Pink cube in water, last sphere in water. Collect bonus.
2. Walk to the upper area through the secret passage. Stand on the breaktile and push the plasma cube up into the TP concealed in the house door. Follow. Wait for the ghost to get on the ice and then push the plasma cube. Hopefully the ghost is kaput. Get the coin. Push the top plasma cube 1 left and the wood box in the water to get bonus. This uncovers the conveyor button and pushes the other plasma cube onto the ice, activating the white timer. Push the top plasma cube up through the opening by the coin to act as a blocker. Don’t take the coin yet. Tramp up, up, right to collect the bonus. Now tramp up, up, up, right and walk round to collect the coin and push the cube onto the ice. Go down, and timing it carefully, step on the conveyor and get off the at the timer switch. Push the plasma cube up over the trampoline and onto the dark blue button.
3. In the top room, push the sphere up. Both boulders fill the water right for the bonus. Push the wood box left through the cave and into the water to get the coin below the house. Now push the left blue up and the right blue left. Both spheres roll left into the water by the ghost. He will move out and be blown up by the keg. Collect coin there. Use box for final 2 coins. Exit through inn at top right.
The part you need is #2. Here's a pic which illustrates the movements of the top plasma cube. It has quite a bit of work to do:
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Lizzie
To err is human,
To arr is pirate!