New Level (adv) - My Friend Zee 'or' An Amazeng Bot

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bob roest
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New Level (adv) - My Friend Zee 'or' An Amazeng Bot

Post by bob roest » Fri Jun 06, 2008 8:41 pm

This is one of those make a path for the bottie levls that we all love so much. :wink:

It may get a little tricky around the metal box generator, in fact...it does.

Using one of my fav textures 'jumpers' it's colourful! Thanks Janet! :D
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wonderfull
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Post by wonderfull » Fri Jun 06, 2008 11:20 pm

Uhhmm...would that not be "my friend ZED" or do you forgetteth whereth you cometh from ??? Image

:lol: :lol: :lol: :wink:
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bob roest
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Post by bob roest » Sat Jun 07, 2008 1:06 am

I put a 'u' in the word colour. And it is an English game. :wink: :D
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kiki
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Post by kiki » Sat Jun 07, 2008 2:32 am

It may get a little tricky around the metal box generator, in fact...it does
Holy crap for crap, Yup! its tricky down yonder at the generator. :twisted:
Only took about 20 restarts to master that part.
I was a little confused by the last sign, I did what it said and nothing happened. 8)
I finally got it all sorted and made it into the exit.
Ace challenge for sure Bob, Thanks! :D :D :D
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Post by bob roest » Sat Jun 07, 2008 2:37 am

The sign is just there to see if you let the bottie live or not, depending on your frustration level at that point, you can actually leave without doing anything in the final section. :D
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Post by kiki » Sat Jun 07, 2008 2:52 am

:D :D :D I figured that barrel was there for our little friend, I made it so he had to stay on the left side to keep running over that certain timer.
Either way I enjoyed training that bot to work for me. :D :D :D
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Post by rescuefire » Sat Jun 07, 2008 1:40 pm

I can't beat that lil sucker to keep him over there!

He's fast! Did you feed that zbot some kind of energy drink Bob?

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wonderfull
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Post by wonderfull » Sat Jun 07, 2008 3:32 pm

bob roest wrote:I put a 'u' in the word colour. :wink: :D
Okay then, all is forgiven. :wink: :wink: :wink: :lol:
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Post by bob roest » Sun Jun 08, 2008 1:50 am

I went back and checked this and realized I had made a huge error by not including a pink gate right at the end so that you have to take the bottie all the way through. :oops:

If anyone's interested, I think it's fixed in this version.
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Post by rescuefire » Sun Jun 08, 2008 12:32 pm

I swear that zbot is on crack!!!!!

That gate made this way harder than the piece of cookie it was the first time. Man oh man the timing for that generator!

Thanks Bobster you've been the level makin' machine lately. I for one sure do appreciate it :D
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Post by bob roest » Sun Jun 08, 2008 12:38 pm

Thanks Robyn, but I'm still not sure if you need to take the bottie to the end.

Oh well, play it where it lies. :D
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Post by Amnon » Sun Jun 08, 2008 2:10 pm

This time I did it again and took the Z all the way to the end - not an easy one, but it worked, thanks!
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Post by Liz Mayhew » Sun Jun 08, 2008 2:18 pm

This is one of my favourite types of level. :D :D

I had to at least get the z-bot to the 2nd last room to be able to leave but I couldn't bump him off! Well I supposed he deserves his freedom, having helped me to the exit :twisted: :twisted:

Thanks for the excellent fun Bob! :stinkyhappy:
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Post by annedanner » Sun Jun 08, 2008 4:30 pm

I need a bit of help with the metal boxes, please - at the top and at the generator.
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Post by Amnon » Sun Jun 08, 2008 4:43 pm

I need a bit of help with the metal boxes, please - at the top and at the generator.
2 Metal boxes fill the hole and the ice cube goes over them.
The last metal box is pushed down inside the gate, then go around it and push it back one place, next to the gate to block the Z's path - once the Z passes, push it one more space up INTO the gate and run south, standing on the conveyor switch.
When a metal box is generated, push it up into the water, then wait attentively because when the second box is generated you must be quick to immediately push it up and back off down.
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Post by annedanner » Sun Jun 08, 2008 7:54 pm

Thanks, Amnon. If off to see what everyone is talking about regarding the timing.
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Post by bob roest » Mon Jun 09, 2008 2:44 am

Thanks Amnon!

There are several close timing moves at that stage, after you do want Amnon said you have to step on the break-tile to avoid being botted. Then go back and set the last metal box in the middle so the bottie activates the pink timer, now back over the 2-step break-tile, go down and lean against the pink gate so that 1 second before the bottie is about to go in the water, you've pushed a box in and he whips safely by, because you don't want anything bad to happen to him, do you? :D

After that, it's a cake-walk. :wink:
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Post by kiki » Mon Jun 09, 2008 3:35 am

:D :D :D Hey Bob, Finally got around to doing the revised version and I did get that bot to go the whole way this time.
So I'm guessing I did it your intended way and yes its still quite challenging.
Thanks again matey! :D :D :D
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Post by uneekrose » Thu Jun 12, 2008 9:01 pm

Heck of a level Bob. I shudder to think of how many restarts I had. Then I found different ways to get ahead of the bottie, like waiting till he was in front of the blue sphere before I rolled the other toward the water hole. Then I'd have Peeque hit the red timer, push the sphere and run for the metal boxes. I left the one coin above the ice while Peeque put the two metal boxes and the cube in position. Then I let him reopen that yellow gate before placing the metal box in there.

I had a heck of a time with that gen till I figured I needed to be stopping the next metal box that come out of it. I was trying so hard to get away and stay ahead of the bottie that I didn't see those other options to make the level a bit easier. Thanks for the fun Bob..........
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Post by Lillie » Fri Jun 13, 2008 7:17 pm

Very clever level Bobster - had a lot of trouble with most rooms but finally got the little booger to do his thang for me! :D

Most enjoyable kind sir - muchos thankos :D
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Post by Marinus » Sat Sep 13, 2008 6:58 pm

Great level! At first I didn't use the generator but after that I played the revised version. Thanks for the fun!
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