Races And NPC Stinkers Running

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md
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Races And NPC Stinkers Running

Post by md » Sun Aug 17, 2008 12:06 am

How do you make a level that is a race or make an NPC stinker run. :piratesmile:
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mqdar
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Post by mqdar » Sun Aug 17, 2008 12:25 am

Try looking around the editor more.
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jdl
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Post by jdl » Sun Aug 17, 2008 12:28 am

(Cough try tweaking the NPC settings and the winning condition cough.) :lol: :lol: :lol:
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mqdar
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Post by mqdar » Sun Aug 17, 2008 12:30 am

Jdl, well, um... you're going too easy on him. :twisted:
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Post by jdl » Sun Aug 17, 2008 12:32 am

I know! :mrgreen: :twisted:
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mqdar
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Post by mqdar » Sun Aug 17, 2008 12:48 am

Lol! :lol:
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md
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Post by md » Tue Aug 19, 2008 8:33 pm

Can you please reply proper answers. :D Not like "try looking around the editor more". :shock: Please reply proper answers. :mrgreen:

Thanks. :D :mrgreen:
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mqdar
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Post by mqdar » Tue Aug 19, 2008 8:42 pm

Sorry, but md, I found out how to do just what you want to do very quickly. If I can, you can. You don't need people answering every little question you've got. Imagine if you didn't know that this forum exists. Then you'd find out. :wink:
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Post by md » Mon Aug 25, 2008 8:32 pm

--antecedently put in and can't be deleted--
Last edited by md on Mon Aug 25, 2008 8:45 pm, edited 2 times in total.
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Post by md » Mon Aug 25, 2008 8:32 pm

--antecedently put in and can't be deleted--
Last edited by md on Mon Aug 25, 2008 8:41 pm, edited 1 time in total.
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Post by md » Mon Aug 25, 2008 8:34 pm

--antecedently put in and can't be deleted--
Last edited by md on Mon Aug 25, 2008 8:40 pm, edited 1 time in total.
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Post by md » Mon Aug 25, 2008 8:37 pm

--antecedently put in and can't be deleted--
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Post by md » Mon Aug 25, 2008 8:42 pm

--antecedently put in and can't be deleted--
Last edited by md on Mon Aug 25, 2008 8:44 pm, edited 1 time in total.
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Post by md » Mon Aug 25, 2008 8:43 pm

mqdar wrote:Sorry, but md, I found out how to do just what you want to do very quickly. If I can, you can. You don't need people answering every little question you've got. Imagine if you didn't know that this forum exists. Then you'd find out.
If this forum never excited then anyone registered on this forum wouldn't be able to get the Wonderland Adventures Level Editor. Why do people answer my questions less than other people? I'm not doing this for more posts. In this post I really don't know how to make an NPC walk/run and stop it walking/running at certain times then keep it walking again (e.g. on the real wonderland adventures when your getting the indigo shard in the sewers (on the last level, to catch a thief) the thwart will stop to shoot then walk again). Also how do you get an NPC to walk in certain positions. Some things in the attachments of the objects I don't understand. Finally I really don't now how to make a race.
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Post by Qloof234 » Mon Aug 25, 2008 11:20 pm

If you want an NPC to move at a certain time, e.g. Standing on a certain tile, then use an NPC MOVE.

As for after dialogs... Hmmm...

CMD = 61
Data 1 = NPC ID
Data 2 = X Location
Data 3 = Y Location

And that should work.
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mqdar
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Post by mqdar » Tue Aug 26, 2008 1:15 am

md wrote:
mqdar wrote:Sorry, but md, I found out how to do just what you want to do very quickly. If I can, you can. You don't need people answering every little question you've got. Imagine if you didn't know that this forum exists. Then you'd find out.
If this forum never excited then anyone registered on this forum wouldn't be able to get the Wonderland Adventures Level Editor. Why do people answer my questions less than other people? I'm not doing this for more posts. In this post I really don't know how to make an NPC walk/run and stop it walking/running at certain times then keep it walking again (e.g. on the real wonderland adventures when your getting the indigo shard in the sewers (on the last level, to catch a thief) the thwart will stop to shoot then walk again). Also how do you get an NPC to walk in certain positions. Some things in the attachments of the objects I don't understand. Finally I really don't now how to make a race.
I just feel like you're not even trying to figure it out. I've found out everything in the editor, and I'm a master of it (that includes dialog). I just got that feeling, and I wanted to explain it.

Also, why did you post all those "---antecedently put in and can't be deleted--s? You have to admit they're spam. MS will, I think, delete them. :wink:
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Post by tyteen4a03 » Tue Aug 26, 2008 5:21 am

mqdar wrote:
md wrote:
mqdar wrote:Sorry, but md, I found out how to do just what you want to do very quickly. If I can, you can. You don't need people answering every little question you've got. Imagine if you didn't know that this forum exists. Then you'd find out.
If this forum never excited then anyone registered on this forum wouldn't be able to get the Wonderland Adventures Level Editor. Why do people answer my questions less than other people? I'm not doing this for more posts. In this post I really don't know how to make an NPC walk/run and stop it walking/running at certain times then keep it walking again (e.g. on the real wonderland adventures when your getting the indigo shard in the sewers (on the last level, to catch a thief) the thwart will stop to shoot then walk again). Also how do you get an NPC to walk in certain positions. Some things in the attachments of the objects I don't understand. Finally I really don't now how to make a race.
I just feel like you're not even trying to figure it out. I've found out everything in the editor, and I'm a master of it (that includes dialog). I just got that feeling, and I wanted to explain it.

Also, why did you post all those "---antecedently put in and can't be deleted--s? You have to admit they're spam. MS will, I think, delete them. :wink:
Doubting them.
They are some kind of 10 posts thingy.

BTW Don't be so rude to new members.It will just make argements and so on...
Just explain it to him(her?)
and the duck went moo

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mqdar
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Post by mqdar » Tue Aug 26, 2008 7:42 am

Was I being (so) rude? I really hope not. :(
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Post by tyteen4a03 » Tue Aug 26, 2008 9:54 am

Yea you have being rude.This is a board of Help topics,bugs reports,etc. And you are being rude by replying NOT the help he wanted.If you know it,say it.(Unless it's something we can't say,like that forum.)
and the duck went moo

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bround
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I know! I help!

Post by bround » Wed Aug 27, 2008 2:52 pm

See this item NPC Move in Buttons! And Edit the NPC's ID and copy the NPC's ID's in NPC Move, Remeber: NPC Move in button


------------

Please Visit my forum www.bround.createforum.net
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Qloof234
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Re: I know! I help!

Post by Qloof234 » Wed Aug 27, 2008 10:05 pm

bround wrote:See this item NPC Move in Buttons! And Edit the NPC's ID and copy the NPC's ID's in NPC Move, Remeber: NPC Move in button


------------

Please Visit my forum www.bround.createforum.net
Me (Earlier on in this same topic) wrote:If you want an NPC to move at a certain time, e.g. Standing on a certain tile, then use an NPC MOVE.

As for after dialogs... Hmmm...

CMD = 61
Data 1 = NPC ID
Data 2 = X Location
Data 3 = Y Location

And that should work.
What's the point in repeating info that's already been said? Did you read the topic before posting, or just hit PostReply immideatly?
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Re: I know! I help!

Post by tyteen4a03 » Thu Aug 28, 2008 3:15 am

Qloof234 wrote:
bround wrote:See this item NPC Move in Buttons! And Edit the NPC's ID and copy the NPC's ID's in NPC Move, Remeber: NPC Move in button


------------

Please Visit my forum www.bround.createforum.net
Me (Earlier on in this same topic) wrote:If you want an NPC to move at a certain time, e.g. Standing on a certain tile, then use an NPC MOVE.

As for after dialogs... Hmmm...

CMD = 61
Data 1 = NPC ID
Data 2 = X Location
Data 3 = Y Location

And that should work.
What's the point in repeating info that's already been said? Did you read the topic before posting, or just hit PostReply immideatly?
I quote imminently that I didn't read more further.LOL
and the duck went moo

Beep bloop
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quick11
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Post by quick11 » Sat Nov 01, 2008 2:50 pm

If someone needs help, it should be given to them. I asked how to make hills, and I got an answer. Just in case the instructions were not understandable, heres the solution:

First, create the place you want the adventure in, and set the NPC (with ID: 1) and the player right next to eachother.

On the tile that the player starts in, put this object in:

Category: Buttons
Sub Category: NPC Move
Data1: 1
Data2: X cordinate goal (where the NPC moves to)
Data3: Y cordinate goal (where the NPC moves to too)

Do not change any other variables. Place the above object on the goal for the last one. Then repeat, with different goals. :D

Hope that helps,

Quick11
Last edited by quick11 on Sat Nov 01, 2008 11:27 pm, edited 1 time in total.
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Post by Nobody » Sat Nov 01, 2008 6:53 pm

quick11 wrote:If someone needs help, it should be given to them. I asked how to make hills, and I got an answer. Just in case the instructions were not understandable, heres the solution:

First, create the place you want the adventure in, and set the NPC (with ID: 1) and the player right next to eachother.

On the tile that the player starts in, put this object in:

Category: Buttons
Sub Category: NPC Move
Data1: 1
Data2: X cordinate goal (where the NPC moves to)
Data3: Y cordinate goal (where the NPC moves to too)

Do not change any other variables. Place the above object on the goal for the last one. Then repeat, with different goals. :D

Hope that helps,

Quick11
1.this forum is old.

2.you formula does not work unless the ID of the NPC is 1, what if you wanted an thwart to steal the indigo shard, but since the thwarts ID is 2, and Morklin's ID is 1, instead MORKLIN will steal the shard!
i should change my signature to be rude to people who hate pictures of valves
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quick11
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Post by quick11 » Sat Nov 01, 2008 11:10 pm

Nobody wrote:2.you formula does not work unless the ID of the NPC is 1, what if you wanted an thwart to steal the indigo shard, but since the thwarts ID is 2, and Morklin's ID is 1, instead MORKLIN will steal the shard!
I know it only works if the ID is 1. You can inferance that you will change
the ID on a NPC and a NPC Move action. Quite an easy inferance.

Of course, what you wrote up there is pretty funny. And this is not for dialogue.
Last edited by quick11 on Sat Nov 01, 2008 11:19 pm, edited 1 time in total.
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Post by jdl » Sat Nov 01, 2008 11:16 pm

Quick11, do you have BBCode disabled? I noticed that the quotes in every one of your posts do not work. BBCode is what makes the
quotes,
bold, underline, italic, etc, work.
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Post by DEEMAN223344 » Wed Apr 15, 2009 10:49 pm

sorry to wake up the topic/thread but,

I found that the "race" winning condition is USELESS (!) because you pick up a STAR (!) in race levels where you also use NPC MOVE OR COMMAND 61 (!) unless the game automatically tells the npc with the lowest id to try to collect the star (impossible for npc to steal star) !!!!!!!!!!!!!!!!! (!)
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Post by Qloof234 » Wed Apr 15, 2009 11:40 pm

About that, you just want the NPC to block the way to the star, not to try to collect it. :wink: :wink:
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Post by cbloopy » Wed Apr 15, 2009 11:50 pm

I haven't tested this myself, but you might actually be able to (sort of) simulate the NPC getting the star by putting a GC button right before the star, with ActivateID set so that only the NPC can trigger the button. And then have the GC button run the CMD to either deactivate or destroy the star. With that setup, you can have the final NPC move command to target the location where the star is, and then the NPC will end up on that spot after the star has been deactivated or destroyed, making it look like the NPC took the star.
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Post by Qloof234 » Thu Apr 16, 2009 12:18 am

So, in essence, like the NPC picking up items trick? Cool.
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