New Level: Double Escape from Jail
New Level: Double Escape from Jail
It has been ages since I made a level...
Well, here Qookie needs to save her two brothers from jail - and it is not going to be easy!
Enjoy!
(AMNON09)
Well, here Qookie needs to save her two brothers from jail - and it is not going to be easy!
Enjoy!
(AMNON09)
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- Rainbow SuperStar
- Posts: 2441
- Joined: Sun Jan 21, 2007 12:38 am
Hey Anmon,
The hints were too subtle for my old, tired brain. Will you please post a starter spoiler? Thanks! Or, if it's too early, will you PM me?
The hints were too subtle for my old, tired brain. Will you please post a starter spoiler? Thanks! Or, if it's too early, will you PM me?
Anne
My List
My List
Well done, solving this puzzle is a big achievement, so congratulations Bob!!!
(did you need to use my spoilers?)
That bonus point by the kaboom is just a matter of quick-hands, never mind about it.
OK, a proper spoiler follows:
Red chompers follow Stinky; Yellow chompers follow Loof. When their favourite guy is up in the air, chompers try to move to the right, and if they cannot move right, they try to move down.
So, if Stinky keeps jumping long enough, the red chomper will walk towards the grey timer, but when on the ground between jumps, his red chomper will go back. However, if Loof could be in the air at the same time, his yellow chompers would block the way back for the red chomper, which will eventually reach the grey timer. The question now is how to make Loof jump long enough simultaneously with Stinky. Even better, how to make Loof keep jumping unattended, so we can give full attention to Stinky while he makes his esacpe...
Marinus, I hope you took that coin near the chompers - otherwise it would block their way.
(did you need to use my spoilers?)
That bonus point by the kaboom is just a matter of quick-hands, never mind about it.
OK, a proper spoiler follows:
Red chompers follow Stinky; Yellow chompers follow Loof. When their favourite guy is up in the air, chompers try to move to the right, and if they cannot move right, they try to move down.
So, if Stinky keeps jumping long enough, the red chomper will walk towards the grey timer, but when on the ground between jumps, his red chomper will go back. However, if Loof could be in the air at the same time, his yellow chompers would block the way back for the red chomper, which will eventually reach the grey timer. The question now is how to make Loof jump long enough simultaneously with Stinky. Even better, how to make Loof keep jumping unattended, so we can give full attention to Stinky while he makes his esacpe...
Marinus, I hope you took that coin near the chompers - otherwise it would block their way.
Yes I took that coin but I didn't understand they should jump at the same time. I did now, and sometimes it worked but never the second time in one level-time. Then Loof smashed on the wall. I also got that bonuscoin a few times now.
I think it's a nice idea, but the whole level is a bit too difficult for me.
I think it's a nice idea, but the whole level is a bit too difficult for me.
Don't give up, Marinus: if you move Stinky fast enough it will work every time! If you are a bit slow, you can also gain 2-3 extra seconds by making Stinky first jump down for a while before jumping left (this slightly increases the percentage of time in the air, although it is not necessary if you switch to Stinky fast enough and keep jumping left). If you like, you can also use CONTROL-X to view the chomper's progress.