Post, download, and discuss custom levels for Return To Wonderland.
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Muzozavr
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by Muzozavr » Mon Sep 29, 2008 8:33 am
Or shall I say "Stinky's Garden 3".
The garden you know from "The Gardener" and "A Right Mess!" is back, with an all new mess to clean up!
Enjoy!
Stinker rating: dunno, but I have a suspicion it's pretty high, so beware.
Everyone, who has downloaded this level so far -- please do so again. This revised version fixes a stupid shortuct, and as a side-effect makes the puzzle of getting everything in place for the jump sequence more difficult.
No shortcuts now!

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Last edited by
Muzozavr on Thu Oct 02, 2008 10:22 am, edited 1 time in total.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Salin
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by Salin » Mon Sep 29, 2008 2:04 pm
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Muzozavr
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by Muzozavr » Mon Sep 29, 2008 3:03 pm
You only cover one of the buttons. Guess which. The others are pressed by the second character.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Salin
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by Salin » Mon Sep 29, 2008 4:46 pm
Jeeze I feel stupid

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bob roest
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by bob roest » Mon Sep 29, 2008 7:35 pm
Nice one Muz, I had an item left over but I suspect that's by design.
Thanks,
bob
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Muzozavr
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by Muzozavr » Mon Sep 29, 2008 7:46 pm
One of the steel boxes? Yep, that was by design. It would be pretty annoying if you'd have to save it, so I just allowed you to push it through the TP to clear the way by simply getting rid of it.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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bob roest
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by bob roest » Mon Sep 29, 2008 7:57 pm
No, a boulder.

bob
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Muzozavr
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by Muzozavr » Mon Sep 29, 2008 8:16 pm
DAMMIT! Which one?!

Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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bob roest
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by bob roest » Mon Sep 29, 2008 8:38 pm
The one beside Stinky, I just pushed it the left and out of the way.
It doesn't matter it was still fun to solve.

bob
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Amnon
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by Amnon » Tue Sep 30, 2008 1:19 am
I also could not find a use for that boulder - except as a red herring of course.
I enjoyed playing this, thanks!
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kiki
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by kiki » Tue Sep 30, 2008 4:07 am
Keeks
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Muzozavr
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by Muzozavr » Tue Sep 30, 2008 1:59 pm
Gragh, that boulder was an important part of the trick!!
Unless Loof can run fast enough from one trampoline to another... how did you do that?!
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Amnon
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by Amnon » Tue Sep 30, 2008 2:14 pm
Unless Loof can run fast enough from one trampoline to another.
No fast parts in this one - I cannot even see where you may need to run here.
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Muzozavr
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by Muzozavr » Thu Oct 02, 2008 10:26 am
Please download the revised version. It's in the first post.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Amnon
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by Amnon » Thu Oct 02, 2008 1:48 pm
Well, I know what needs to be done, I can even cross to the other side and take all-but-one coin, but my fingers are just not fast enough to complete this level, the level of coordination required is just beyond me.
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Muzozavr
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by Muzozavr » Thu Oct 02, 2008 2:06 pm
What exact coin are you talking about? Would help me in giving you tips.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Amnon
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by Amnon » Thu Oct 02, 2008 2:11 pm
I was referring to the coin behind the 3 gates: in order to get to other side (without the required extreme sequence of moves) I needed to sacrifice the ability to cover to yellow button (simultaneously with the red/blue).
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Muzozavr
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by Muzozavr » Thu Oct 02, 2008 2:18 pm
Hmm, if you say it's extreme, there is definitely something wrong with the difficulty.
I think I'm going to add a "merciful" version where the bridgetile is 2-step.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Amnon
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by Amnon » Thu Oct 02, 2008 2:23 pm
The bridgetile is not the problem - in fact, I got to the other side without even stepping on it. If you changed the conveyor button into a timer, this would do the trick!
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Muzozavr
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by Muzozavr » Thu Oct 02, 2008 2:30 pm
Answer to your problem:
Don't switch the characters. The character that was on the button is the one that makes the jump. You just go non-stop and start the jump, the boulder will be in the right position at EXACTLY the right time. I specially calculated that distance. Changing the button to a timer button would have actually made it more challenging!
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Amnon
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by Amnon » Thu Oct 02, 2008 2:35 pm
There's the problem: someone has to kick the ball, and it is not possible to kick the ball while standing on the button... so it's the other character that needs to kick - and also be in time on the other side of the ice...
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Muzozavr
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by Muzozavr » Thu Oct 02, 2008 2:41 pm
It sounds to me like you're putting the boulder closer to the bottom to get it out of your way.
But as you see already, that seals your doom.
Try to keep the boulder near the top. If you do, there's only 3 steps away from the boulder and to the button -- more than enough time to go back and forth while the boulder strolls on it's loooooong way down.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Amnon
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by Amnon » Thu Oct 02, 2008 2:53 pm
Nope, even from higher up I am not even close to getting both characters in time to where they need to be!
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Muzozavr
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by Muzozavr » Thu Oct 02, 2008 3:07 pm
But you don't need to! You can kick the boulder, and THEN go onto the button.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Amnon
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by Amnon » Thu Oct 02, 2008 3:11 pm
If I left the button for even half a second, the metal box would slide onto the yellow button (and subsequently, the boulder would be destroyed).
Perhaps you have a way to get BOTH metal boxes below the boulder, I tried some fast moves to achieve it, but failed every time.
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Muzozavr
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by Muzozavr » Thu Oct 02, 2008 3:23 pm
Well, the answer will certainly surprise you...
You only cover the yellow button AFTER the WHOLE trampoline sequence is finished. That's what the bridgetile is for -- to get in the button room with a single character!
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Amnon
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by Amnon » Thu Oct 02, 2008 3:27 pm
I was not referring to the yellow button - I was referring all the time to the conveyor button!
In order for the boulder to roll back, I need EITHER both boxes on the yellow button and the square below it - which seems impossible, OR just one box, but with the conveyor button pressed so it stays in the corner and NOT drift onto the yellow button.
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Muzozavr
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by Muzozavr » Thu Oct 02, 2008 3:49 pm
I'm going to PM this to Amnon and explain.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Marinus
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by Marinus » Thu Oct 02, 2008 4:09 pm

I just finished the first version but I don't understand a bit of all this talking

and I still don't see the trick

. So if you don't mind you may explain me as well please.
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Muzozavr
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by Muzozavr » Thu Oct 02, 2008 4:25 pm
In fact I don't understand Amnon's thinking too, and the trick is puzzling.
Not gonna give anymore hints on the first day the revised version is released!
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.