Demo of an upcoming game: Key Color

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Muzozavr
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Demo of an upcoming game: Key Color

Post by Muzozavr » Fri Nov 28, 2008 2:40 pm

I've recently made a game demo "Key Color". In this game you need to collect all diamonds and get to the exit. However, there are four colors of locked doors and keys which create a maze. For now, there's only one level and a simple one at that. The graphics are all either taken from GM7's basic sprite pack or ripped from some picture, I will replace them eventually. The movement is a bit glitchy, because I'm using "Snap To Grid" which is easy, but sucks. There's no sound for now.

Download: FOLDER LINK REMOVED TO PREVENT SPOILERS ON MY CONTEST ENTRY. SEE LAST POST FOR NEW LINK. :oops: (I'm an idiot, the link to the new version is NOT the same folder!)
Last edited by Muzozavr on Sat Dec 13, 2008 2:16 pm, edited 2 times in total.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Muzozavr
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Post by Muzozavr » Sat Nov 29, 2008 7:39 pm

New version: 0.2
Same level, but with unglitchy movement implemented. I also made the character move slower to allow better control.

Download: FOLDER LINK REMOVED TO PREVENT SPOILERS OF MY CONTEST ENTRY. SEE LAST POST FOR NEW LINK. :oops: (I'm an idiot, the new version is NOT in the same folder.)
Last edited by Muzozavr on Sat Dec 13, 2008 2:16 pm, edited 2 times in total.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by Marinus » Wed Dec 03, 2008 7:46 pm

Ok, when comes level 2? 8) :D
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Muzozavr
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Post by Muzozavr » Thu Dec 04, 2008 4:12 am

When I make it. I've started it with a wrong approach (making true and false pathways at the same time) and I am pretty much stumped as to how could I finish it.
Or I could just scratch what I have for level 2 (since there isn't much) and just make another one? :?
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Muzozavr
Rainbow Spirit Chaser
Posts: 5648
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Sat Dec 13, 2008 1:37 pm

I've finally had the heart to abandon the old level 2 and decided to make it from scratch.
Taking the same "grid" approach, I've built the true pathway, but with exception for the linear beginning (which only lulls you into the false sense of security) the false pathways have made themselves. I barely solved it, mostly by remembering different pieces of the solution, and it took me about half an hour, which given that I designed it, is a good sign that this level is hard enough as it is.

Download the two-level demo with a really awesome room transition (GM built-in) here: http://www.mediafire.com/?sharekey=d113 ... d6a1debe68

I think it will be like level 12 or something in the final game. :roll: :lol:
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Marinus
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Post by Marinus » Tue Dec 16, 2008 11:19 pm

:D I played level 2 also. Nice, Thanks! :D

Isn't there a way (when there are more levels) to choose which level you want to play. I had to play 1 first then 2 and then it jumped back to 1.

Funny thing that the program to make that game is made by a Dutchman :lol: The name Mark Overmars sounded familiar to me, but it appeared to be also a football (soccer) player, but that's Marc with a C. However, I don't know much about soccer but since it's the most popular sport here, you hear some names sometimes. :lol:
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stinky2
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Post by stinky2 » Wed Dec 17, 2008 11:39 pm

I just finished downloading it. NOW to play the game :roll: :roll: :roll:
Too busy with EHM2007
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VirtLands
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Muzozavr's Key Color Game

Post by VirtLands » Thu Dec 18, 2008 7:12 pm

This turned out to be a clever game.
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