How to make stinkers teleport without a teleporter

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sonny
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How to make stinkers teleport without a teleporter

Post by sonny » Fri Jan 23, 2009 7:04 pm

How do you make stinkers teleport without a teleport? I've seen other levels with that ability (like Meeting Patrick when Patrick sends all the people back to their homes). :?


I most want an answer from Jacob but i'll take others too. :wink:
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dlcs18
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Post by dlcs18 » Fri Jan 23, 2009 7:50 pm

I think it is Command 7 on a general command button. Data1 is which room you wanna go to, Data 2 is X position, Data 3 is Y position.

That is what I remember from looking into the editor on Jacob's level. (because at that time I was thinking the exact same question as you are asking)
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Post by jdl » Fri Jan 23, 2009 8:34 pm

Yep! :D
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AJQZC
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Re: How to make stinkers teleport without a teleporter

Post by AJQZC » Sat Jan 24, 2009 1:23 am

sonny wrote:How do you make stinkers teleport without a teleport? I've seen other levels with that ability (like Meeting Patrick when Patrick sends all the people back to their homes). :?


I most want an answer from Jacob but i'll take others too. :wink:
I'm not sure for other stinkers, but you can move them with Command 61. Data 1 is his ID number, Data 2/3 will be the coordinates.
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Qloof234
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Post by Qloof234 » Sat Jan 24, 2009 5:07 am

Yes, but CMD 61 directly moves them - The stinker will walk to that spot.

As for the teleportation, I think that the bit where they all dissapear is a deactivation command.
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Post by dlcs18 » Sat Jan 24, 2009 11:15 am

Yes, but we are talking about the player stinker teleporting without a teleport.

(Notice how I copied the "Yes, but" from you XD)

EDIT: But then again...
I looked at the post again, and yea I think he might be talking about the NPC's actually. :lol:
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Post by jdl » Sat Jan 24, 2009 1:14 pm

To make "Patrick" disappear, I just reactivated the teleporter and he went back to the location you can't see on the level because its far away. To make the Stinkers disappear, I just used command 2 and all the Stinkers had the same ID so it made them all disappear. Command 7 had nothing to do in this level. Although I have used it in other levels... I just made it out like he teleported them. I hope this clears things up now. :D
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sonny
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Post by sonny » Sun Jan 25, 2009 9:20 pm

Yeah but the real question is how do you send Morklin and the others back? :?
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Post by jdl » Sun Jan 25, 2009 9:27 pm

CMD 1
Data 1: ID
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mqdar
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Post by mqdar » Mon Jan 26, 2009 1:52 am

jdl wrote:CMD 1
Data 1: ID
Or, even better:

CMD 3 :lol: :lol: :lol:

Get it? Two identical stinkers with the same ID... one active one not... you run to the active one. What happens?
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Post by AJQZC » Mon Jan 26, 2009 2:55 am

mqdar wrote: Or, even better:

CMD 3 :lol: :lol: :lol:

Get it? Two identical stinkers with the same ID... one active one not... you run to the active one. What happens?
Haha! :D Good idea.
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sonny
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Post by sonny » Mon Jan 26, 2009 3:28 am

I don't get it.
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Post by AJQZC » Mon Jan 26, 2009 5:08 am

sonny wrote:I don't get it.
What mqdar means is that:

1. Put two identical stinkers with the same id, but at different places. Make one of them inactive.
2. Add a general command (under 'buttons' object category) and put command as '3' (toggle id on/off), and Data1 as your stinkers' id.
3. Put the command button at the location where you want to change the stinkers.
4. Thus, when you stand at that exact position, Hey Presto! One stinker disappears and an identical one appears somewhere else.
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Post by sonny » Sat Jan 31, 2009 2:41 am

so basically another way to teleprt stinkers or the only way? :roll:
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Post by sonny » Sat Jan 31, 2009 2:42 am

And does it clone the stinkers?
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sonny
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Post by sonny » Sat Jan 31, 2009 2:43 am

And does it clone the stinker? :?: :?: :?:
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Post by jdl » Sat Jan 31, 2009 3:12 am

Nope, sorry. There is no "cloning" command...
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Post by DEEMAN223344 » Wed Apr 15, 2009 10:14 pm

AJQZC wrote:
sonny wrote:I don't get it.
What mqdar means is that:


1. Put two identical stinkers with the same id, but at different places. Make one of them inactive.
2. Add a general command (under 'buttons' object category) and put command as '3' (toggle id on/off), and Data1 as your stinkers' id.
3. Put the command button at the location where you want to change the stinkers.
4. Thus, when you stand at that exact position, Hey Presto! One stinker disappears and an identical one appears somewhere else.

There is no need for the quote tag
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Post by bround » Sun Jun 07, 2009 8:34 am

Well,

Teleport an NPC without an teleporter:
CMD: 2
Data1: Stinker ID
Data2: 0
Data3: 0
Data4: 0

Activates an NPC:
CMD: 1
Data1: Stinker ID
Data2: 0
Data3: 0
Data4: 0
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Post by cbloopy » Mon Jun 08, 2009 6:47 pm

Please stop reviving old threads. :roll:
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