Help Topics, Bug Reports, Feature Requests, etc.
-
tyteen4a03
- Rainbow AllStar
- Posts: 4386
- Joined: Wed Jul 12, 2006 7:16 am
-
Contact:
Post
by tyteen4a03 » Wed Sep 24, 2008 2:48 am
mqdar wrote:bround wrote:mqdar wrote:jdl wrote:How do you simulate walking on walls???
Well, it's just the inverse. When I got the editor, I really wanted to work it out. When you come to the end of my explanation, you must know that the same thing can be done with objects, like mushrooms.

Did I tell anyone I was the WA Editor Master (WAEM)?
To simulate walking on walls, you need to lower the normal floor tiles and the normal water tiles. The water tiles will be very low, so if you want an adventure where you step on an arrow to get on the walls, if there is water in the level, make sure that it is not too deep.
When you make the walls, they are at ground level (above the floors lowered to, e.g, -1.0).
You could say that this is a bit 'unnatural' for the editor. You cannot rely on the presets. You'll need to create original tiles, adjusting the textures of course.
Is that clear now?

what?
Umm, do you really think I"m gonna say all that again?
It's not very complicated. Just read through each little part and make sense of it.

He is only a little kid and he don't know that"so-compiled" things.LOL
Bround,make some RTW levels first.
-
bround
- Rainbow Master
- Posts: 641
- Joined: Thu Jul 24, 2008 10:55 am
Post
by bround » Wed Sep 24, 2008 9:19 am
tyteen4a03 wrote:mqdar wrote:bround wrote:mqdar wrote:jdl wrote:How do you simulate walking on walls???
Well, it's just the inverse. When I got the editor, I really wanted to work it out. When you come to the end of my explanation, you must know that the same thing can be done with objects, like mushrooms.

Did I tell anyone I was the WA Editor Master (WAEM)?
To simulate walking on walls, you need to lower the normal floor tiles and the normal water tiles. The water tiles will be very low, so if you want an adventure where you step on an arrow to get on the walls, if there is water in the level, make sure that it is not too deep.
When you make the walls, they are at ground level (above the floors lowered to, e.g, -1.0).
You could say that this is a bit 'unnatural' for the editor. You cannot rely on the presets. You'll need to create original tiles, adjusting the textures of course.
Is that clear now?

what?
Umm, do you really think I"m gonna say all that again?
It's not very complicated. Just read through each little part and make sense of it.

He is only a little kid and he don't know that"so-compiled" things.LOL
Bround,make some RTW levels first.
Tyteen, I have 5 levels in RTW, AND THE LEVELS NOT IN CUSTOM LEVELS FOLDER!!!

Avid TTR player and TTS developer, a new revolutionary server in works.
-
Nobody
- Rainbow Spirit Chaser
- Posts: 5545
- Joined: Thu Aug 21, 2008 5:52 pm
Post
by Nobody » Thu Sep 25, 2008 2:25 pm
bround wrote:tyteen4a03 wrote:mqdar wrote:bround wrote:mqdar wrote:jdl wrote:How do you simulate walking on walls???
Well, it's just the inverse. When I got the editor, I really wanted to work it out. When you come to the end of my explanation, you must know that the same thing can be done with objects, like mushrooms.

Did I tell anyone I was the WA Editor Master (WAEM)?
To simulate walking on walls, you need to lower the normal floor tiles and the normal water tiles. The water tiles will be very low, so if you want an adventure where you step on an arrow to get on the walls, if there is water in the level, make sure that it is not too deep.
When you make the walls, they are at ground level (above the floors lowered to, e.g, -1.0).
You could say that this is a bit 'unnatural' for the editor. You cannot rely on the presets. You'll need to create original tiles, adjusting the textures of course.
Is that clear now?

what?
Umm, do you really think I"m gonna say all that again?
It's not very complicated. Just read through each little part and make sense of it.

He is only a little kid and he don't know that"so-compiled" things.LOL
Bround,make some RTW levels first.
Tyteen, I have 5 levels in RTW, AND THE LEVELS NOT IN CUSTOM LEVELS FOLDER!!!

What

i should change my signature to be rude to people who hate pictures of valves
-
tyteen4a03
- Rainbow AllStar
- Posts: 4386
- Joined: Wed Jul 12, 2006 7:16 am
-
Contact:
Post
by tyteen4a03 » Thu Sep 25, 2008 2:45 pm
Nobody wrote:bround wrote:tyteen4a03 wrote:mqdar wrote:bround wrote:mqdar wrote:jdl wrote:How do you simulate walking on walls???
Well, it's just the inverse. When I got the editor, I really wanted to work it out. When you come to the end of my explanation, you must know that the same thing can be done with objects, like mushrooms.

Did I tell anyone I was the WA Editor Master (WAEM)?
To simulate walking on walls, you need to lower the normal floor tiles and the normal water tiles. The water tiles will be very low, so if you want an adventure where you step on an arrow to get on the walls, if there is water in the level, make sure that it is not too deep.
When you make the walls, they are at ground level (above the floors lowered to, e.g, -1.0).
You could say that this is a bit 'unnatural' for the editor. You cannot rely on the presets. You'll need to create original tiles, adjusting the textures of course.
Is that clear now?

what?
Umm, do you really think I"m gonna say all that again?
It's not very complicated. Just read through each little part and make sense of it.

He is only a little kid and he don't know that"so-compiled" things.LOL
Bround,make some RTW levels first.
Tyteen, I have 5 levels in RTW, AND THE LEVELS NOT IN CUSTOM LEVELS FOLDER!!!

What

I mean,be a RTW editor master first(Like kiki or Liz blah blah blah),so you will be more familiar with the WA editor.
-
bround
- Rainbow Master
- Posts: 641
- Joined: Thu Jul 24, 2008 10:55 am
Post
by bround » Thu Sep 25, 2008 4:16 pm
tyteen4a03 wrote:Nobody wrote:bround wrote:tyteen4a03 wrote:mqdar wrote:bround wrote:mqdar wrote:jdl wrote:How do you simulate walking on walls???
Well, it's just the inverse. When I got the editor, I really wanted to work it out. When you come to the end of my explanation, you must know that the same thing can be done with objects, like mushrooms.

Did I tell anyone I was the WA Editor Master (WAEM)?
To simulate walking on walls, you need to lower the normal floor tiles and the normal water tiles. The water tiles will be very low, so if you want an adventure where you step on an arrow to get on the walls, if there is water in the level, make sure that it is not too deep.
When you make the walls, they are at ground level (above the floors lowered to, e.g, -1.0).
You could say that this is a bit 'unnatural' for the editor. You cannot rely on the presets. You'll need to create original tiles, adjusting the textures of course.
Is that clear now?

what?
Umm, do you really think I"m gonna say all that again?
It's not very complicated. Just read through each little part and make sense of it.

He is only a little kid and he don't know that"so-compiled" things.LOL
Bround,make some RTW levels first.
Tyteen, I have 5 levels in RTW, AND THE LEVELS NOT IN CUSTOM LEVELS FOLDER!!!

What

I mean,be a RTW editor master first(Like kiki or Liz blah blah blah),so you will be more familiar with the WA editor.
AND I LOVE WA AND RETURN TO WONDERLAND MY LEVELS AND MY LEVELS IS VERY EASY FOR ME AND YOU'RE!! AND CLOSED THIS POST, PLEASE, AND OR BLOCKED IN MESSAGES TO ME AND POST BY BLOCKED MAN!!
Avid TTR player and TTS developer, a new revolutionary server in works.
-
mqdar
- Rainbow Star
- Posts: 1436
- Joined: Mon May 09, 2005 10:46 pm
Post
by mqdar » Thu Sep 25, 2008 7:06 pm
Being a RTW Editor Master (RTWEM) isn't very hard, and anyway, it doesn't help you with the WA Editor. They're both completely different.
Last edited by
mqdar on Tue Feb 10, 2009 6:20 pm, edited 1 time in total.
-
duncan
- Rainbow Seeker
- Posts: 291
- Joined: Mon Jan 14, 2008 9:25 pm
Post
by duncan » Sat Jan 31, 2009 7:19 pm
tyteen4a03 wrote:He is a little kid so he don't know how to read this text DX]
So we get a little kid who don't use English property.That why I say he posted loads of guessing games.LOL
uh tyteen, this sounds very rude you could be banned for this
Don't judge a person by his look,but his heart
Anytime, Anyplace, Adventure Always Awaits!
Last edited by Loof on 1/1/19999999999999999 BC; edited 98998 in total.
-
dlcs18
- Rainbow MegaStar
- Posts: 3282
- Joined: Sun Jul 09, 2006 9:44 pm
Post
by dlcs18 » Sat Jan 31, 2009 7:22 pm
duncan wrote:tyteen4a03 wrote:He is a little kid so he don't know how to read this text DX]
So we get a little kid who don't use English property.That why I say he posted loads of guessing games.LOL
uh tyteen, this sounds very rude you could be banned for this
duncan, he was banned a few months ago
dlcs18
-
duncan
- Rainbow Seeker
- Posts: 291
- Joined: Mon Jan 14, 2008 9:25 pm
Post
by duncan » Sat Jan 31, 2009 7:27 pm
After all he did to me, 321, and bround, Yay he deseves it.
EDIT: dlcs18, you might want to post again, and then look at your posts XD
Don't judge a person by his look,but his heart
Anytime, Anyplace, Adventure Always Awaits!
Last edited by Loof on 1/1/19999999999999999 BC; edited 98998 in total.
-
Serlan
- Rainbow Seeker
- Posts: 295
- Joined: Sat Feb 07, 2009 3:12 pm
Post
by Serlan » Tue Feb 10, 2009 2:40 pm
Put a floor with waterheigth up to 0

-
dlcs18
- Rainbow MegaStar
- Posts: 3282
- Joined: Sun Jul 09, 2006 9:44 pm
Post
by dlcs18 » Tue Feb 10, 2009 5:00 pm
duncan wrote:dlcs18, you might want to post again, and then look at your posts XD
I already knew I had 3000 posts by the time I had posted my 3000th post, the problem is
NO-ONE ELSE FLIPPIN' CARES!! Ok that was unusually random. XD
dlcs18
-
Yutoma
- Silver Wonderlander
- Posts: 49
- Joined: Fri May 30, 2008 7:34 pm
Post
by Yutoma » Tue Feb 10, 2009 5:02 pm
-
peegman
- Rainbow Wizard
- Posts: 471
- Joined: Mon Dec 24, 2007 5:21 am
Post
by peegman » Sun Feb 22, 2009 9:08 am
mqdar wrote:jdl wrote:How do you simulate walking on walls???
Well, it's just the inverse. When I got the editor, I really wanted to work it out. When you come to the end of my explanation, you must know that the same thing can be done with objects, like mushrooms.

Did I tell anyone I was the WA Editor Master (WAEM)?
To simulate walking on walls, you need to lower the normal floor tiles and the normal water tiles. The water tiles will be very low, so if you want an adventure where you step on an arrow to get on the walls, if there is water in the level, make sure that it is not too deep.
When you make the walls, they are at ground level (above the floors lowered to, e.g, -1.0).
You could say that this is a bit 'unnatural' for the editor. You cannot rely on the presets. You'll need to create original tiles, adjusting the textures of course.
Is that clear now?

Speaking of Walking on Walls I've made a walking on walls level that's more than on top of the walls(Advanced)
You do not have the required permissions to view the files attached to this post.
yee
-
DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
Post
by DEEMAN223344 » Sun Feb 22, 2009 1:49 pm
mqdar wrote:jdl wrote:How do you simulate walking on walls???
Well, it's just the inverse. When I got the editor, I really wanted to work it out. When you come to the end of my explanation, you must know that the same thing can be done with objects, like mushrooms.

Did I tell anyone I was the WA Editor Master (WAEM)?
To simulate walking on walls, you need to lower the normal floor tiles and the normal water tiles. The water tiles will be very low, so if you want an adventure where you step on an arrow to get on the walls, if there is water in the level, make sure that it is not too deep.
When you make the walls, they are at ground level (above the floors lowered to, e.g, -1.0).
You could say that this is a bit 'unnatural' for the editor. You cannot rely on the presets. You'll need to create original tiles, adjusting the textures of course.
Is that clear now?

for the floors (not the walls you walk on) To make them unwalkable, you must set their logic to wall, and to make sure they won't flood, lower the water hight to be under the floors
-
mqdar
- Rainbow Star
- Posts: 1436
- Joined: Mon May 09, 2005 10:46 pm
Post
by mqdar » Sun Feb 22, 2009 5:43 pm
DEEMAN223344 wrote:for the floors (not the walls you walk on) To make them unwalkable, you must set their logic to wall, ...
I thought that went without saying.
Everything really is easy, when you get used to it.