The Player works fine (usually), but the editor... thanks to that glitch, there are a few of my adventures (stand-alone) that have been missing some concepts I wanted.
Oh yeah, I'm going to test 201 now... It might be a bit too hard though
Don't judge a person by his look,but his heart
Anytime, Anyplace, Adventure Always Awaits! Last edited by Loof on 1/1/19999999999999999 BC; edited 98998 in total.
Now, I don't think Demo 4 will be out very soon. Maybe 1 or 2 weeks at the least, so, please be patient. I know you want more, ( ) but this is going to be a big project. There is already 19 dialogs and 7 rooms.
Don't judge a person by his look,but his heart
Anytime, Anyplace, Adventure Always Awaits! Last edited by Loof on 1/1/19999999999999999 BC; edited 98998 in total.
Another picture of the cave! How old is this cave? The lava seems to be eating away at the walls and floors. No wonder there is hardly anything anywhere! I wonder...
I think that the maximum filesize on the whole board has been reached... I still can't attach anything... Patrick?
mqdar wrote:What else is there to know about POW magic? It can shoot obstacles, Qloof has taken the only seemingly free idea. How about, you can't shoot a barrel because there's no tile past the barrel to shoot it with? I just hope I don't get carried away and start complicating and complicating the puzzle.
I'm a little late into this, but you're welcome to copy some ideas from my "Red Magic Cavern" adventure, where in one place I made use of precisely the idea you mentioned above in order for you to get some gems. The exact same puzzle should work for POW magic as well. Although it's rather on the tricky side (the solution is probably subtle enough to be along the "Floing Training Mastery" sort of difficulty).
[edit: hmm, finally played through your demos. The gem stuff in my adventure is probably too tricky this early in your game, maybe for some later optional areas near the end?]
Last edited by cbloopy on Tue Feb 24, 2009 6:31 am, edited 1 time in total.
mqdar wrote:What else is there to know about POW magic? It can shoot obstacles, Qloof has taken the only seemingly free idea. How about, you can't shoot a barrel because there's no tile past the barrel to shoot it with? I just hope I don't get carried away and start complicating and complicating the puzzle.
I'm a little late into this, but you're welcome to copy some ideas from my "Red Magic Cavern" adventure, where in one place I made use of precisely the idea you mentioned above in order for you to get some gems. The exact same puzzle should work for POW magic as well. Although it's rather on the tricky side (the solution is probably subtle enough to be along the "Floing Training Mastery" sort of difficulty).
Might try that sometime. Thanks!
--------------------------------------------
Poll: Should Their Be A Secret Feature (Similar To MOFIs) In WA:MOPI?