First Custom Flower Texture Set! Also Includes A Ice Thwart!

Leveltextures, Custom Icons, etc. for Wonderland Adventures.
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jdl
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First Custom Flower Texture Set! Also Includes A Ice Thwart!

Post by jdl » Mon Feb 23, 2009 4:46 pm

Here are some Flower textures and one Thwart/IceThwart texture! To get this working, you must read Cbloopys post in this topic that has the attachment name ObjectPresets_Custom.zip in it and then download that attachment! (Make sure you back-up your ObjectPresets folder incase you mess something up.) Save these pictures to what ever directory you want, as long as it's inside your WA Editor v96 directory! Enjoy! Included is MOFI's IceThwart, IceFlower, the Red Crab texture that makes an excellent MissileFlower, and Qloof's own recolored Flower that I call "WaterFlower".
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CatHat5678
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Post by CatHat5678 » Tue Feb 24, 2009 5:25 am

cool!
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Because if the road crossed the chicken the old lady's would trip over the bump!
(no offence to anyone who thinks of themselves as "old")
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JohnEmmanuel143
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Hey!

Post by JohnEmmanuel143 » Tue Feb 24, 2009 1:14 pm

What about calling waterflower an Aqua flower??And I know now how Aqua flower acts supposed to be!


Ex.
You are swimming on the ocean (Suppose you are in the middle swimming)
Then an Aqua flower hits you,and you drown(It hits you so it goes through your
mouth and ran out of oxygen....)!!!!
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Post by sewel5 » Tue Feb 24, 2009 3:16 pm

How do you use it?

EDIT:Oh, duh texturename
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mette
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Post by mette » Tue Feb 24, 2009 9:25 pm

I was under the impressions that textures had to be in .bmp format to work. Am I wrong?
\Mette
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jdl
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Post by jdl » Tue Feb 24, 2009 9:30 pm

It can be in wdf, bmp, jpeg, and png. I'm not sure if any others will work. I'm going to try an animation in a sec. :lol:
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mette
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Post by mette » Tue Feb 24, 2009 9:32 pm

OK. Thanks Jacob :D

I am wondering though: Is there any particular reason for the above files to be in different formats? I was confused by it, and I guess others will be confused as well....
\Mette
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jdl
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Post by jdl » Tue Feb 24, 2009 9:49 pm

Ok, gifs: Won't work.

It doesn't matter what format their in, as long as the game will load it. :D When I tried the gif, it said couldn't load texture... Blah, blah, blah...
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cbloopy
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Post by cbloopy » Tue Feb 24, 2009 10:08 pm

mette wrote:OK. Thanks Jacob :D

I am wondering though: Is there any particular reason for the above files to be in different formats? I was confused by it, and I guess others will be confused as well....
The textures were copied from the files in MOFI. If I remember correctly, some of them come in different formats. And one or two I had to convert to JPEG because the discussion board doesn't allow attachments past like 50K or so. [At least when I uploaded it...why is okay here when jdl uploaded the 192.05K red crab texture??? :?: ]
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Post by peegman » Tue Feb 24, 2009 10:27 pm

cbloopy wrote:
mette wrote:OK. Thanks Jacob :D

I am wondering though: Is there any particular reason for the above files to be in different formats? I was confused by it, and I guess others will be confused as well....
The textures were copied from the files in MOFI. If I remember correctly, some of them come in different formats. And one or two I had to convert to JPEG because the discussion board doesn't allow attachments past like 50K or so. [At least when I uploaded it...why is okay here when jdl uploaded the 192.05K red crab texture??? :?: ]
It goes up to 800k allowed
yee
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jdl
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Post by jdl » Tue Feb 24, 2009 10:41 pm

Maybe you were trying at the time when the board reached 1 GB. (Patrick fixed it now. :D )
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mette
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Post by mette » Tue Feb 24, 2009 11:51 pm

cbloopy wrote: The textures were copied from the files in MOFI. If I remember correctly, some of them come in different formats.
Thanks :)
\Mette
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