New Level (Adv) The Thirteenth Floor *

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Mark
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New Level (Adv) The Thirteenth Floor *

Post by Mark » Mon Feb 23, 2009 8:43 pm

The title is taken from my favorite sci-fi movie. :)
Using Janet Galle's classic urbanscape texture.
Download Texture

Have Fun! :wink:

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Last edited by Mark on Fri Feb 27, 2009 3:48 am, edited 1 time in total.
Marinus
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Post by Marinus » Mon Feb 23, 2009 10:23 pm

:D Great level, with so many puzzles in a small area! I enjoyed it much. Thanks! :D :D :D
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Mark
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Post by Mark » Tue Feb 24, 2009 7:36 am

Some things to ponder:

Most buildings do not have a 13th floor because of superstition.
Many have ghost stories surrounding them, and this one's no different.
There is one that must be exterminated at the expense of two others.
Not all infestations can be seen by the human eye.
Green does not necessarily mean you can go.
Just because he's red, doesn't mean he goes there.
Suicide bombers can be reflected and redirected.
If it's movable, it's usable.
Last edited by Mark on Wed Feb 25, 2009 4:07 am, edited 1 time in total.
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bob roest
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Post by bob roest » Tue Feb 24, 2009 8:25 pm

Mark wrote:If it's movable, it's usable.
Yeah, and I moved them a lot! :D

Great stuff Mark, thanks!
bob
Amnon
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Post by Amnon » Tue Feb 24, 2009 10:58 pm

Great level, I only made it after peeking at the editor. Thanks Mark!
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Mark
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Post by Mark » Wed Feb 25, 2009 1:01 am

Amnon wrote:I only made it after peeking at the editor.
And here I thought all my signs and clues were enough. :lol:
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shad1027
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Post by shad1027 » Wed Feb 25, 2009 11:15 pm

Wow!! What a great level...When I first looked at it I thought maybe you were doing a little hex editing.. :) It looked like a catch 22..first open the green gate so I can fill in the waterhole to get to the pink timer but then I need the pink timer to be hit before I could get the green gate open...but little by little it started to work out and then the gold was mine...Thx Mark ...loved the work out...
If pro is opposite con, then what is the opposite of progress?
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Liz Mayhew
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Post by Liz Mayhew » Thu Feb 26, 2009 3:56 pm

Still working on this mind-bender and stuck with the Catch 22 issue :lol: :lol: :lol:

Slowly working things out ... :pirateeek:
Lizzie

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To arr is pirate!
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Mark
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Post by Mark » Thu Feb 26, 2009 4:01 pm

Liz Mayhew wrote:Still working on this mind-bender and stuck with the Catch 22 issue
There is one hidden item on this level, and it is very, very useful.
The cannon is literally the key to unlocking it. :wink:
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kiki
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Post by kiki » Thu Feb 26, 2009 4:13 pm

Even with the beautiful hints :oops:
I am still working on this one.
hats off to those who made it thru.
I love what you do with the texture, it looks just like an apartment building. :D :D :D
Keeks
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kiki
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Post by kiki » Thu Feb 26, 2009 11:12 pm

Thanks for the hint Mark, I was doing the first few moves right but I don't think I would have ever got the rest sorted on my own.
I was misinterpeting one of the hints thus using a helper wrongly.
Brilliant work, Thanks for the level. :D :D :D
Keeks
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Mark
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Video Solution

Post by Mark » Fri Feb 27, 2009 3:48 am

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Salin
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Post by Salin » Fri Feb 27, 2009 10:10 am

I just briefly took a look at it yesterday. Boy the building looks awesome :!: :!: :!:
And off course so does the level too. Haven't peeked at your video yet, I will try a bit more by myself first.
Inger
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Post by Chickie » Fri Feb 27, 2009 2:38 pm

Even with the solution it took me another 10 times to get it done. This level was amazing. The look was fantastic and of course the trickery was unbelievable. Thank you!
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Salin
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Post by Salin » Fri Feb 27, 2009 3:37 pm

I just caved in an saw the video. I have just one word: WOW!!!

I'd never have done it by myself, you're a genious Mark :lol: :lol:
Inger
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