Thanks goes to Marinus, for his clever workaround that preserves my sleight-of-hand style.
To Mette, for providing the eerie atmosphere with her Spooky2 texture.
And Trilobyte, for developing a ghostly game which provided the title and inspiration.
For the last 2 days I've been stuck in the cannon-prism room. Just couldn't seem to come up with the solution. Then when I opened it today ..it jumped right out at me..Funny how sometimes we make things so much more difficult then they have to be...In life and in Wonderland...Thx Mark...Great Level
If pro is opposite con, then what is the opposite of progress?
Mark wrote:Here's a clue on what to do with the cannon/prism.
So you must destroy the wood box. But what would you do, if the cannon was a prism too?
Answer?
I would have to find another source of fire?
Then...
What would you do if there was no other source of fire?
And you know what I discovered?
I get in my own way at times with these levels. My sense of orderly-ness had me refuse to consider throwing away the ice cube. I am always trying to find the most logical use of every article. Until now I have never considered throwing away an object as a logical use of that object.
I knew that green sphere at the start was more than decoration, once I had that sussed out I was on my way. Except for a hiccup with the white button and what had to go on it and when.