mqdar wrote:Qloof234 wrote:@mqdar; Nononono, that's not what I did. I saved the Kaboom folder into the Custom folder in WA Editor v96. I edited the .wop file (including length adjuster) to call on the model and texture. Apparently, this doesn't work yet.
Why don't you try creating folder "Kaboom" in the Models folder, and simply remove the "!"
and change the length byte from the model name in the wop file?
Because then I would have to type in:
"Data/Models/Kaboom/*filename*"
By default the game searches for custom models or images that are unrecognized in WA Editor v96.
Also, I have managed to do something that
isn't model switching, but extraordinary all the same:
No, they aren't cuboids. No, they aren't Generic Squares. Yes, they're the plain vanilla GloveCharge.wop file.
After I hacked and added in all the adjustments, that is.
It's pretty amazing if I do say so myself.
Now, the question I know that quite a few people would want the answer to: Do they work?
As a matter of fact, yes - but the stars flying up are always the same size as usual. I haven't finished with the editing process yet (I want to add the ID option), and so far only these four colours can be used - I haven't done these changes to Orange, Indigo, Green, White, or the stand-alone Red yet.
Comments? Criticism? Cake?
