Stinky is the male and he is the boy. While Loof, he is the male and he is the boy again. Peegue, the mayor of Wondertown, male and he is the boy. Qookie is not a boy but lacks of female and she is the girl.
Let's say one more time, about Morklin. Morklin is the owner of the Rainbow Temple. He is the male and he is the boy.
Sonic the Hedgehog is the Gold Wonderlander
I've returned of this scene since 1 year old.
I think there are load of character and stinky loof peegue and quookie
randomly not on seen get kidnapped and a other stinker replaces
them........ And some of the stinkers that discises when a stnkier
gets kidnapped are girls or boys sometimes boys sometimes girls replace
them........
jcvalcar2 wrote: Wow, was I surprised to see this thread
Stinky & Peegue - definately boys
Qookie - girl
Loof - most times a boy, but depending on the level can be a girl - Loof is wearing purple tennis shoes ya know
so that means............................................
Stinky & Peegue=boys
loof=both
Qookie=girl
Don't judge a person by his look,but his heart
Anytime, Anyplace, Adventure Always Awaits! Last edited by Loof on 1/1/19999999999999999 BC; edited 98998 in total.
Stinky:Boy(he's so main!)
Loof:Heshe(Haff boy haff gril)
Qukie:gril(and my femail vergon)
Peegue:boy(He can't spell the word fear, but he can't spell very many words peroid!Then again thats more than all elce combined!
If you can find the dat files of the stinkers' voices (doesn't matter which game), then change their extension to .mod, and open them in Impulse Tracker. Play the sample in them an octave lower than they're played in-game. You'll hear the real voices then (at least, I think so).
If you can find the dat files of the stinkers' voices (doesn't matter which game), then change their extension to .mod, and open them in Impulse Tracker. Play the sample in them an octave lower than they're played in-game. You'll hear the real voices then (at least, I think so).
(Offtopic) Thanks to this, I think we can now get custom voices in WA.
I don't know yet, so once I'm sure I will post results and instructions.
If you can find the dat files of the stinkers' voices (doesn't matter which game), then change their extension to .mod, and open them in Impulse Tracker. Play the sample in them an octave lower than they're played in-game. You'll hear the real voices then (at least, I think so).
(Offtopic) Thanks to this, I think we can now get custom voices in WA.
I don't know yet, so once I'm sure I will post results and instructions.