
Dlcs, could you try making the old Allo a little brighter and posting a new "Old Allo New Blocks" picture?
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
Yes. It's released.stinky2 wrote:Any info on demo3?
Code: Select all
[Global]
Char=new allo
Code: Select all
ini_open("set.ini")
if (ini_read_string("Global","Char",0) = "new allo")
sprite_index = spr_newallo
if (ini_read_string("Global","Char",0) = "old allo")
sprite_index = spr_oldallo
if (ini_read_string("Global","Char",0) = "bright allo")
sprite_index = spr_brightallo
if (ini_read_string("Global","Char",0) = "new char")
sprite_index = spr_newchar
ini_close()
Personally, I think that the new character is a good replacement for Allo, because here there isn't really much room for debating if he fits in with the new blocks. The downside to that is that the debate will switch over to Allo's inclusion in the game.Dlcs on Skype wrote:...=S
I'm not sure I follow here... Could you elaborate a bit, please? It might help clear up this whole issue.dlcs18 wrote:I think the new character was a step up from Allo... so even if I put in an option to choose I wouldn't feel that great about it.