CMD Dialogs?
- LittleZbot
- Rainbow MegaStar
- Posts: 3039
- Joined: Fri Jul 03, 2009 10:51 pm
- Contact:
CMD Dialogs?
I Barley know any Commands or CMDs. I thought Maybe people could post CMDs and Commands and what they do here. I'm starting a List on Yahoo.com of the CMDs and Commands. Once I have a lot on the List, I'll start post it here. Then People can Look here for what the CMDs and Commands do instead of searching the whole forum, finding out themselves, or keep posting new topics.
I'll Start.
CMD/Command 1: Opens/Activates Items with the Matching ID as Data1.
Now you tell the CMDs.
I'll Start.
CMD/Command 1: Opens/Activates Items with the Matching ID as Data1.
Now you tell the CMDs.
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
Also:Midnight Synergy website wrote:2 Closes/DeActivates Objects with ID matching Data1
3 Toggles Objects with ID matching Data1
5 Destroys Objects with ID matching Data1
6 Sets the Lighting of the Level to RGB Data1/Data2/Data3
9 Earthquake for Data1 frames
21 Starts Dialog #Data1 with starting Interchange #Data2 (=-1 if current default is to be used)
22 Changes Dialog #Data1 to have new default starting Interchange #Data2 (do not run this command while inside Dialog Data1)
23 Activates "AskAbout" #Data2 inside Dialog #Data1
24 DeActivates "AskAbout" #Data2 inside Dialog #Data1
25 Toggles "AskAbout" #Data2 inside Dialog #Data1
26 Set AskAboutActive #Data2 of Dialog #Data1 to value #Data3
27 Set AskAbout #Data2 of Dialog #Data1 to point to Interchange #Data3
111 Refills Lamp
112 Sets Inventory to 4x4 Size
113 Sets Inventory to 5x5 Size
7: Teleports you to room Data1 at co-ordinates Data2,Data3.
8: Starts Adventure Number Data1
61: Move Stinker ID Data1 to Spot (Data2,Data3)
62: Adjust Stinker ID Data1: Data2-Talkable, Data3-Expression, Data4-Yaw
63: Adjust Stinker ID Data1: Data2-WalkAnim, Data3-Turn/JumpAnim, Data4-Anim
and maybe more that I might have forgot or never heard of.
dlcs18
- gameboy991
- Rainbow Master
- Posts: 710
- Joined: Thu Apr 09, 2009 2:44 am
Just saying... CMDs and commands are the same thing. 

Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
- LittleZbot
- Rainbow MegaStar
- Posts: 3039
- Joined: Fri Jul 03, 2009 10:51 pm
- Contact:
OK. But for the NPC move CMD, does it work with Commands, too? Or do you have to use a 'NPC move' Instead?
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
- LittleZbot
- Rainbow MegaStar
- Posts: 3039
- Joined: Fri Jul 03, 2009 10:51 pm
- Contact:
CMD list number 1 is up!
1 Opens/Activates Items with the Matching ID as Data1.
2 Closes/DeActivates Objects with ID matching Data1
3 Toggles Objects with ID matching Data1
5 Destroys Objects with ID matching Data1
6 Sets the Lighting of the Level to RGB Data1/Data2/Data3
7: Teleports you to room Data1 at co-ordinates Data2,Data3.
8: Starts Adventure Number Data1
9 Earthquake for Data1 frames
21 Starts Dialog #Data1 with starting Interchange #Data2 (=-1 if current default is to be used)
22 Changes Dialog #Data1 to have new default starting Interchange #Data2 (do not run this command while inside Dialog Data1)
23 Activates "AskAbout" #Data2 inside Dialog #Data1
24 DeActivates "AskAbout" #Data2 inside Dialog #Data1
25 Toggles "AskAbout" #Data2 inside Dialog #Data1
26 Set AskAboutActive #Data2 of Dialog #Data1 to value #Data3
27 Set AskAbout #Data2 of Dialog #Data1 to point to Interchange #Data3
61 Move Stinker ID Data1 to Spot (Data2,Data3)
62 Adjust Stinker ID Data1: Data2-Talkable, Data3-Expression, Data4-Yaw
63 Adjust Stinker ID Data1: Data2-WalkAnim, Data3-Turn/JumpAnim, Data4-Anim
111 Refills Lamp
112 Sets Inventory to 4x4 Size
113 Sets Inventory to 5x5 Size
1 Opens/Activates Items with the Matching ID as Data1.
2 Closes/DeActivates Objects with ID matching Data1
3 Toggles Objects with ID matching Data1
5 Destroys Objects with ID matching Data1
6 Sets the Lighting of the Level to RGB Data1/Data2/Data3
7: Teleports you to room Data1 at co-ordinates Data2,Data3.
8: Starts Adventure Number Data1
9 Earthquake for Data1 frames
21 Starts Dialog #Data1 with starting Interchange #Data2 (=-1 if current default is to be used)
22 Changes Dialog #Data1 to have new default starting Interchange #Data2 (do not run this command while inside Dialog Data1)
23 Activates "AskAbout" #Data2 inside Dialog #Data1
24 DeActivates "AskAbout" #Data2 inside Dialog #Data1
25 Toggles "AskAbout" #Data2 inside Dialog #Data1
26 Set AskAboutActive #Data2 of Dialog #Data1 to value #Data3
27 Set AskAbout #Data2 of Dialog #Data1 to point to Interchange #Data3
61 Move Stinker ID Data1 to Spot (Data2,Data3)
62 Adjust Stinker ID Data1: Data2-Talkable, Data3-Expression, Data4-Yaw
63 Adjust Stinker ID Data1: Data2-WalkAnim, Data3-Turn/JumpAnim, Data4-Anim
111 Refills Lamp
112 Sets Inventory to 4x4 Size
113 Sets Inventory to 5x5 Size
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
After some mindboggling research by some of our boardmates, we managed to figure out some new commands:
102 - (Perhaps a testing command) Turns the game screen into falling stars (the ones seen at the introduction of WA)
115 - Opens the Floing dialogue?
116 - Changes the Stinker's hat (MoFI)
117 - Changes the Stinker's accessory (MoFI)
(and of course, there are many more)
All the discussions are included in this topic.
The end products are sorted out by cbloopy here.
102 - (Perhaps a testing command) Turns the game screen into falling stars (the ones seen at the introduction of WA)
115 - Opens the Floing dialogue?
116 - Changes the Stinker's hat (MoFI)
117 - Changes the Stinker's accessory (MoFI)
(and of course, there are many more)
All the discussions are included in this topic.
The end products are sorted out by cbloopy here.
- Kabooms Rock
- Rainbow Wonderlander
- Posts: 198
- Joined: Fri Aug 07, 2009 10:09 pm
dlcs18 wrote:Also:
8: Starts Adventure Number Data1




Last edited by Kabooms Rock on Thu Apr 15, 2010 12:02 am, edited 1 time in total.
- gameboy991
- Rainbow Master
- Posts: 710
- Joined: Thu Apr 09, 2009 2:44 am
Lets go through this step by step.
1. First we'll need a 500 to keep the ingredients from sticking.
2. Grab a SubColour and add it to the 500 to make the sauce.
3. Add in just five colors (colours), for a slight tangy taste.
4. Put in the Data1 for later. Serve when ready.
There you go, bridge and gate toggle cookies.
1. First we'll need a 500 to keep the ingredients from sticking.
2. Grab a SubColour and add it to the 500 to make the sauce.
3. Add in just five colors (colours), for a slight tangy taste.
4. Put in the Data1 for later. Serve when ready.
There you go, bridge and gate toggle cookies.
i should change my signature to be rude to people who hate pictures of valves
- gameboy991
- Rainbow Master
- Posts: 710
- Joined: Thu Apr 09, 2009 2:44 am
It depends. If it has to save cookies on your computer to run properly, if it runs properly it must make good cookies.gameboy991 wrote:...I don't think a computer program makes very good cookies...
Translation for those who don't think I'm funny :( :( :( wrote: 1. First we'll need a 500 to keep the ingredients from sticking. = Set Data1 to 500.
2. Grab a SubColour and add it to the 500 to make the sauce. = Add the SubColour to Data1.
3. Add in just five colors (colours), for a slight tangy taste. = Multiply the colour by five, then add the result to the Data1.
4. Put in the Data1 for later. Serve when ready. = You are done!
There you go, bridge and gate toggle cookies. = You are done! Deja vu.
i should change my signature to be rude to people who hate pictures of valves
- LittleZbot
- Rainbow MegaStar
- Posts: 3039
- Joined: Fri Jul 03, 2009 10:51 pm
- Contact:
You ARE Funny! Just, well, for those who don't know about all of this, it is a littlehard to know what you mean.Nobody wrote:It depends. If it has to save cookies on your computer to run properly, if it runs properly it must make good cookies.gameboy991 wrote:...I don't think a computer program makes very good cookies...
Translation for those who don't think I'm funny :( :( :( wrote: 1. First we'll need a 500 to keep the ingredients from sticking. = Set Data1 to 500.
2. Grab a SubColour and add it to the 500 to make the sauce. = Add the SubColour to Data1.
3. Add in just five colors (colours), for a slight tangy taste. = Multiply the colour by five, then add the result to the Data1.
4. Put in the Data1 for later. Serve when ready. = You are done!
There you go, bridge and gate toggle cookies. = You are done! Deja vu.
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
- gameboy991
- Rainbow Master
- Posts: 710
- Joined: Thu Apr 09, 2009 2:44 am
My thoughts exactly.LittleZbot wrote:You ARE Funny! Just, well, for those who don't know about all of this, it is a littlehard to know what you mean.Nobody wrote:It depends. If it has to save cookies on your computer to run properly, if it runs properly it must make good cookies.gameboy991 wrote:...I don't think a computer program makes very good cookies...
Translation for those who don't think I'm funny :( :( :( wrote: 1. First we'll need a 500 to keep the ingredients from sticking. = Set Data1 to 500.
2. Grab a SubColour and add it to the 500 to make the sauce. = Add the SubColour to Data1.
3. Add in just five colors (colours), for a slight tangy taste. = Multiply the colour by five, then add the result to the Data1.
4. Put in the Data1 for later. Serve when ready. = You are done!
There you go, bridge and gate toggle cookies. = You are done! Deja vu.
- gameboy991
- Rainbow Master
- Posts: 710
- Joined: Thu Apr 09, 2009 2:44 am
- gameboy991
- Rainbow Master
- Posts: 710
- Joined: Thu Apr 09, 2009 2:44 am
- Kabooms Rock
- Rainbow Wonderlander
- Posts: 198
- Joined: Fri Aug 07, 2009 10:09 pm
I have searched the forum for cmd commands and put them all in one big list.
And there are probably more!!!




Code: Select all
1: Opens/Activates Objects with ID matching Data1
2: Closes/DeActivates Objects with ID matching Data1
3: Toggles Objects with ID matching Data1
4: Sets object modifier #Data2 to value Data3 for Objects with ID matching Data1
5: Destroys Objects with ID matching Data1
6: Sets the Lighting of the Level to RGB Data1/Data2/Data3
7: warp to level (x,y)
8: [start adventure]
9: Earthquake for Data1 frames
23: Activates "AskAbout" #Data2 inside Dialog #Data1
24: DeActivates "AskAbout" #Data2 inside Dialog #Data1
25: Toggles "AskAbout" #Data2 inside Dialog #Data1
26: Set AskAboutActive #Data2 of Dialog #Data1 to value #Data3
27: Set AskAbout #Data2 of Dialog #Data1 to point to Interchange #Data3
28: Activates all AskAbouts with AskAboutActive value = Data1 across all Dialogs
29: DeActivates all AskAbouts with AskAboutActive value = Data1 across all Dialogs
30: Toggles all AskAbouts with AskAboutActive value = Data1 across all Dialogs
51: Set MovementType to value Data4 for Objects with ID matching Data1
52: Set MovementType to value Data2 and MovementTypeData to value Data3, for Objects with ID matching Data1
61: CMD version of NPC Move button
62: CMD version of NPC Change button
63: CMD version of NPC Change button
64: CMD version of NPC Exclamation button (Data1 = NPC ID, Data2 = Particle ID, Data3 = How Many)
102: run cutscene #1--not available in WA Editor
103: run cutscene #2--not available in WA Editor
104: run cutscene #3--not available in WA Editor
111: Refills Lamp
112: Sets Inventory to 4x4 Size
113: Sets Inventory to 5x5 Size
114: activates shards teleportation
115: open Floing menu--not available in WA Editor
116: change player's hat--MOFI only
117: change player's accessory--MOFI only



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- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
- gameboy991
- Rainbow Master
- Posts: 710
- Joined: Thu Apr 09, 2009 2:44 am
-
- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
- Kabooms Rock
- Rainbow Wonderlander
- Posts: 198
- Joined: Fri Aug 07, 2009 10:09 pm