Wonderland MOFI editor
Wonderland MOFI editor
I hope the title did not lead you to think this was a link to it. If it did I apologize for that, unfortunidently this is not the editor. However what it is is a list or bunch of suggestions and requests for the MOFI editor, should it be released, (and please Midnight Synergy, do make one) When the update comes out it should include everything found in MOFI, plus the origonal shtuffs, (spelled like that on purpose). But are there any other ideas on what should be added to the editor, or possibly things that could be improved?
Post them here, and hope that when the MOFI editor comes out, it will include many of the suggestions you have posted.
I personally cannot think of anything besides what is already in MOFI, but I'm sure everyone else has their own ideas.
Post them here, and hope that when the MOFI editor comes out, it will include many of the suggestions you have posted.
I personally cannot think of anything besides what is already in MOFI, but I'm sure everyone else has their own ideas.
Actually, from Patrick's earlier response, it's not clear whether he will include MOFI stuff in the final version of the editor:Nobody wrote:WA3 elements and Hubs!
Oh, wait, he's already going to do that...
So it might just be hubs. But it shouldn't be too much of a problem since we can still use my WOPs and converter programs to make use of any new game elements.Midnight Synergy wrote:Finally, while there will not be a WAMOFI editor anytime soon, my plan is to make a final version of the editor bundled with the next game that would include all the bells and whistles necessary to make your own true hub/adventure game setups
To be honest, I don't think it would be a "final version" without the MoFI elements along with everything else, along with an easier-to-use interface, and possibly less MAV's (Clicking south of the level, for instance).
If we were including somethings that you found us (cbloopy), then possibly a better working method for custom textures, along with some of the .wop files you've made us, perhaps (Generic Square, for instance, or the advanced GC).
If we were including somethings that you found us (cbloopy), then possibly a better working method for custom textures, along with some of the .wop files you've made us, perhaps (Generic Square, for instance, or the advanced GC).
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I also think a better working method for custom textures would be niceQloof234 wrote:To be honest, I don't think it would be a "final version" without the MoFI elements along with everything else, along with an easier-to-use interface, and possibly less MAV's (Clicking south of the level, for instance).
If we were including somethings that you found us (cbloopy), then possibly a better working method for custom textures, along with some of the .wop files you've made us, perhaps (Generic Square, for instance, or the advanced GC).

(yes i did change the font some

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