New Level (adv) - Tales Of Faraway Oceans 3
New Level (adv) - Tales Of Faraway Oceans 3
Level 3 of the series includes all you ever wanted to know about echo sounders.
I'm using the texture 'Tofoship' again. Good luck!
I'm using the texture 'Tofoship' again. Good luck!
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Last edited by Chip on Sat Feb 14, 2015 11:41 pm, edited 1 time in total.
>Link to my level list
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- gameboy991
- Rainbow Master
- Posts: 710
- Joined: Thu Apr 09, 2009 2:44 am
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
This was so much fun to work out. I loved the cryptic signs, especially the one helping with the red, blue and green timers. I think the pink timer took the longest time to work out. Once they were all moving they made such a beautiful pattern.
I thought the exit was going to be impossible but it worked out fine once all the equipment was used.
Thanks for a fine puzzle Chip!


I thought the exit was going to be impossible but it worked out fine once all the equipment was used.
Thanks for a fine puzzle Chip!

Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!
Hi Bob, hi Liz
The red/green/blue puzzle ist really not easy. But there are good news:
The API (Automatic Pointer Injection) for RGB echo sounders is out now!
It doesn't help to solve the puzzle, but gives a good first impression of the device.
Thank you, Znoo-Znee.
The red/green/blue puzzle ist really not easy. But there are good news:
The API (Automatic Pointer Injection) for RGB echo sounders is out now!
It doesn't help to solve the puzzle, but gives a good first impression of the device.
Thank you, Znoo-Znee.
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Walkthrough:
1. Move Stinky to the lower red boulder and push it L to the box. Go on the top transporter and steer LUL. You're in front of a rose now - a compass. Jump to the transporter inside it and steer D. Leave the rose R over the ice and push the lower yellow boulder L. The compass works.
2. Go back to your transporter and steer RU. Leave R over the ice. This is the echo sounder. Push the blue boulder L, when the red one is at 1:30. Then push the green one L, when the others are at 12:00. It's close, but it fits.
3. Go to another transporter and steer it above the steel box next to the red boulder. Push the box D. Here's the log, and it has a gap one tile left of you. You have to fill this gap. Go U back on the transporter and wait, until it stops. Then steer DLU. You're just above the gap now. Wait here and switch to Qookie.
4. Move Qookie on the last transporter and steer to a point just under the gap. Now you have to move Qookie U and (switch fast!) Stinky D, so that Stinky's transporter fills the gap and Qookie stops left of the box.
5. Let Qookie push the steel box 3xR, go around, 7xL and U. The log has a 'closed display' now with the steel box at the left and a bonus coin at the right end. Let Stinky start the device by pushing the red boulder R and step aside. Switch to Qookie.
6. Go back on the lowest transporter. Steer DLU. To your right is the map room. Collect all coins, go back on the transporter and jump U. You're in the steering unit now. Go U on the transporter inside it and steer RU. You're standing in front of a boulder. Push it U and leave quickly L through the white teleporter.
7. You're in the front storage room now. Push the lower reflector D into the cyan teleporter and go D yourself. Push the reflector DDD and R. Go to the upper red teleporter and use it. Push the reflector D in the corner of the starboard row.
8. Now you can imagine the position of the other reflector... and of the cannons, isn't it?
9. Try to get the last bonus coin: Replace it by the steel box nearby.