!Simplified! {The Ultimate WA Editor Hex-Editing Topic}
!Simplified! {The Ultimate WA Editor Hex-Editing Topic}
Okay, The WA editor hex-editing topic is a MONSTER of a topic to have to read through, and although there are a lot of important details on how to make hubs, fireflowers that shoot ice, how to use custom skins, ect; but this can be a general time consumeing hassel to look through the whole thing or even simply search through it. So I figured it was time to create another topic that just had the high importance details.
I ask all members of the Hex Editing topic to post only Successful and important impliments (hub, POW, fireflower shoot ice, ect) that can be added to the WA editor via Hex Edits.
In other words, post everything that was BIG and IMPORTANT about that topic. Or mainly just post MAJOR devolopments, for those that want to enhance their adventures with hex edits.
Please try to keep this topic free of any simple or not as important Hex edits such as simple easter eggs, or random things you find, those will be posted in the first topic.
I'm sorry I can't post anything actually related to Hex editing, mainly because I have no idea what is going on. Hopefully we can get some detailed tutorials on how to perform hex edits to make hubs and other things.
I ask all members of the Hex Editing topic to post only Successful and important impliments (hub, POW, fireflower shoot ice, ect) that can be added to the WA editor via Hex Edits.
In other words, post everything that was BIG and IMPORTANT about that topic. Or mainly just post MAJOR devolopments, for those that want to enhance their adventures with hex edits.
Please try to keep this topic free of any simple or not as important Hex edits such as simple easter eggs, or random things you find, those will be posted in the first topic.
I'm sorry I can't post anything actually related to Hex editing, mainly because I have no idea what is going on. Hopefully we can get some detailed tutorials on how to perform hex edits to make hubs and other things.
- gameboy991
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- DEEMAN223344
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Getting custom textures is easy, on page 9 page or so, Cbloopy posted .wop files for the TEXTURE NAME feature, unzip those in C:\WA Editor 96\Data\Editor\Object Presets. Then make a folder in "C:\WA Editor 96" called Custom, that is where all of your custom object textures go. in the editor,set TextureName to Custom\<Your Texture file name> (remember to put .bmp, .jpg, .wdf etc. or the player will freeze). to get the texture on the item (it will not show up in the editor).
- MyNameIsKooky
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- gameboy991
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- MyNameIsKooky
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Yes, rightt....... IN WA EDITOR GENERAL DISCUSSION:MyNameIsKooky wrote:Riiiiiight. Hex-Editing is just about numbers and values in base 15.
I think cbloopy posted a topic a while ago that contains most of the wop's.
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To learn how?MyNameIsKooky wrote:What's the point of reading The Ultimate WA Hex-Editing Topic if you can't Hex-Edit?gameboy991 wrote:FINALLY! THANK YOU! I HATE having to go through 40 pages of posts just to find ONE thing. I look forward to the results!![]()
P.S., unfortunatly, I too don't know anything about hex-editing.
- LittleZbot
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- tyteen4a03
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Cbloopy uploaded most of his discoveries (the ones in which he hex-edited something, or made a program to hex-edit something with). Right now I can remember only one where you'd have to hex-edit yourself, so it's not a big deal really.
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- MyNameIsKooky
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GAH, YES! I keep forgetting 00!tyteen4a03 wrote:Do you mean base 16?MyNameIsKooky wrote:Riiiiiight. Hex-Editing is just about numbers and values in base 15.
I think cbloopy posted a topic a while ago that contains most of the wop's.
Anyways, here's some Hex to decimal, if anyone cares:
00=0
01=1
02=2
03=3
04=4
05=5
06=6
07=7
08=8
09=9
0A=10
0B=11
0C=12
0D=13
0E=14
0F=15
10=16
11=17
12=18
13=19
14=20
15=21
16=22
17=23
18=24
19=25
1A=26
1B=27
1C=28
1D=29
1E=30
1F=31
20=32
21=33
...
FD=253
FE=254
FF=255
Re: !Simplified! {The Ultimate WA Editor Hex-Editing Topic}
Well, this happens because the topic is too long, and nobody who has a post in the first page bothers to make an index. 

Last edited by AJQZC on Thu Dec 31, 2009 7:35 am, edited 1 time in total.
- Kabooms Rock
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Re: !Simplified! {The Ultimate WA Editor Hex-Editing Topic}
*turns head and looks at clifford*AJQZC wrote:
Well, this happens because the topic is too long, and nobody who has a post in the first page bothers to make an index.

To summarise: (For the Ultimate Hex-Editing topic)
Black text for discussion summary.
Blue text for file download.
Numbering represents page number.
01. MoFI editor, hex-editing, Notepad++, indigo glove power
02. Hex-editing, glove power hacks, glove power test levels (by Clifford/jdl/Qloof)
03. Using glove power test levels, wop files, adding custom models
04. wop files, red missile glove power, "creating" MoFI editor
05. wop files' role in editor, programming wg.exe, glove charge files (by cbloopy), magic-shooting flowers, flower tests/flower models (by cbloopy)
06. iceflowers, cyanflower texture model (by Qloof), iceflower texture model (by Clifford)
07. applying ___flower texture to fireflower model file, separating fireflower and iceflower model files, custom models in WA/MoFI for use in Editor and guide to how to use them (by cbloopy)
08. Separate wop files for ___flowers, missile flower wop file (by cbloopy), texture adjuster for models (by cbloopy)
09. Scritter texture (by Qloof), Hex-editing for music range to go beyond 6, wooden box model (by cbloopy)
10. Rainbow coin texture idea, custom gate texture, hubs and adventures
11. Testing with adventure stars, custom textures & icons (by cbloopy), editing master.dat file
12. Z-Scritter texture, model adjuster (?)
...to be completed.
Black text for discussion summary.
Blue text for file download.
Numbering represents page number.
01. MoFI editor, hex-editing, Notepad++, indigo glove power
02. Hex-editing, glove power hacks, glove power test levels (by Clifford/jdl/Qloof)
03. Using glove power test levels, wop files, adding custom models
04. wop files, red missile glove power, "creating" MoFI editor
05. wop files' role in editor, programming wg.exe, glove charge files (by cbloopy), magic-shooting flowers, flower tests/flower models (by cbloopy)
06. iceflowers, cyanflower texture model (by Qloof), iceflower texture model (by Clifford)
07. applying ___flower texture to fireflower model file, separating fireflower and iceflower model files, custom models in WA/MoFI for use in Editor and guide to how to use them (by cbloopy)
08. Separate wop files for ___flowers, missile flower wop file (by cbloopy), texture adjuster for models (by cbloopy)
09. Scritter texture (by Qloof), Hex-editing for music range to go beyond 6, wooden box model (by cbloopy)
10. Rainbow coin texture idea, custom gate texture, hubs and adventures
11. Testing with adventure stars, custom textures & icons (by cbloopy), editing master.dat file
12. Z-Scritter texture, model adjuster (?)
...to be completed.
Last edited by AJQZC on Fri Jan 01, 2010 3:44 am, edited 1 time in total.
Thanks, thats going to be really helpfull.AJQZC wrote:To summarise: (For the Ultimate Hex-Editing topic)
Black text for discussion summary.
Blue text for file download.
Numbering represents page number.
01. MoFI editor, hex-editing, Notepad++, indigo glove power
02. Hex-editing, glove power hacks, glove power test levels (by Clifford/jdl/Qloof)
03. Using glove power test levels, wop files, adding custom models
04. wop files, red missile glove power, "creating" MoFI editor
05. wop files' role in editor, programming wg.exe, glove charge files (by cbloopy), magic-shooting flowers, flower tests/flower models (by cbloopy)
06. iceflowers, cyanflower texture model (by Qloof), iceflower texture model (by Clifford)
07. applying ___flower texture to fireflower model file, separating fireflower and iceflower model files, custom models in WA/MoFI for use in Editor and guide to how to use them (by cbloopy)
08. Separate wop files for ___flowers, missile flower wop file (by cbloopy), texture adjuster for models (by cbloopy)
09. Scritter texture (by Qloof), Hex-editing for music range to go beyond 6, wooden box model (by cbloopy)
10. Rainbow coin texture idea, custom gate texture, hubs and adventures
11. Testing with adventure stars, custom textures & icons (by cbloopy), editing master.dat file
12. Z-Scritter texture, model adjuster (?)

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