Archive of the first decade of Off Topic Posts
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Nobody
- Rainbow Spirit Chaser
- Posts: 5545
- Joined: Thu Aug 21, 2008 5:52 pm
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by Nobody » Thu Dec 31, 2009 5:01 am
A game made following the tutorial with some extra rooms if you press left. Avoid bombs, click fruit, just like in the tutorial game (I wonder why...?). F1 for help.
PRESS THE LINK.
Link.
Insignificant link to some other place.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
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by MyNameIsKooky » Thu Dec 31, 2009 5:04 am
Made a game with Game Maker, eh? I'm gonna go try it right now.
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ben-09
- Rainbow Master
- Posts: 764
- Joined: Mon Jan 09, 2006 8:32 pm
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by ben-09 » Thu Dec 31, 2009 5:05 am
I have made this game also(but without the extra rooms)
I knew which link to click

Generation 59: Community experiment. The first time you see this, take the generation # and add 1. Put in your signature.
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tails the fox
- Rainbow Master
- Posts: 843
- Joined: Tue Sep 08, 2009 12:56 am
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by tails the fox » Thu Dec 31, 2009 5:19 am
If you click the link called "Link. " then the result will make you slip off the internet high way!!! DOnt beleive me? Try it your self
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Nobody
- Rainbow Spirit Chaser
- Posts: 5545
- Joined: Thu Aug 21, 2008 5:52 pm
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by Nobody » Thu Dec 31, 2009 5:56 am
Yes, I discovered that webpage by accident...
Any comments on the not-included-in-tutorial alternate rooms?
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
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by MyNameIsKooky » Thu Dec 31, 2009 6:00 am
Cool! But I didn't even glance at the tutorial because I already was experienced at Game Maker from all that Boxinator work, so I don't know what's new.
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Nobody
- Rainbow Spirit Chaser
- Posts: 5545
- Joined: Thu Aug 21, 2008 5:52 pm
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by Nobody » Thu Dec 31, 2009 6:04 am
All the rooms except for the first one are new. Also, the behaviors of cherries and strawberries were left up to the user in the tutorial.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
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by MyNameIsKooky » Thu Dec 31, 2009 6:07 am
Well, the design was cool. You could have added more objects to spice it up to make it evil or something. But it was still fun getting those fruits and watching the bombs fill up the screen.

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Nobody
- Rainbow Spirit Chaser
- Posts: 5545
- Joined: Thu Aug 21, 2008 5:52 pm
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by Nobody » Thu Dec 31, 2009 6:23 am
Maybe I'll make a version with evil things if I feel like it.
i should change my signature to be rude to people who hate pictures of valves
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Nobody
- Rainbow Spirit Chaser
- Posts: 5545
- Joined: Thu Aug 21, 2008 5:52 pm
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by Nobody » Thu Dec 31, 2009 6:46 am
I need help with another game I'm making. Is there some way to make an object have the same x position as the mouse? Otherwise, I might work on something else.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
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by MyNameIsKooky » Thu Dec 31, 2009 6:49 am
Yes. Create a step event for the object you want to stay in the same x as the mouse and go to the "control" tab and put in "Execute Code". In the coding box put in:
*NAME OF OBJECT*.x = mouse_x
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Nobody
- Rainbow Spirit Chaser
- Posts: 5545
- Joined: Thu Aug 21, 2008 5:52 pm
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by Nobody » Thu Dec 31, 2009 6:57 am
Thanks!
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
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by MyNameIsKooky » Fri Jan 01, 2010 6:47 pm
Glad it worked.
To center objects more, you should change mouse_x to:
mouse_x+32
This may vary depending on the object's scale and origin.