New Level - Ann And Her Purple Hat

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kiki
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New Level - Ann And Her Purple Hat

Post by kiki » Fri Feb 12, 2010 12:24 pm

This one uses a glitch with the travelator.

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Keeks
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Post by annedanner » Fri Feb 12, 2010 6:28 pm

Will you please PM me with the glitch? I've either forgotten it or have never seen it. Thanks, Kiki.
Anne
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doodlebug
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Ann And Her Purple Hat

Post by doodlebug » Fri Feb 12, 2010 8:49 pm

Could you please tell me the glitch also. I don't remember it either. Thanks

Annie
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kiki
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Post by kiki » Fri Feb 12, 2010 9:44 pm

Here is the glitch.
Once you push the box onto the travelator from the right side follow it as soon as possible and when you reach the spot to head down simply release your finger of the arrow key and you will stop.
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bob roest
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Post by bob roest » Fri Feb 12, 2010 10:17 pm

I'm glad you posted the glitch, I must have seen it before but I don't remember. :(

A fun level Keeks, even with the timer dash. :evil: :D

Thanks bud,
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doodlebug
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Ann And Her Purple Hat

Post by doodlebug » Sat Feb 13, 2010 12:01 am

That was fun. I had never came across that glitch so the hint was really needed. Thanks

Annie
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Post by Amnon » Sat Feb 13, 2010 12:42 pm

I don't think it is a glitch - it is common sense that if you are one behind something else then the game will see an object ahead and make you lose the inertia. Great fun, thanks!
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Post by annedanner » Sat Feb 13, 2010 3:00 pm

Thanks, Kiki. I really enjoyed playing this level. I really like how you worked the chomper. Of course I enjoyed the entire level!
Anne
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Liz Mayhew
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Post by Liz Mayhew » Sat Feb 13, 2010 3:37 pm

I came here to ask how to cover the green button, and suddenly :idea: :idea:
Greed again!!! :lol: :lol:

A wonderful level Keeks. I loved Annie's purple hat at the end. She would have loved it. Pity she isn't around at the moment.

The glitch or logical phenomenon is a new one on me too.

Thanks for yet another gem :piratesmile:
Lizzie

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To arr is pirate!
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Post by CL300678 » Sat Feb 13, 2010 3:51 pm

Ace fun, Kiki. But I have to confess, I couldn't have done it without knowing the glitch. Keep on going to the big 1K!
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Mark
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Post by Mark » Mon Feb 15, 2010 11:51 pm

Positively Stunning!!! You always amaze me, Kiki! :D
You don't waste a single move. No room for alternate routes.
We're nigh approaching your big millennium. :wink:
BTW, this was the first time I saw that particular glitch. 8)
And what fun it was. Did you discover it?
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kiki
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Post by kiki » Tue Feb 16, 2010 4:44 am

Mark wrote:this was the first time I saw that particular glitch.
And what fun it was. Did you discover it?
Thanks for the comments Mark, as to the glitch I had never remembered seeing it but Marinus says he remembered a similar move in an early Muzo level and I wasn't surprised by that. :)
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Post by Muzozavr » Tue Feb 16, 2010 6:22 am

I think I first discovered the glitch in "Escape from the fire world" from the Platinum set, but it was long before I actually used it... Think I first used it in a Shadow level. Maybe I used it earlier, but not sure.

Long before that, dlcs18 already had a level that featured that glitch for the bonus coins. So, yeah. As far as I know dlcs18 was the first to use it in a level.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Mark
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Post by Mark » Tue Feb 16, 2010 2:58 pm

Muzozavr wrote:As far as I know dlcs18 was the first to use it in a level.
But you are famous for the traveling through solid walls transporter trick. :D
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Post by Muzozavr » Tue Feb 16, 2010 3:58 pm

John925 discovered it originally, however he had absolutely insane setup for it, rendering it nigh useless in a misdirection-based level.

I then discovered a drastic simplification of it and first featured it in my 47th level "Nothing Hiding" but it was still bulky. Then I realized the second box/trampoline is completely unnecessary.

That made the setup "portable" and now the glitch has a lot of evilness potential. :twisted: :lol:
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by Marinus » Tue Feb 16, 2010 10:41 pm

Great level Thanks! :D
Muzozavr wrote: Think I first used it in a Shadow level..
Yes that's when I saw it the first time. That was also when I just played RTW. Before that I had only played TOW and WSW.
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bob roest
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Post by bob roest » Wed Feb 17, 2010 3:49 am

I can't believe you people know so much about glitches! :shock: :lol:
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kiki
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Post by kiki » Wed Feb 17, 2010 9:55 am

I only seen that particular glitch by accident playing one of Liz's levels. :roll:
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Mark
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Post by Mark » Wed Feb 17, 2010 3:29 pm

This is off the topic of glitches, and I can really kick myself for not catching this earlier.
But it looks like the exit area is shaped like a hat with a flower on top.
And the purple theme makes your title complete. 8)
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Post by annedanner » Wed Feb 17, 2010 5:05 pm

I went back to take a look, and I agree, Mark. Kiki, was that your intention?
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kiki
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Post by kiki » Wed Feb 17, 2010 9:16 pm

Anne wrote:Kiki, was that your intention?
Yes, hence the title :wink:
In fact the hat was the first part of the level I designed, the rest came later. :)
Keeks
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